What is the worst possible kitted multiclass?
golingarf
Member Posts: 157
Using the mod that allows you to add multiple kits to multiclass characters, it is possible to make some interesting combinations. Of course, it's very easy to make outrageously powerful characters this way, but I wonder: is it possible to make mediocre ones?
Although I doubt the answer is affirmative, I put this question to you: what is the worst multiclass character whose classes all have kits? Assume the character is Human (since we're modding this anyway.) Assume clerics have appropriate kits, perhaps from Divine Remix, chosen to be minimally powerful.
If there is a clear consensus, I may try to play through the saga using the build chosen, also modding all the NPCs to the weakest possible kitted versions of themselves - so for example, Imoen would become a dual-class Shadowdancer/Enchanter with no backstab bonus, Minsc would be a Beastmaster or Wizard Slayer, and Ajantis would be a Cavalier. (No demons or dragons in BG1, and ranged weapons are important there.)
So, what do you think?
Although I doubt the answer is affirmative, I put this question to you: what is the worst multiclass character whose classes all have kits? Assume the character is Human (since we're modding this anyway.) Assume clerics have appropriate kits, perhaps from Divine Remix, chosen to be minimally powerful.
If there is a clear consensus, I may try to play through the saga using the build chosen, also modding all the NPCs to the weakest possible kitted versions of themselves - so for example, Imoen would become a dual-class Shadowdancer/Enchanter with no backstab bonus, Minsc would be a Beastmaster or Wizard Slayer, and Ajantis would be a Cavalier. (No demons or dragons in BG1, and ranged weapons are important there.)
So, what do you think?
- What is the worst possible kitted multiclass?65 votes
- Archer/Cleric26.15%
- Beastmaster/Cleric  6.15%
- Wizard Slayer/Shadowdancer  3.08%
- Wizard Slayer/Bounty Hunter  7.69%
- Wizard Slayer/Avenger  6.15%
- Wizard Slayer/Shapeshifter33.85%
- Berserker/Shapeshifter  0.00%
- Cleric/Shadowdancer  3.08%
- Cleric/Bounty Hunter  3.08%
- Kensai/Wild Mage/Swashbuckler10.77%
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Comments
And, please, Kensai/Wild Mage/Swashbuckler is hell awesome, maybe not as over powered as the Kensai/Conjurer/Assassin but still very good.
Shapeshifter/Wizard Slayer couldn't have more item restrictions, but anyway with both kits it ends up being very powerful too.
The worst kitted Multi-class EVER would be a Noober/Neeber.
Wizard Slayer/Avenger is OP, Web+Spider form+WS's innate melee effect against mages+poisoned weapons=mage serial killer.
Kensai/Wild Mage/Swashbuckler was a joke.
Beast Master/Cleric is probably my pick for worst synergy- you get reduced to Druid restrictions on weapons/armor (except worse because no Scimitars) and get mostly garbage to compensate. Even then though, because of the wonky Cleric/Ranger spellcasting you would end up getting Animal Summoning III at Cleric level 5, which means you're able to conjure up some relatively high-quality summons for that point of the game. It'll definitely get eclipsed by Animate Dead come BG2, but for BG1 it's probably a good spell.
And yeah, Swashie+Kensi=OP, but not without the mage counterpart!
On the other hand you'll get both cleric and druid spells part of ranger hp and apr, so buffing up and going melee is also interesting. So the class won't be op, but still interesting.
Sat one is hella OP. O . O
MMM WORKS WITH POISON WEPON?! I NEVER THOUGHT OF THAT!
*mind blown*
I've seriously considered playing a dual-class Wizard Slayer 13/Mage. Sounds awesome to me - although it never occurred to me that you might not be able to learn spells! But if you look at the description of scrolls it doesn't exclude Wizard Slayers so I don't see why you couldn't.
Undead Hunter/Swashbuckler/Enchanter.
Also don't forget you add iron skins and insect spells...
You actually don't receive the penalties when you put a thief kit on a multi-class, so a F/M/Swashbuckler will still have backstab x 5 !
And any kit add to a multiclass will grant you the bonuses of being a kitted mage, which means that a Berserker/Mage/Thief for example, will have as many spells as a Fighter/Conjurer/Thief and won't lose any spells from the Divination school. Thus being a Wild Mage is, i think, more beneficial because you gain NRD and the chaos shields spells.
Extra info : Adding the Blackguard kit to a arcane magic user will grant him the benefices of being a Wild Mage without the disadvantages (so a Thief/Mage kitted Blackguard for example, won't receive any bonuses from Blackguard but will have up to 6 spells per days and will have NRD and the chaos shields spells without the spells surges !).
Sorry for my english.
I think the surges are added anyway, but Paladins can't multi-class... And in the latest version, I also think that normal mages had a -1 to their spells to counterpart the extra spells, still not sure about that too.
Actually some of these seem really strong (Kensai/Swashbuckler seem to synergies and Wild Magic is always fun to throw in, Wizard Slayer w/ Any kind of Shapeshifting sounds awesome).