I remember this mod. If my memory is right this also adds some extra night encounters in BG2 wherein the Shadow Thieves actually defeat a few vampires ( wich is nice to see ) and also adds an Artemis encounter in Bodhi's lair if you allow Drizzt to help you.
Mind that I did mod Artemis a bit to also have the Charon's claw sword instead of a short sword +2. Dual wielded with the life draining dagger of course.
Was the development of this dropped? Has anybody tried using the old UB meant Tutu for example? I wonder how much manual work it would be to get that installed on BG:EE.
I just tried installing it and got an error message for every component. Says, "Failure: Please install on BG, BGT or Tutu. Stopping Installation because of error." Any idea on how to get it to install correctly with BGEE? or should I go back to my tutu install on my old computer
Looking to revive this and a couple other threads... anyone still working on this? Would be nice to play BG1 Unfinished Business. Would also be happy to help.
Seems pretty dead to me. I recommend to try installing the non-bgee version and live with broken journal or switching back to BGT or Tutu if journal is important to you.
Seems pretty dead to me. I recommend to try installing the non-bgee version and live with broken journal or switching back to BGT or Tutu if journal is important to you.
I wouldn't mind a broken journal, but I'm almost certain some UB components just don't work as of the recent version. There was mention of a new version (v14) being adapted by @CamDawg, but I would guess that BG:EE/BG2:EE is currently top priority...
Agreed, UB needs to be implemented for both games. At least as much of it as possible. Not excuse not to, it just polishes the game or completes things that were left off.
@mlnevese The upcoming patch fixes problems with BGEE's journal, but the problem here is that the new journal system is incompatible with mods. A solution is in the works by modders, but it'll take a while yet.
@Kaeloree: Is the journal system the only problem with installing UB? Or are there components that should be avoided? Does the EE work with that mod at all?
What's stopping you from using Unfinished Business? A major obstacle in incorporating some of the more popular content mods is getting permissions from the original authors of those mods. For Unfinished Business, there have been so many co-authors over the years, and so many of them are no longer around in the modding community, that getting permission to use their content simply isn't feasible. If we can somehow find those authors sometime in the future we may take another look, but our energy is better spent creating new content and polishing existing content.
That's not really news. Its been known for at least 9 months already and it will not change. That is why everybody is so impatiently waiting for this mod to get ported.
Isn't UB a mod that implement official and not finished contend in the game? Is the copyrights truly from a mod when he doesn't create something but just create links to dead content that already exist in the official product but wasn't implemented due to an excuse or another?
Even if someone argue that some parts of UB are intellectually relative to the mods that make it, that part can be remaked if needed (what would postpone the project a bit).
That's not really news. Its been known for at least 9 months already and it will not change. That is why everybody is so impatiently waiting for this mod to get ported.
@Bercon so it's an official news for original game, here it's "Feature Requests" section. Now, you can create a topic in "modding" section to ask modders to find a solution for compatibility with BGEE
Unfinished Business is a mod made with dead lines of original content to cover original content not implemented, it strange to me that Beamdog has to ask permission to use those dead lines, unless Beamdog want to take the entire mod to BG:EE without change.
My thoughts are:
Take the dead lines and fresh create the lacking content.
That's not really news. Its been known for at least 9 months already and it will not change. That is why everybody is so impatiently waiting for this mod to get ported.
@Bercon so it's an official news for original game, here it's "Feature Requests" section. Now, you can create a topic in "modding" section to ask modders to find a solution for compatibility with BGEE
@kamuizin Actually there's an entire area created by the modders in UB as well as some dialog. Some of the quests in UB are barely hinted in the code.
I understand but original unfinished quests is just cut, isn't it? so content is already in the game, why do you not make restoration of cut quests?
@lekikinou33 Actually some quests only had a few dialogs and entire quests were built around those quests. others were near completed and only required triggers to work.
Unfinished Business is a mod made with dead lines of original content to cover original content not implemented, it strange to me that Beamdog has to ask permission to use those dead lines, unless Beamdog want to take the entire mod to BG:EE without change.
My thoughts are:
Take the dead lines and fresh create the lacking content.
It's not that simple, though, as the UB restorations run the gamut. A handful involve hooking up some unused dialogue/items/etc., but most of them involve a lot of new content or expanding the few threads of existing stuff.
@CamDawg: In theory, then, wouldn't it be possible to make a new mod - BG1EEUB, as it were - which only involve those specific materials which were unused/broken/damaged? I'm thinking here specifically of Kagain's quest, that's something that should not have stayed as it was in the EE...
@CamDawg: In theory, then, wouldn't it be possible to make a new mod - BG1EEUB, as it were - which only involve those specific materials which were unused/broken/damaged? I'm thinking here specifically of Kagain's quest, that's something that should not have stayed as it was in the EE...
In theory there's nothing stopping OverDog from creating the whole mod from the same research that the UB team did. Priority--before the legal issues at least--was on bug fixes though.
Comments
If my memory is right this also adds some extra night encounters in BG2 wherein the Shadow Thieves actually defeat a few vampires ( wich is nice to see ) and also adds an Artemis encounter in Bodhi's lair if you allow Drizzt to help you.
Mind that I did mod Artemis a bit to also have the Charon's claw sword instead of a short sword +2.
Dual wielded with the life draining dagger of course.
Wich might also be nice to implement in the game.
generally there is only minor issue with journal, so BG1 Unfinished Business should work even in current version
Cheers...
-E.
So if you know all co-authors...go to credits section
FOR BG1UB:
http://mods.pocketplane.net/readmes/BG1UB-Readme.html
FOR BG2UB:
http://mods.pocketplane.net/readmes/readme_ub.html
perhaps a hope
Even if someone argue that some parts of UB are intellectually relative to the mods that make it, that part can be remaked if needed (what would postpone the project a bit).
I understand but original unfinished quests is just cut, isn't it? so content is already in the game, why do you not make restoration of cut quests?
My thoughts are:
Take the dead lines and fresh create the lacking content.