NonSequitur Black Pits II - Recruiting Phase (Still need sorcerer & assassin/mage)
KidCarnival
Member Posts: 3,747
I have some really bad cases of restarteritis in both BG2EE and Black Pits II and to get over it, I decided to start a new non sequitur Black Pits "documentary". By now, I know how to recruit all NPC gladiators, but still haven't found a use for all quest items, so this should be interesting. It won't be a "walkthrough" or "strategy guide", more a documentary of the fights, merchants, quests, NPCs and general advise.
It's been a while since the last non sequitur run and I don't know if the old party is still alive/around. That means time for some fresh faces - aka a recruitment call.
The wise and just paladin (inquisitor, tank) Ser Eyewin Lannister will lead the brave gladiators of Thay and hopefully find the following comrades:
♦ a berzerker/cleric taken or cleric/ranger, dual wielding damage dealer
♦ a vanilla sorcerer, primary caster
♦ an assassin/mage, secondary caster and mage disabler
♦ a druid (avenger or totemic preferred), primary divine caster, utility taken
and either:
♦ a bard (jester or doomsinger preferred), ranged/secondary caster taken
♦ a monk, kitted or vanilla both welcome (Note: I've never played monks, it's just something I considered trying out for a while. I don't really know how to play them though.)
○ Duals are created as the first class and are to be dualed during the first tier, for convenience.
○ Sprites can be anything except large circle creatures (no giants, dragons; they don't fit in the small resting area). Walking speed is no concern.
○ Provide your class, race/sprite, alignment, preferred weapons (anything goes; Ser Eyewin uses Long Sword + Shield, but there are enough to go around for double profs), portrait if you have one.
○ Stats will be somewhat min/maxed, but I'm not patient enough to roll for an hour, so it depends a bit on luck. I try to go for high 80ies or higher rolls for everyone, if really neccssary or not.
○ Illegal race/class is not completely out of the question, but I prefer minor tweaks only. (No non-human duals, but if you want to have a gnome bard, I'm not stopping you.)
○ Active forum poster; it's appreciated if the "players" add some advise for their characters/classes in the topic, because I'm scatterbrained and will forget a lot.
Please send me a message with your character suggestion, so this topic will be only actual Black Pits documentation; I'll make a party introduction posting and update it with the final team/character sheet screenshots.
Installed mods (I remember...) are:
More Style for Mages
http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizard-s-staffs-circlets-robe-visual-tweaks-major-update
Spontanous Casting
http://forum.baldursgate.com/discussion/29604/mod-spontaneous-casting-for-clerics-and-druids
Doomsinger Kit
http://forum.baldursgate.com/discussion/30158/doomsinger-weidu-mod-now-available-for-download
Races I'd really like to team up with at some point are Bombadier Beetle, Water Elemental, Otyugh, Troll (any), but anything funny/non-default race is fine.
Tagging who might be interested: @Eudaemonium, @Anduin, @Kamigoroshi, @Southpaw, @OneAngryMushroom, @Shandyr, @Metalloman, @jackjack, @booinyoureyes, @Pecca
It's been a while since the last non sequitur run and I don't know if the old party is still alive/around. That means time for some fresh faces - aka a recruitment call.
The wise and just paladin (inquisitor, tank) Ser Eyewin Lannister will lead the brave gladiators of Thay and hopefully find the following comrades:
♦ a berzerker/cleric taken or cleric/ranger, dual wielding damage dealer
♦ a vanilla sorcerer, primary caster
♦ an assassin/mage, secondary caster and mage disabler
♦ a druid (avenger or totemic preferred), primary divine caster, utility taken
and either:
♦ a bard (jester or doomsinger preferred), ranged/secondary caster taken
♦ a monk, kitted or vanilla both welcome (Note: I've never played monks, it's just something I considered trying out for a while. I don't really know how to play them though.)
○ Duals are created as the first class and are to be dualed during the first tier, for convenience.
○ Sprites can be anything except large circle creatures (no giants, dragons; they don't fit in the small resting area). Walking speed is no concern.
○ Provide your class, race/sprite, alignment, preferred weapons (anything goes; Ser Eyewin uses Long Sword + Shield, but there are enough to go around for double profs), portrait if you have one.
○ Stats will be somewhat min/maxed, but I'm not patient enough to roll for an hour, so it depends a bit on luck. I try to go for high 80ies or higher rolls for everyone, if really neccssary or not.
○ Illegal race/class is not completely out of the question, but I prefer minor tweaks only. (No non-human duals, but if you want to have a gnome bard, I'm not stopping you.)
○ Active forum poster; it's appreciated if the "players" add some advise for their characters/classes in the topic, because I'm scatterbrained and will forget a lot.
Please send me a message with your character suggestion, so this topic will be only actual Black Pits documentation; I'll make a party introduction posting and update it with the final team/character sheet screenshots.
Installed mods (I remember...) are:
More Style for Mages
http://forum.baldursgate.com/discussion/18108/item-mod-more-style-for-mages-ranged-wizard-s-staffs-circlets-robe-visual-tweaks-major-update
Spontanous Casting
http://forum.baldursgate.com/discussion/29604/mod-spontaneous-casting-for-clerics-and-druids
Doomsinger Kit
http://forum.baldursgate.com/discussion/30158/doomsinger-weidu-mod-now-available-for-download
Races I'd really like to team up with at some point are Bombadier Beetle, Water Elemental, Otyugh, Troll (any), but anything funny/non-default race is fine.
Tagging who might be interested: @Eudaemonium, @Anduin, @Kamigoroshi, @Southpaw, @OneAngryMushroom, @Shandyr, @Metalloman, @jackjack, @booinyoureyes, @Pecca
Post edited by KidCarnival on
3
Comments
will be updated with full team later
Ser Eyewin - lawful good beholder inquisitor/eye of the king, tank, long swords, shield (probably taking axe and flail later)
Ser Booinyoureyes - true neutral ankheg jester, shortbow, darts, halberd (later spear and dagger)
Anduin The Unliving - chaotic evil berzerker/cleric mummified gnome (mace, two weapon style, then gradually all one handed blunt weapons)
OneAngryMushroom - true neutral myconid avenger (quarterstaff, scimitar/buckler, then other melee weapons)
Now let's see if we can get the last 2 party spots filled.
Which one can I voice this time? The mainchar paladin? (Nice roleplay of his own schizophrenia)
Hmmm...I would have opted for a MindFlayer Druid or Cleric of Lathander, but since that's taken I see you don't have any Thieves for utility, trap setting, stealing, trap setting, opening locks, trap disarm and catching those pesky halflings with traps...that were set...
EDIT - oh right...Black Pits 2. Scratch that. I'd then take an assassin/mage or a straight Blackguard (okay. no bigotry there, can be also a 'slightly gay' Blackguard)