Best class for a no reload BG1+BG2+ToB
MacHurto
Member Posts: 731
Hey guys,
I have never tried it before but somehow I feel like I want to start a no reload game. Forgetting that it is very likely I will die eaten by a wolf somewhere in the sword coast, just wanted to ask for advice
- what class/multi/dual will make the run easiest from level 1 to 30+?
- any pieces of advice other than always scout ahead and run for my life if necessary? Party size? Potions? Other?
Thanks. I will probably open a thread with the diary entries of my charname but fear not: A lone wolf or that assassin in the friendly arm will make sure I dont bore you guys for a very long time
I have never tried it before but somehow I feel like I want to start a no reload game. Forgetting that it is very likely I will die eaten by a wolf somewhere in the sword coast, just wanted to ask for advice
- what class/multi/dual will make the run easiest from level 1 to 30+?
- any pieces of advice other than always scout ahead and run for my life if necessary? Party size? Potions? Other?
Thanks. I will probably open a thread with the diary entries of my charname but fear not: A lone wolf or that assassin in the friendly arm will make sure I dont bore you guys for a very long time
3
Comments
However if you solo the game (or duo etc...) this makes a lot of sense. You may want to unlock the xp cap though.
I'd put a priority on late game survivability rather than ease of BG1.
If you metagame, then I'd vote solo sorcerer. The first few levels will be challenging, but after a certain point there are many ways to ensure you will not take a point of damage. You also level so fast that you become pretty much unstoppable in early SoA.
W/o metagaming, or if you don't know where all the game-ending traps are, I'd vote mage/thief. With this class you have many options for avoiding most of the tricky spots and choosing your battles.
I'd solo for as long as possible or at the very maximum 1 or 2 other NPCs. The XP drain isn't worth the warm bodies, imo.
But, I'll reiterate that I really am only speculating.
Edit: I don't know what difficulty you propose or if any mods are involved, so I'm assuming core/vanilla.
As to party size, yes, I think you'll be best off with as few companions as possible, as @JLee mentioned. In my scenario you would be served by robust roguish character, say Monty or Coran, for traps. Arcane magic isn't necessary in BG1; in BG2/TOB you'll probably benfit from one or two extra companions for bouth your arcane magic and thieving needs.
I'm just theorizing here. I've never played one myself.
I agree that the Kensage must be powerful indeed (never played one and probably never will due to lack of orginality to my taste), though I reckon that for a very large portion of the game (the entirety of BG1 and part of BG2) you'll be more vulnerable than the Berserker/Cleric or Barbarian/Cleric. The Kensage will be the stronger damage dealer no doubt although a buffed dual-wielding B/Cleric is no joke either, but the B/Cleric has better survivability over the entire trilogy, which I think in a no-reload game is the most essential point.
If you want to Kit yourself as a multi class, Priest of Helm or Lathander or Berkserker (Berkserker->Cleric is one of the best combos, but has very little RP, I mean, a berkserker that becomes a cleric...)
Or human variants, if you simply MUST dual class :P
I don't necessarily agree with this "feature" though.
Thanks everyone! By the way, please keep discussing about it in case there are more ideas :-)
For multiclass, a barbarian/cleric half orc can make sense. Same with any dwarf tribe that is a bit violent in nature.
Berkserker has nice bonuses to make your pre battle buffs casting much shorter, so you can memorize a few offensive spells more, plus, as a dual-class you'll always have a better fighter counterpart at high levels (at low levels dual-class will go over a multi-class).
The best level to dual-class (personally for me) it's 13, since you get the Prof from lvl12 AND the half APR from lvl13, but maybe if you are soloing you would like to take off the XP cap since it won't let you reach lvl40 as a cleric.
Personally, I prefer multiclass hands down to dualclassing, because I want to enjoy both sets of class skills for the whole game. You level a bit slower, it's true. But (imo) that's well worth it for not losing the original class skills for a third of the game (plus having to start at level 1 in the new class). You'll be god-like powerful by the end as either a multi or dualed character.
I mean, if you prefer dualing I'm not trying to convince you otherwise, that's a matter of personal preference. Just stating mine FWIW.
If you do multi-class, should you aesthetically prefer the human sprite, lore-wise half-elves can sometimes pass for human; so you could create a half-elf and use Shadowkeeper to change the appearance to human even though the class is still half-elf. Of course elves gain some bonuses that half-elves don't. So from a more utilitarian versus RP-driven perspective elf is a stronger choice.
And of course there are other races to consider for multis that are loads of fun in their own right. (Half-orc for Cleric/Thief is one my favorites.)
In SOA the added xp with 8mxp caps completely breaks the difficulty curve. In TOB, your character will anyway be extremely strong (especially arcane casters)
2- the most powerful class is hands down the sorceror. By the mid of soa you are level 18 and become a walking god on earth. Getting there is actually quite easy IF you know the game very well.
