Phase III: The Usability Tune-Up
Dee
Member Posts: 10,447
The next build contains the following improvements:
The counter has been set back to zero. Grab the newest build and check it out!
When we have enough successful tests with no critical issues, we'll move on to the next phase.
- For devices that support immersive mode (requires Android 4.4 or later), the game should now remain in immersive mode even after touching the screen*In dialogue, you should now see the "Continue" button when there are dialogue options. Tapping an option will highlight it; tap Continue to confirm your selection and continue the conversation. This should eliminate any mistakes made during conversations due to tapping the wrong option.
- Double-tapping items on the Buy/Sell screen should now allow you to enter a quantity to purchase
- The game should no longer allow the device to go into sleep mode after being idle (it will still let you manually activate sleep mode by pressing the power button)
- Zooming out on indoor areas should no longer create any black space in the area itself
- Action hot spots are a bit less oversensitive to errant taps
- The dialogue window has been improved*
- Devices with the language set to an unsupported language should now default to English if they didn't before
The counter has been set back to zero. Grab the newest build and check it out!
Our testing program allows us to track crashes and other problems; there is no need to post issues here. Please submit all other feedback through TestFlight.Objectives for Testers
Converse with the NPCs around Candlekeep and play with the improvements to dialogue. Make sure that the new functionality works for you. Talk to Gorion to end the prologue and complete the test. You will be limited to the Abdel pregenerated character.
Anything outside of the above parameters will display the following message and close the game: "You've wandered outside the bounds of the test. Please restart the test."
To finish the test: Talk to Gorion near the center of the map and tell him you are ready to leave, then watch the cutscene. After you finish reading the Chapter Transition text, you will see the following message:"You've successfully completed the Baldur's Gate: Enhanced Edition performance test! Thank you for playing!"
When we have enough successful tests with no critical issues, we'll move on to the next phase.
Successful Tests: 166/400
Post edited by Dee on
11
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Comments
400 tests required? :-o
EDIT: I tried the new text selection method - works really nicely.
Everything else seems good.
As far as choosing quantities goes, I'm not sure it's working quite right. If you choose something like a bolt, which I believe is always bought in quantities of 99, and you select to buy either of them, eight quantities of 99 should appear but it was hard to tell if that was happening or not.
Anyway, the build is looking and playing great. Thanks.
Adding extra padding is an interesting idea, but like everything else on tablets these days, padding takes up screen real estate. For example, Imoen's first dialogue, with additional padding, would then require the user to drag-scroll the dialogue upwards and downwards just to be able to read the text and then pick an option. That's going to be the same amount of time as pressing an option and then tapping the 'Continue' button.
I'll send feedback.
5-10 seconds. Then it resumed with no issue.
It happened when I tried to do an unpinch to zoom out
I didn't get chance to test if the device recovers after being locked for a long time, anyone tested that?
One thing I will say though, I'm getting a little bored of running through the prologue, I just hope we're close to release now!!
I had lines at top if chimnies on the inn, similar to first test.
Hotspots a little too unsensitive. When I killed assassin in house on top map by the door I walked out 3 times instead of looting.
Vertical doors seem hard to enter on nexus 7, often needing a few clicks, but that could be my fat fingers.
On another note (no pun intended), I'm sure many will be grateful that they are accomodating phones, but even on one as big as the Note II, I just can't see playing this on a phone size screen. The Nexus 7 is borderline too small, but even it makes a world of difference over my phone. The 10 inch tabs are the way to go for sure. Can only imagine how awesome the game would look on the new Note Pro 12.2.