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Dialogue options you really wish the game had.

Playing ToB I find there is more then once all my dialogue options seem nothing like what I'd want to say. For example, against Abazigal I had the options of saying "I WILL KILL YOU BECAUSE I AM GOOD AND YOU ARE BAD!" "I killed your son, hurr hurr" and "I am bhaalspawn I will nom your soul.". Admittingly I'm paraphrasing quite a bit but thats pretty much what I got. Usually my character did his duty, killing only out of a sense of need and not revenge or justice. This made the dialogue feel awkward, however this was fine. I can live with this.

What really annoys me is I can't say "I wasn't even there!" when Balthazar accuses me of destroying Saradash. Seriously, I was off in the mountains trying to get a couple of severed hearts and freeing random slave women who may or may not be succubi!

Does anyone else have little moments like this that seem to cause them an odd sense of annoyance with dialogue? I admit in my case these are minor and easily overlooked complaints, but hey, if you can't express minor and inconsequential complaints on a gaming forum where can you?
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Comments

  • SkaffenSkaffen Member Posts: 709
    It doesn't really matter because in 95% of the dialogues you get the same reply no matter what you say...
  • CrevsDaakCrevsDaak Member Posts: 7,155
    Corvino said:

    The Baldur's Gate games do have the odd gem tucked away in terms of Chaotic, flippant or silly responses. "We're a horde of rampaginf Tarrasques! Krie! Krie!", anyone?

    Real Life chaotic: "We're investigating the building from top to bottom." and even "I'm not going to tell you, unless you have some shiny coins." maybe "Hello, it is really needed to say something to you?" or "I won't, sorry, but simply no, I'm leaving."

    Baldur's Gate chaotic: "I am Foolius Displasus, destroyer of the Seven Suns!" and even "I come from the land of the nude nymphs where fish is not fish" maybe "We're a raving ma of lunatic caw caw caw caw!!" or "You bald virgin sucker! I got THE power now hahahaha!"
  • NecomancerNecomancer Member Posts: 622
    @Crevs Thats because in Baldur's Gate you can be mentally ill*and* not in an asylum/Homless...Well, okay, technically you're homeless but the proper term is adventurer.

    @Skaffen Its hard to describe. Essentially I get way too into the character I play to the point where their thoughts become my own. Roleplaying I calls it. Its basicly playing pretend for adults and having dialogue options that don't reflect what you're pretending you are is kinda grating. Honestly, BG is not the best place for serious RPing, your best bet for that is a regular table top game where you choose your own words. That being said, it can still be fun in BG and can inspire characters you might want to RP elsewhere.
  • NecomancerNecomancer Member Posts: 622
    LadyRhian said:

    I wish I could respond, when accused of killing Sarevok's foster father- I have done nothing of the sort. Do I seem as though I would perform such an evil and chaotic act? (especially if you have a rep of 19 or 20)." Similarly, if accompanied by Ajantis, he should be willing and able to swear that you have not done such a thing and be believed (After all he *is* a Paladin!) and, if the game still needs to railroad you, make it clear that Tethtoril doesn't believe any testimonials otherwise. "I do not know how you got a Paladin of Helm to lie about your evil deeds. Magic, I suspect…"

    I never thought of this. Its going on the list. Especially since I didn't kill them and I *was* a paladin and had Ajantis with me.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Necomancer I know that, but it gives me the feel that those options are missing, as many people say a CN character isn't mad, but it gets complicated with quests and dialogs sometimes to roleplay, CN might be completely uncaring, but sometimes that's what I feel that is missing.
    Plus the option to tell everyone that they are crazy/you want to kill them.
  • OllmerOllmer Member Posts: 73
    The one thing that always annoyed me about BG dialogue system is the lack of ability for mainchar to step in and immediately boot someone from the party when two members start insulting each other (or, more often, one hurling insults on another without recieving deserved answers). Yes, there are some dialogues where you can do this, but in most cases you can only wait till dialogue ends and dismiss character through standard "I don't need your services anymore" form.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    I just like to pretend CHARNAME is saying what I would prefer them to say. I totally agree that the dialogue options aren't the best, and should be alignment/class-dependent.

    But...
  • simplessimples Member Posts: 540
    "hey Melissan! ....."
  • Glam_VrockGlam_Vrock Member Posts: 277
    Dialogue: "Shut up."

    Context: Every time Dorn opens his stupid tusk face.
  • TheElfTheElf Member Posts: 798
    Most of the choices in ToB for me.
  • elementelement Member Posts: 833
    edited March 2014
    'Alora after we beat Sarevok go to Athkatla Ill meet you in the copper coronet in a few weeks, something tells me I may be stuck in that region without a thief some time soon' charname to Alora pre sarevok fight

    ' you see Melissan despite the success of your transparent machinations you have in fact been dancing to my tune since the very beginning' charname to mellisan
  • SchneidendSchneidend Member Posts: 3,190
    Drugar said:

    "Koveras? Wait a second, that's Sarevok in reverse! Hey Tehtoril, Ulraunt, shackle this man to the ground and read all these letters I have! We can solve this whole thing right here, right now."

    But, your character can't actually see that his name is an anagram. You would have no idea that he is Sarevok.
  • BlackravenBlackraven Member Posts: 3,486
    edited March 2014
    I love the ridiculous dialogue options: "I am Dinklemus Littlelog and I have come in search of the holy groundhog!" Hilarious :D

    I always found the dialogue options with Duke Eltan a bit forced. Before being asked to retrn to Candlekeep you get the option to say something like: "Nah, I'm no longer interested in working for you." And then you get insta-killed for plot purposes...
    The authors could have either written dialogue options that don't need to be solved with aformentioned insta-kill, or a plot twist that forces you to go to Candlekeep anyway. The Marek/Lothander poison and geas storyline could have worked here, with the antidote being in Candlekeep.
    Post edited by Blackraven on
  • elminsterelminster Member, Developer Posts: 16,317
    edited March 2014

    I love the ridiculous dialogue options: "I am Dinklemus Littlelog and I have come in search of the holy groundhog!" Hilarious :D

    I always found the dialogue options with Duke Silvershield a bit forced. Before being asked to retrn to Candlekeep you get the option to say something like: "Nah, I'm no longer interested in working for you." And then you get insta-killed for plot purposes...
    The authors could have either written dialogue options that don't need to be solved with aformentioned insta-kill, or a plot twist that forces you to go to Candlekeep anyway. The Marek/Lothander poison and geas storyline could have worked here, with the antidote being in Candlekeep.

    Ha yea that was pretty ridiculous writing in the original. Don't want to continue on with our games plot using our narrow approach to continue in it? Then you die! :D
  • QuartzQuartz Member Posts: 3,853
    edited March 2014
    Pretty much all the responses to Dorn and Hexxat's dialogues.

    They all strike me as illustrating those characters as untouchable and above all the other characters. And you can't really knock them down a notch. It's obnoxious. I'm sure someone will throw some counter-examples at me -- great. But there are a lot of examples out there of exactly what I'm saying.

    And another thing someone will likely say is, "you just hate the EE NPCs because they're new, tinted glass lalalala~" and to that I reply: I felt that BioWare did the same thing with Korgan on occasion, and I don't like Korgan.

    Long story short I *still* can't have a fun time playing an evil party in BGII! :DDDD
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