Skip to content

Substantial Sidequests: Your Least Favourite

recklessheartrecklessheart Member Posts: 692
This is a poll purely posted for my own curiosity. BG2 is one of the best games ever, so I wouldn't go as far as to say I 'hate' any quests the game gives you, although after playing the game close to (if not more than) 10 times, there are certain quests I aaaalways put off until right before I have to go rescue Imoen.

This poll concerns the original content of BG2, not the EE areas. I have judged 'substantial sidequests' using a combination of how much time must be committed to the quest; as well as the scale of the area that the quest covers.
  1. Substantial Sidequests: Your Least Favourite133 votes
    1. Windspear Hills (Chasing Firkraag)
        9.02%
    2. Trademeet & Druid Grove (Trouble in Trademeet)
      16.54%
    3. De'Arnise Keep (The De'Arnise Keep has been invaded)
      13.53%
    4. Umar Hills & Temple Ruins (Investigate the problems in the Umar Hills)
        9.77%
    5. The Cult of the Unseeing Eye (Investigate the Cult of the Unseeing Eye)
      22.56%
    6. The Planar Sphere (The hunt for Valygar Corthala)
      17.29%
    7. another unspecified option
      11.28%
«13

Comments

  • elementelement Member Posts: 833
    Anything with beholders becomes tedious pretty quickly for me

    was actually going to say watchers keep just because a couple of the floors are amongst my least favourite part of the 2nd game but WK at least has a few highlights.
  • enqenqenqenq Member Posts: 499
    edited February 2014
    I tend to leave Unseeing Eye for late, but not because I don't like it, rather I want to be higher level so I get to face more beholders.

    (I'm not a shield-refuser, obviously ;p)

    The reason I tend to leave the sphere for late is I tend to play good charnames, so I don't want to kill Valygar, but I'm also anal about taking anyone in that I don't intend to keep, no matter the duration.
    Post edited by enqenq on
  • JLeeJLee Member Posts: 650
    Unless charname's a mage, I always do Planar Sphere last. It's my least favorite by a considerable margin.
  • elminsterelminster Member, Developer Posts: 16,317
    For me its Firkraag's Dungeon with the Temple Ruins coming in a close second.
  • recklessheartrecklessheart Member Posts: 692
    It's true for me that there is something rather sterile about the Planar Sphere: it isn't ever as long in practice as it is when I'm mentally preparing to do it.

    The Unseeing Eye quest wins this poll for me by a wide margin though. It is a thoroughly uninteresting quest, pulled together by very unattractive areas (the sewers, the lost temple, ghoul town). No part of the quest benefits from the atmosphere that most of the game has. That said, whoever came up with the quest idea is very clever: I think it is a well-constructed idea, what with the loss of faith and the relationship between the gods and Faerunians being interesting motifs for me. It is a pity it is so tedious though; it lacks any kind of replayability.

    Trademeet and De'Arnise Hold are both wonderful quests, though, if you ask me. I can't imagine they will garner very high numbers if more people start voting. I probably also should have included the Sahuagin City as an option, but it slipped my mind (the Planar Sphere nearly did too!), so apologies for that!
  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    Trademeet... I always hated the fact, that upon my arrival there, i couldn't go shopping to my heart's content! Getting that Belt of Inertial Barrier even a second later than i wanted, always made me angry, grrr!
  • TwaniTwani Member Posts: 640
    For me, my choice is actually the Planar Prison/Bard Stronghold. Ayiyiyiyi. SCS, that Warden is murder. Evil murder. Hateeeee.

    Yet I'm fond of Haer'Dalis, so I usually end up doing it early anyway. And dying a lot.
  • jackjackjackjack Member Posts: 3,251
    Don't get me wrong, I love the stronghold. The side quest? Not so much. It seems half-finished or truncated somehow, and even the level design bores me.
  • TaearTaear Member Posts: 90
    I'd say the Windspear Hills simply because it's far away from the entrance point of the location and the enemies respawn.
    That's both in the hills themselves AND in the dungeon. I absolutely hate having to do things again and re-fighting those enemies is just a huge pain.
  • TheMadVikingTheMadViking Member Posts: 35
    edited February 2014
    The planar sphere ( Valygar Quest)

    The level design annoy me alot. It is a cool premise and story, but running all the way to Lavok and then go all the way back outside to find a demon heart and THEN run to the engine room is just really frustrating. Ohh and did I mention all the golems in the machine room, Gahh!!

  • GodGod Member Posts: 1,150
    Excessive trolling. Fire arrows for free. Flail of ages. Meh.
  • bbearbbear Member Posts: 1,180
    Against Beholders, you either use the Shield or you dont. Either way, it's cheesy (you or the Beholders) and no strategy involved.
  • The user and all related content has been deleted.
  • ArizaelArizael Member Posts: 263
    edited February 2014
    I actualy like all the quests, but I've decided to go for the planar sphere as I totaly hate the ammout of empty walking you need to do in this quest and the necessity to kill or use Valygar if I don't plan to use him in regular party.
  • SkaffenSkaffen Member Posts: 709
    edited February 2014
    @Arizael @typo_tilly you only need him to open the door, no need to invite him inside.
  • ArizaelArizael Member Posts: 263
    @Skaffen
    I am aware of this, but it's kidna immersion breaker to send him back at this point.
  • atcDaveatcDave Member Posts: 2,414
    Planar sphere is just a bit tedious. And I'm not real big on the extra planar setting, prefer something more down to Earth (or, err, Toril...)
  • SkaffenSkaffen Member Posts: 709
    For me Umar Hills, stupid shadow respawns and don't get me started on the lava pool! It's not difficult (in fact the final fight is too easy) but oh so annoying.

