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Substantial Sidequests: Your Least Favourite

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  • MykraMykra Member Posts: 252
    abacus said:

    Am I missing something about Beholders? I usually just summon as many Skeleton Warriors as I can, Haste them, gulp an Invisibility Potion and just watch them smash their way through everything short of a Hive Mother...

    There seems to be a lot of SCS players in this thread. In SCS, they explode your skeletons and mug you with the power of the Force so you can't hide behind the shield.
  • abacusabacus Member Posts: 1,307
    Mykra said:

    abacus said:

    Am I missing something about Beholders? I usually just summon as many Skeleton Warriors as I can, Haste them, gulp an Invisibility Potion and just watch them smash their way through everything short of a Hive Mother...

    There seems to be a lot of SCS players in this thread. In SCS, they explode your skeletons and mug you with the power of the Force so you can't hide behind the shield.
    Right.
    Makes sense.
    I must have a different Beholder component installed on my version of SCS.
  • SmilingSwordSmilingSword Member Posts: 827
    edited March 2015
    Does the maze level in Watcher's Keep count?
    I mean you have to find the sceptre and gem things to open the portal.
    I really hate that place, Watcher's is still my favorite dungeon overall, but wow I cant deal with that maze.
    I just a use cheat sheet to get it over with as quickly as possible and I don't even feel bad about that
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,760
    Actually, I like different sidequests for their own traits. It's hard for me to make a decision on which particular quest is my least favourite.

    I like the concept of quests and in the same time I like the difficulty they bring. How one should define the term "favourite" if used in case of quests?

    Maybe I would name the Astral Prison. Why is it least favourite for me? Because this area is felt too narrow, too small for me, there's no sense of a side-adventure there. Only one (well, there're actually two of them) straight way to the boss and you have to be sure you don't enter the trap rooms without any preparation.
  • YannirYannir Member Posts: 595
    I always hated the Astral Prison. I've only ever done it once.

    The Shadow Thief quests under Mae'Var are tedious but they only take like 30 minutes of game time to complete. They're just quick errands and easy enough. Unless you have Jaheira in your party when you enter Sea's Bounty.. :smiley:
  • GallowglassGallowglass Member Posts: 3,356
    In the Temple Ruins, with narrow corridors and that lava pit, navigation to position all of your party members where you want them to be is a pain in the fundament. I usually end up moving all of my party one at a time, instead of the usual group movement command. I don't mind micro-managing a battle to get the maximum effectiveness from each character, but micro-management merely to move is ruddy tedious.
  • abacusabacus Member Posts: 1,307

    In the Temple Ruins, with narrow corridors and that lava pit, navigation to position all of your party members where you want them to be is a pain in the fundament. I usually end up moving all of my party one at a time, instead of the usual group movement command. I don't mind micro-managing a battle to get the maximum effectiveness from each character, but micro-management merely to move is ruddy tedious.

    Yeah, I usually use the arrows formation for that one (where they all play follow the leader - rather than bee-lining to their destination)... same problem for the Planar Prison... "No, I don't particularly want Jan to solo a Githyanki war party!"
  • Baron_BathoryBaron_Bathory Member Posts: 46
    vangoat said:

    Planar Prison. In SCS the level of difficulty is just too damn high.

    You can't go early, because the warden will shred you. If you go late you get multiple triple yuan-ti mage spawns.

    Other than that, probably Unseeing Eye.
    Prophet speech that lasts half an hour.
    >Enter sewers.
    >Trek all the way to other side of sewers.
    >Make you way to Gaal, fight annoying mists in trapped cloudkill room. Once you hit them once they go invisible and chase your weakest character who is halfway across the map hiding, even though there's no possible way to know they're there. If you're lucky your mage doesn't get level drained.
    >Backtrack through whole map to temple entrance.
    >Walk another 5 miles. Get smashed by beholder/gauth pack over the bridge.
    >Go to temple and listen to longwinded emo guard.
    >Get rod, backtrack across whole map.
    >Go all the way back to Gaal to undead cave.
    >Supposed to be snuck in right near unseeing eye, instead undead cave drops you the complete opposite side of map so you have to clear the whole level.
    >Uber powerful rod doesn't actually do anything except turn eyeball into regular Elder Orb. He should die instantly if the rod is so powerful that the gods themselves had to break it in two and hide it.
    >Leave
    >Walk another 10 miles to temple and back to give them the used up rod
    >Walk back to Gaal and kill him.
    >Walk back across map, back through sewers and back to temple.

    lmao excellent! Pulled it right out of my mind! Though I have to say I always found the sphere to be a chore. This one is a little but the thought of destroying an evil religious cult is awesome.
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