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Familiar Overhaul for BG:EE

CallirgosCallirgos Member Posts: 105
edited March 2014 in Feature Requests
I really enjoy having the BGII spells in BGI. I think the familiars deserve a little more attention. They're not quite suited for adventuring on the sword coast and they don't have much to say.

This is a feature request for 4 primary things, in descending order;

1) Familiars that are continually serviceable either in combat or out of combat.
2) Familiars that have some commentary depending on the current chapter.
3) Level the familiars with the player.
4) Let us name them! ( gah, programming estimate... this one isn't really important )

These little guys could easily be turned into great little helpers, based on interesting abilities.
The imp is very very cool, while the cat is admittedly lackluster. :/

Cat - get rid of his 15% pick pockets and give it a 40% detect/disarm traps.... cat's are smart. My cat opens doors and is really really close to figuring out a can opener. :)

Comments

  • GrammarsaladGrammarsalad Member Posts: 2,582
    And these aren't just any cats!
  • Troodon80Troodon80 Member, Developer Posts: 4,110
    Callirgos said:

    Cats are smart. My cat opens doors and is really really close to figuring out a can opener. :)

    And those that cannot, they train their humans to open the doors and cans for them.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Basically you can do all of this with NearInfinity and WeiDU.
    I've done something like this before but I can't find the tp2 anywhere, and I used a in-game Quasit mage, so I've lost all what I made.
  • AnduinAnduin Member Posts: 5,745
    I championed this to no effect... I need bigger sword...
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Anduin said:

    I championed this to no effect... I need bigger sword...

    I can offer you a Long Sword+2, just 600 GP or one of your teeth.
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