Worked pretty smooth on my Samsung Galaxy s3 Tmobile. When I pressed the power button I could not wake it up afterward and had to reset the phone. Also, can you put a quit button in or maybe I just need to use the task manager to quit the app. Question: is there a way to force open containers or is that removed in EE?
On my latest run throughs with my Nexus 7 (2012) and Samsung Galaxy S3 I found the frame rate on my Nexus to be the best yet. The tap and confirm for dialogues helps a lot with the issue of tapping the wrong convo. Strangely enough I did notice a little lag on this build on my Samsung Galaxy S3 that I hang experienced before, but on the plus side it is able to go to sleep for a few hours and then go right back into the game. All and all I think we are getting very close.
The app still doesn't recover if the device has been locked while the app was open and left for a few minutes. The new sleep prevention feature minimises the issue a bit I suppose. The only way to avoid it I guess is to quick save and press the home button.
Alrighty, we'll take a look. Is it lagging all the time, or only at specific moments?
Hi Dee,
It happens more often than not. At full zoom out it is worse, but it is also noticeable at normal zoom. It happens at random points when he is walking, though I've noticed it seems to occur more often in graphically busy areas like the flower gardens in Candlekeep center.
Thanks!
Nexus 10 also here. I'd submitted a bug email about this though I'd described it as walking slower when zoomed out and walking faster when zoomed in. The other issue I currently have is when in the buy and sell dialogue and long clicking on an item to preview its stats - the preview screen appears but I can't scroll down it to view the full stats.
Question: is there a way to force open containers or is that removed in EE?
You can force the locks by clicking your weapon and forcing an attack on tne locked item. Success is based on strength versus the lock DC (I tnink!). With Abdel, I had a decent success rate with the locked items around Candlekeep.
Nexus 10 also here. I'd submitted a bug email about this though I'd described it as walking slower when zoomed out and walking faster when zoomed in. The other issue I currently have is when in the buy and sell dialogue and long clicking on an item to preview its stats - the preview screen appears but I can't scroll down it to view the full stats.
Whew! Glad it isn't just my N10. I haven't seen any other N10 users mention it in the forum, so thought it might just be my device.
Nexus 10 also here. I'd submitted a bug email about this though I'd described it as walking slower when zoomed out and walking faster when zoomed in. The other issue I currently have is when in the buy and sell dialogue and long clicking on an item to preview its stats - the preview screen appears but I can't scroll down it to view the full stats.
Whew! Glad it isn't just my N10. I haven't seen any other N10 users mention it in the forum, so thought it might just be my device.
I also see some intermittent graphical slowdown on my Nexus 10 that manifests as CHARNAME walking slower. I haven't noticed any pattern to it, it seems to be more or less random to me.
any chance of a slighter larger testIng program For example more xp from the few kills in area so we can level up and start testing spells ability's etc
That would be good (although traditionally, there isn't enough XP available in Candlekeep for a level-up), or at least open up the party training area in the southern building.
any chance of a slighter larger testIng program For example more xp from the few kills in area so we can level up and start testing spells ability's etc
That would be good (although traditionally, there isn't enough XP available in Candlekeep for a level-up), or at least open up the party training area in the southern building.
Giving 10k xp a kill would be enough for a level up and no extra area would need to be opened 10k just as an example could be any figure plus you can murder a few people for the chaotic evil among you
Pick script for character was functioning in prior builds ... Not functioning in this build. You can select or highlight a script, such as standard attack, but cannot confirm it anymore with the appropriate done button. Not sure if that was by design or not. Just seeing if anyone else had this issue.
@veryproudmonkey, I think it is by design. I cannot see any other reason why certain buttons would be disabled.
Similarly, importing characters has the 'Done' button disabled on the list of characters to import, and the 'Next' button on the list of saved games. That's where I first noticed it. I figured it was because people were talking about exporting and importing—which is like an exploit, in a sense, since they only want people testing the bog-standard Abdel character. Levelling up, potentially adding abilities, etc., muddies the water.
It runs quite smoothly in my Sony Experia Z ultra with 6.44" screen , I expect someday apple will release big inch of ipad series as 12~13" or more bigger panel , it will be much funny to run BG on those machine,
It runs quite smoothly in my Sony Experia Z ultra with 6.44" screen , I expect someday apple will release big inch of ipad series as 12~13" or more bigger panel , it will be much funny to run BG on those machine,
Considering Apple's phone is still tiny, I wouldn't bet on it. There is, however, already a Samsung Note 12 inch tablet. BGEE would be ridiculous on that!
Can you tell me the following information: - What is the exact model of your tablet (GT-P8110, for example)? - In which build did you first notice the slow-down? - Which version of Android is your tablet running?
Can you tell me the following information: - What is the exact model of your tablet (GT-P8110, for example)? - In which build did you first notice the slow-down? - Which version of Android is your tablet running?
Can you tell me the following information: - What is the exact model of your tablet (GT-P8110, for example)? - In which build did you first notice the slow-down? - Which version of Android is your tablet running?
Comments
Question: is there a way to force open containers or is that removed in EE?
- the battle with Garion after you speak to him was to dark other then that a success.
10k just as an example could be any figure plus you can murder a few people for the chaotic evil among you
Similarly, importing characters has the 'Done' button disabled on the list of characters to import, and the 'Next' button on the list of saved games. That's where I first noticed it. I figured it was because people were talking about exporting and importing—which is like an exploit, in a sense, since they only want people testing the bog-standard Abdel character. Levelling up, potentially adding abilities, etc., muddies the water.
Game runs brilliantly on this very cheap tablet. I would defo buy one of these to play the game on.
Unfortunately its an older version of Droid so in immersion mode yet, but it really wasn't a problem. I wonder if there is a CyanogenMod for it yet???
Can you tell me the following information:
- What is the exact model of your tablet (GT-P8110, for example)?
- In which build did you first notice the slow-down?
- Which version of Android is your tablet running?
Audio continued on my Galaxy Note 3 for a few seconds after it had closed (android 4.3). Other than that, smooth sailing.
Is there a way to make highlight objects a toggle rather than hold to press button?
New conversation system is a great idea, reduces annoying errors.
Great job so far, can't wait for the finished product!
Model is just Nexus 10
Android version: 4.4.2
Kernel version: 3.4.39-g5b5c8df
Device/kernel build #: KOT49H
BG:EE build I first saw lag in was the first I tested: 1.2 (2032) #6
Thanks!
Model: Nexus 10
Android version: 4.4.2
Kernel version: 3.4.39-g5b5c8df
Device/kernel build #: KOT49H
I think I first noticed it in the first build I installed 1.2 (2032) #18
Cheers!
This is good information, thanks. Were all of your Nexus devices made by Samsung?
Yes, I believe all N10 are made by Samsung.
Thanks!