More informed, still enthusiastic...requesting more information and advice
NightWarden
Member Posts: 62
A special thanks to everyone who participated in my first discussion!
Based upon the recommendations and advice I received, I’ve decided to take the plunge and play BGEE instead of replaying the original. This time around I’ve decided to enhance the experience by adding some mods. Having arrived at this decision, I feel a bit overwhelmed trying to decide which mods I should choose. So, I’d like to ask for some help.
I’m open to mods which will enhance the basics of game play…for example, mods which make inventory management simpler or make it easier to spot containers within a room. I am also open to mods which expand the scope of play by adding new NPC’s or quests, as long as their addition doesn’t make the game feel radically different from the feel of the original.
Which two or three mods which would you most recommend, and why? Also, if there are any mods that you’d warn me to avoid like the plague…I’d like to know that, too.
Based upon the recommendations and advice I received, I’ve decided to take the plunge and play BGEE instead of replaying the original. This time around I’ve decided to enhance the experience by adding some mods. Having arrived at this decision, I feel a bit overwhelmed trying to decide which mods I should choose. So, I’d like to ask for some help.
I’m open to mods which will enhance the basics of game play…for example, mods which make inventory management simpler or make it easier to spot containers within a room. I am also open to mods which expand the scope of play by adding new NPC’s or quests, as long as their addition doesn’t make the game feel radically different from the feel of the original.
Which two or three mods which would you most recommend, and why? Also, if there are any mods that you’d warn me to avoid like the plague…I’d like to know that, too.
0
Comments
I'd recommend Rogue Rebalancing if you are interested in playing a thief or a bard or having one in your party. It makes them more competitive with the other classes power-wise.
If you play BG2EE then you should try Ascension, a mod that improves the game a lot. It makes the game difficult however, but you can avoid the increased difficulty when installing.
Unfortunately BG1 NPC Project and Ascension are not yet compatible. They are the two best mods. I would try rogue rebalancing if I was you though.
I'm going to send you to a link I already made: my pal @Heindrich (sorry to summon you to this thread, it doesn't have much to do with you) asked this question a while back and I answered it. I made a list of BG1 mods I would recommend for people, and it's in this thread: http://forum.baldursgate.com/discussion/29292/bg-ee-1-and-2-mods-you-d-recommend#latest .
In particular from that thread I would recommend: BG1 Mini Quests and Encounters (the beta on the forum, which works for BGEE- will add a few new quests with interjection from all NPCs, including BGEE ones), BG2 Tweak Pack (which will help with things like inventory management if you add bags of holding and increase stacking size), and certain components of Sword Coast Strategiums. (If you're playing good, I'm also very fond of the Isra paladin NPC mod.)
I'm going to talk about the (second-)later for a bit. SCS is at it's core, a difficulty enhancing mod. It makes the game more difficult, and it's probably not what you want for your first playthrough of BGEE (though if you do want it, great!). But certain components are very useful in your game.
Specific components you may want are mostly in the Gameplay selection. Be very careful when installing, and read the readme so you know what you're getting. But components I would recommend for everyone- More Realistic Wolves and Dogs (prevents every wolf in the world from deciding it needs to eat you), Improved Shapeshifting (in case you're carrying a dr00d around), Make Party Members Less Likely to be Chunked (because in general, losing a party member irreversibly isn't much fun), allow BG1 pairs to separate (allows you to say, tell Jaheira to come along with you and leave Khalid behind without having to lock him in a room or kill off the poor man), and most majorly, BG1 companions go to inns (allows you to send kicked out members to a local Inn rather then them waiting around in the middle of random map where they likely can be slaughtered). Only you can decide if you want any of the difficulty enhancing mods, but the Gameplay Tweaks can definitely use a look- you may want the BG1 NPC's moved so you can find them earlier in the game, as well.
Also working now but not working at the time when I made this list is Garrick's Infatuation (http://www.gibberlings3.net/garrick/) which adds an almost-romance with Garrick for a female CHARNAME. Not sure if you're male or female, or what character you play, but I figured I'd note it because it's new and working for BGEE.
I listed them in that thread in the order I think they should be installed, which may be of help.
The 'biggest' mod for BG1 is as @booinyoureyes mentioned, the BG1NPC project. Unfortunately, it's not ready yet. It might not be ready for months, sadly. But you can still have a fun game without it, using the other mods available for you.
BG1NPC project probably isn't going to be ready for a couple months, though, which is probably enough time to finish BG1.
Assuming that they’re compatible, I plan to use these mods:
Mur’Neth
Valerie
Isra
Finch
Tenya
Gavin
Indira
Xan’s friendship
Coran’s friendship pack
Adjantis expansion
BG1NPC Project – I understand that the journal is not yet working. Would you recommend that I wait until it’s ready before I use this mod?
BG1 Mini Quests and Encounters
Rogue Rebalancing
BG2 Tweak Pack
SCS – certain components as you recommended
BG: EE Classic Movies
In addition to the ones listed above, I’m also considering the following:
Distinguishable Clubs
Distinguishable Javelins
BG2 GUI for BG1
BG1NPC music pack – does this really add anything to the experience?
BP Series Scripts – does this really help?
Do you foresee any problems with these mods that would prevent them from working properly with v1.3?
The javelins mod fixes the javelin and put it in stores.
For the mod's compatibility it is important that they are using WEIDU setups. If not, I have my own "rule of thumb". The mods you copy to the override go first. If you encounter a "this file already exist" you have a compatibility issue.
After that come the Weidu mod's.
And if you expirience a problem, just contact the modder. We are happy to help.
Just follow these instructions: http://forum.baldursgate.com/discussion/32379/bg1npc-for-bgee-prerelease/p1 to install this mod now. If you encounter any problem, post in that thread, @AstroBryGuy and others will be able to help. People do use this mod now and have fun, although some problems appear from time to time. But should can try it without waiting any longer
Do you know if there is a location within the forum which has a list of the authors' names, crediting them for the mods which they created? I'd like to take the opportunity sometime soon to thank each of them for the work they've done.
More help comes tomorrow.
http://forum.baldursgate.com/discussion/21600/player-how-to-getting-mods-to-work-on-ee-part-ii/p1
And from the readme of my Distinguisable clubs mod:
INSTALLING on Windows
----------------------------------------------------------------------------------------------
This is a Weidu Mod so installation is simple.
- Put setup-S3DisClubs.exe in your BGEE installation folder (this folder contains Baldur.exe, chitin.key, and a lot of folders)
- Put the S3DisClubs folder in your BGEE installation folder (it should contain: S3DisClubs.tp2, Graphics folder > S3ICL01.bam,S3ICL02.bam,S3ICL04.bam)
- Run setup-S3DisClubs.exe, follow the instuctions
- Enjoy