3- Other strongs contenders include F/M (multi illusionist or berserker/mage dual) and FMT. FMT is probably the easiest over the whole course of the game and requires the less knowledge of the game (since you don't have to know traps), However it ends up "weaker" than a FM or a sorceror
Of course, Fighter/Magic-User/Thief, and Magic-User/Thief are recommended. Still, I like the prospect of sanctuary + unlocking/disarming traps and stealing All of the Things.
I've been trying, off and on (mostly off) for years with some variation of single-classed thief or fighter/thief, without success. I've been more motivated to play lately with the EEs though. Luck is a big part of it, honestly, no matter how hard you try.
If you are going with a party, it shouldn't matter too much what you play. Just protect Charname at all costs. Your party members are ultimately expendable.
*EDIT: BG2 only. Got close once with a thief/illusionist in BG1.
Do you have a recommended path to take so you can level up more or less fast and not risking too much? Will try another fighter/mage called ElDelGas this time. And give him a bow and not dual wield.
Some variation of that could work with a number of characters. Thalantyr's Wand of Sleep is also a very important item early on. I almost always buy it and re-charge that wand at least once, and use the heck out of it.
Tarnesh isn't too bad, nor are the other early spell casters. Just initiate dialogue and when they start casting, jump through a doorway (Garl Glittergold's temple for instance). Keep doing that until they've spent all of their spells.
Not that you can't have fun, mind you. I had a great deal of fun with the 75 roll no reload challenge. One of the conditions of that challenge is to strictly roleplay. I don't know if anyone has beat BG1 or not (haven't checked thread for a while). I once made it to outside Cloakwood Mines with a C/T. That threads makes for fun reading!
A great place to get XP is the basilisk zone east of the Temple. Korax the ghoul is immune to petrification and will help you clear them out. Just make sure you land the killing blow and that Korax draws their hostility. You can get a lot of levels in that one, but make sure you are protected or that Korax leads the way. Just be ready for him to turn hostile after a while.
In a no reload, you always have to have a clear plan and path, you should never venture randomly or risk anything. Example:Do not melee ghouls/ghasts if you don't have:-free action spell or item -base save vs death of 1 or lower. Even meleeing them with a character who has -20 ac and save vs death of 3, is SUICIDE. One ghast can score a critical hit, (and they have very good number of attacks, good old claw/claw/bite routine) and you can roll a 1 or 2 on your save and that is game over.
Another example:Do not fight tough spellcasters unless you have skills and/or items to neutralise their powers. Greenstone amulet helps against charm/confusion/held. Shield of Harmony and Reflection Shield are two musts to have to play no-reload, and you should swap the shields accordingly. Even swap to dragon shield for elemental resistances when necesary. (say, you see a fireball coming up your way)
Or if you can rage to make yourself immune to mind affecting stuff and insta-death, go for it. High elemental resistance gear/potions will help against the occasional fireball (or Dragons Breath, if you play ToB with scs) Magic shielding/protection potions and protection from magic scroll are sureways to breeze through a spellcaster. If you don't have an innate immunity or skill to prevent most of the spells, you should get items that grant them as soon as possible, before risking fighting any mage worths his salt. You can have 5 attacks/round with awesome damage, but a mage will lock you out of the combat via Chaos spell and finish you up with a Finger of Death. Never risk it. You can get lucky one time, but in a no reload you can not-should not-put your fate into Lady Luck's hands.
I solo'ed a F/I for pretty much all of BG1 and a big part of BG2, with no reloads. I think he fell in the improved (SCSII?) Shadelord battle in the Umar Hills. I played minimal reload after that.
I would go directly to High Hedge, walk directly to the east till you reach the NE corner of the area, from there you can go south (and escape directly to Beregst if necessary) till you unlock Bassilus's area. Go to Basssilus's area and kil the wolf in the North east use Sleep or Blindess + ranged attacks. Melicamp will come to you whom you may get restored to his human form by Thalantyr for 2000XP (there's a risk of failure of course.) Beregost is good for about 3000 'easy' XP: Marl, Firebead, 4 huge spiders, (just step outside, pause, and move your character outside the yard, the slow spiders will follow you and you can take them on with your bow), Ogrillons/Mirianne; Karlat is doable with ranged though may take some time as he has decent armor class for a low level player. Many go west to the Northen coast where Shoal the Nereid, who has no ranged attack (unless you have mods installed in which case she might have a 'beguiling stare' i.e. charm), is worth 5000 XP. The basilisk area has already been mentioned.
It's good to grab some easy XP early on, so you minimize your dependence on luck... With a few levels under your belt, you're a bit more durable. From then on, you could go back to more plausible roleplaying (which I also really like to do with my charnames).
Will follow that path and see. Which school do I lose? Necromancy? Any good spells I lose?