Kill Everything
iAmGoatBoy
Member Posts: 72
So yeah, as the title suggests, I'm thinking of doing a playthrough in which at the earliest opportunity, I murder every being - mortal, immortal, elemental, undead, construct, whatever - that can possibly be killed, right through the saga. That's the whole premise of the challenge - I murder everything in the entire game. Now, obviously there are exceptions as killing certain beings would prevent me from advancing the story, i.e killing most people in Candlekeep would turn Gorion aggressive, and certain beings are unkillable/insta-slay you if you try anything. My question - as someone without in-depth knowledge of game mechanics - is A: is this playthrough doable, for example will the near-constant 1 rep cause too many problems, and B: can you guys help me out with examples of individuals that are unkillable in the game.
One note, I don't need to solo the game necessarily, so (necessarily evil) party members can join with me, but I need to kill all NPCs that won't be in my final party and then slay and boot whoever's left before the end of the Melissan battle.
One note, I don't need to solo the game necessarily, so (necessarily evil) party members can join with me, but I need to kill all NPCs that won't be in my final party and then slay and boot whoever's left before the end of the Melissan battle.
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Aren't there better uses of life? (Both real and computer-simulated?)
Sounds like a party to me!
I had to use a full lvl 40 party to kill thethoril, and he killed most of us. Even then it was before the 1.2 patch, when Gorion was easy and now I think there just plain invincible. And besides, if you could kill Gorion, there would be no way out of candelkeep.
Also, at one point I saw a funny BG youtube video (I believe it's called "very short game of baldur's gate") where someone charmed Gorion with Charm Person and had him attack Tethtoril. You can guess what happened next.
Keep in mind that following the "Kill Everything" rule strictly and applying it to merchants locks out more items than you are gaining off of corpses, which typically have almost none of the powerful items they use (quest characters and merchants themselves are perfect examples of that). Keeping Thalantyr around is wise (at least until you get what you need from him). You might also find that Carnival soon becomes your base of operations. The few tent-shops there will still deal with you even if you murder the rest of the carnival as far as I know and it offers an easy resting/ammo restocking station.
Other than difficult combat, lack of items, and giving in to a number of quest characters later on, it is VERY doable. I have attempted to role-play a number of games as a truly evil Bhaalspawn (solo and party-based) but it ends up being very difficult to bring the game to life as you are often forced to say heroic things and cheese around encounters. Needless to say, it's obvious that this type of gameplay was not at all intended no matter how many children blow up in your wake (my evil witch exclusively coming to life then and ONLY then). It's weird to think that one of the most conceptually violent and horrific and acts in gaming comes from a 1998 [T for Teen] RPG. I guess ESRB let one slip way back then.
SoD through ToB will have many of the same issues mentioned above, although I have less experience and specific tips. Best of luck, it's going to be a tough campaign >;)
I typically keep Thalantyr until I clear his stock and the Carnival vendors as they do not mind who you murder outside their tents from what I remember (it seems to be the only location you can easily sleep and restock ammo outside of traditional cities and you may find yourself naturally gravitating towards it as I have).