    The only redeeming feature I found was that after cleansing the altar you can exit to the world map on the eastern edge without going backwards through the blasted place.
  • TheElfTheElf Member Posts: 798
    After replaying it however many times, probably the temple ruins, maybe windspear dungeon. I started simply using prot. from undead scrolls there so I only really have to deal with bone golems and the dragon.
  • meaglothmeagloth Member Posts: 3,806
    Waatthccereerrrs.....kkkeeeeeepppppp.......
  • vangoatvangoat Member Posts: 212
    Skaffen said:

    For me Umar Hills, stupid shadow respawns and don't get me started on the lava pool! It's not difficult (in fact the final fight is too easy) but oh so annoying.

    Doing the SCS version with a solo sorcerer at lowish levels was kinda tough. After I killed the Shade Lord I was having trouble with the altar and a million shadows, so I had to throw abunch of teleport fields. Funny thing, the fields actually teleport the altar! It got moved out of the area where you come up after the dragon and I had to go back through the ruins to the beginning again. Finally managed to kill it with my staff spear while surrounded by about 30 shadows.

  • elminsterelminster Member, Developer Posts: 16,317
    Skaffen said:

    For me Umar Hills, stupid shadow respawns and don't get me started on the lava pool! It's not difficult (in fact the final fight is too easy) but oh so annoying.

    The only redeeming feature I found was that after cleansing the altar you can exit to the world map on the eastern edge without going backwards through the blasted place.

    Actually the shadow respawns are the one thing I like about the Temple Ruins. Just because I like killing them with Holy Smite.
  • sarevok57sarevok57 Member Posts: 6,006
    I know its small, but jan jansen family quest jargon, that one is TEDIOUS as hell, and luck would have it, that when the messenger comes by you can actually kill him before he talks to jan, not lose rep and the quest never starts, ah right arm
  • toanwrathtoanwrath Member Posts: 621
    Beholders are so frustrating, and I feel kind of cheesy using Shield of Balduran: the rewards and ethos of this quest tempt me, but the actual process of completing it always make me put it off. I never do it first (De'Arnise is usually first since it is the easiest IMO), and I usually put it off to last before going to Chapter 3-4 (I do it second if I want Keldorn or am a Cleric).
  • mumumomomumumomo Member Posts: 635
    The thing is these sidequest are not balanced at all, some being very difficult, others very easy :

    The easy ones :
    - Trademeet is ultra easy (invisibility in druid grove, killing the raksasha is easy, as is the tomb) and the rewards are great (tons of money, belm, good xp) -> i usually do it first
    - The thieves quest line is very easy with just one semi-hard fight to do (the mage) -> i do it second
    - D'arnise keep is also very easy (trolls are weak) with some nice reward (FOA). Torgal can be tough however if you are not well prepared -> i do it third
    - The quests in umar are very easy, the dungeon is not that difficult (no mages, only the bone golem are semi-dangerous), but i usuallly don't do it before the end of the game (just to kill the dragon)


    The medium one :
    - Fierkraag dungeon is good and rather interesting with lots of different opponents (golems, werewolf, vampires, efriits, group in the tomb) but it is quite hard and the rewards are not so good. I keep it for the end game most of the time


    The hard ones
    - Planar sphere : very hard dungeon (3 mages fights, the tanari can be painful). Reward is not so good. I keep for the end unless i play a mage
    - Astral prison : very hard : the initial fight is a killer if you are not prepared. The demon can be nasty with his paralyzing glance. The warden (even in vanilla) is probably the hardest fight in early SOA in you are unlucky (symbol stun...). The loot is very good however (boots of speed, kundane, staff of air)

    The cheesy one :
    - Beholder lair. I just skip that one or use shield of balduran for tons of easy xp. They should have made it completely differently with a few beholders only while completely removing the shield for the game.


  • MusignyMusigny Member Posts: 1,027
    The thieves guild.
    This is a quest leading to a stronghold like all quests listed in this poll.
    Not only the difficulty level is far below the average but it also comes with a questdepleted stronghold.
  • FlashburnFlashburn Member Posts: 1,847
    I've got two.

    The De'Arnise Keep bores me and its only benefit is the Flail of Ages. I hate fighting trolls because their AI is still broken and keep fighting even though they should've been knocked out. The easiest way is to just ctrl+y them with a stealthed character so they just collapse right there to finish off.

    Number two is Mae'Var's questline. Even though its supposed to be busy-work since you're "working" for Mar'Var, it's still tedious. The payoffs are Edwin, the Shadow Armor, and the thief stronghold so its not all bad, but I hate having to go through it anytime I want good old Eddy as a party member.
  • TheElfTheElf Member Posts: 798
    The thieve's guild quest was always a pet peeve of mine too, but that's not so much the technical aspects of it as the writing. The game seems to ignore the whole moral dilemna aspect in that one case, I don't see good characters even completing it personally.
Sign In or Register to comment.