Skip to content

[MOD]BGO Weidu Install

124»

Comments

  • wolpakwolpak Member Posts: 390
    I can talk to David to see if there are any flags I can cannabalize with SCS. The problem is if I toggle a flag, then there will be strange actions by mobs that depend on that flag to cast spells. It may be that you would have to delete any files from scs that have that reference, which may not be terrible depending on the spells that are dependent on it.

    I'd always welcome some help, whether updating files or even testing.
  • OhGodAGirlOhGodAGirl Member Posts: 1
    Might be ideal for you to make a note on the front page (first post) that the mod is currently incompatible with SCS and BG2Tweaks.
  • BlueTieflingBlueTiefling Member Posts: 2
    Does this mod work with SCS or SCS & BG2Tweaks yet?
  • BlueTieflingBlueTiefling Member Posts: 2
    edited June 2014
    wolpak said:

    Here is the outline for the new proficiencies. If anyone wants to provide feedback, I am all eyes.

    First, I am reducing # of attacks with Bows to a 1 per round base.

    Everything is cumulative, so, if it isn't there for the next point, then it was removed.
    Ranged:
    0 Points: +1 Speed -1 Crit
    1 Point: +1 To Hit, +.5 APR
    2 Points: +1 To Hit, +1 AC, +1 Speed, +.5 APR
    3 Points: +2 To Hit, +1 AC, +2 Speed, +1 APR
    4 Points: +2 To Hit, +2 AC, +2 Speed, +1 Crit, +1 APR
    5 Points: +3 To Hit, +2 AC, +2 Speed, +1 Crit, +1.5 APR

    FISTs are non-monk only
    Unarmed:
    0 Points: -1 To Hit FIST1 (1d2)
    1 Point: FIST2 (1d4)
    2 Points: +1 Dam, FIST3(1d6)
    3 Points: +1 To Hit, +2 Dam, FIST4(1d8)
    4 Points: +2 To Hit, +3 Dam, FIST5(1d10), Hit as +1 Magic Weapon
    5 Points: +3 To Hit, +4 Dam, FIST6(1d12), Hit as +2 Magic Weapon, +1 Crit

    Unarmored:
    0 Points: -2 AC
    1 Point: No bonuses
    2 Points: +2 AC, +3 to Stealth and Hide, +2 to Open and Find
    3 Points: +4 AC, +1 To Movement, +6 to Stealth and Hide, +4 to Open and Find
    4 Points: +6 AC, +2 to Movement, +9 to Stealth and Hide, +6 to Open and Find
    5 Points: +8 AC, +3 Movement, +12 to Stealth and Hide, +8 to Open and Find, +1 to Attack Speed

    Light Armor:
    0 Points: -2 AC, -1% Phys Resist, -3% Mag Resist, -5% Elem Resist
    1 Point: No Bonuses
    2 Points: +1 AC, +1% Phys, +3% Mag, +5% Elem
    3 Points: +2 AC, +2% Phys, +5% Mag, +10% Elem
    4 Points: +3 AC, +3% Phys, +8% Mag, +15% Elem
    5 Points: +4 AC, +4% Phys, +10% Mag, 20% Elem

    Medium Armor:
    0 Points: -2 AC, -3% Phys Resist, -3% Mag Resist, -3% Elem Resist, -1 Atck Speed, -2 Backstab Mult
    1 Point: -1 Atck Speed, -2 Backstab Mult
    2 Points: +1 AC, +3% Phys, +3% Mag, +3% Elem, -1 Atck Speed, -1 Backstab Mult
    3 Points: +1 AC, +5% Phys, +5% Mag, +5% Elem
    4 Points: +2 AC, +8% Phys, +8% Mag, +8% Elem
    5 Points: +2 AC, +10% Phys, +10% Mag, 10% Elem

    Heavy Armor:
    0 Points: -2 AC, -5% Phys Resist, -3% Mag Resist, -1% Elem Resist, -2 Atck Speed, -3 Backstab Mult
    1 Point: -2 Atck Speed, -3 Backstab Mult
    2 Points: +5% Phys, +3% Mag, +1% Elem, -2 Atck Speed, -2 Backstab Mult
    3 Points: +10% Phys, +5% Mag, +2% Elem, -1 Atck Speed, -2 Backstab Mult
    4 Points: +15% Phys, +8% Mag, +3% Elem, -1 Atck Speed, -1 Backstab Mult
    5 Points: +20% Phys, +10% Mag, 5% Elem, -1 Backstab Mult

    Is this actually implemented in the attached file in the first post? Is the latest version 1.3.1, I could of sword I read that clerics & druids get an innate healing ability and half-orcs get damage resistance etc. When I also go to my biography, I don't see the help menu for this mod. I also don't see the new proficiencies that I quoted above, especially the armor proficiency that we could spec into. Does anyone else have this working? Am I missing something, all alone and losing my mind or were the following pages in this thread planned changes that are in the next version?
  • The user and all related content has been deleted.
Sign In or Register to comment.