Breaking the summoning limit?
vangoat
Member Posts: 212
Is there a way to do this with a console/script command? or mod perhaps?
I can understand when the game first came out, they probably wanted to not have too many sprites on screen to prevent crashing player's computers and of course it can unbalance the game too.
But if you're not concerned with that, it'd be fun to summon up a genuine army of aerial servants, invisible stalkers, skellies, carrion crawlers, wyverns, etc.
I know you can do some stuff with project images, but I have SCS installed which I think stops most of that.
I seem to remember in the first BG you used to be able to use the wand to summon up huge hordes of monsters, which I found fun.
I can understand when the game first came out, they probably wanted to not have too many sprites on screen to prevent crashing player's computers and of course it can unbalance the game too.
But if you're not concerned with that, it'd be fun to summon up a genuine army of aerial servants, invisible stalkers, skellies, carrion crawlers, wyverns, etc.
I know you can do some stuff with project images, but I have SCS installed which I think stops most of that.
I seem to remember in the first BG you used to be able to use the wand to summon up huge hordes of monsters, which I found fun.
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SCS has an option to disable item use on copies so the popular elemental horde exploit using the elemental staffs no longer works. But the (reduced) spells still work so you can get additional skeleton or spider spawns.
HLAs are unaffected (even though the simulacrum copies are lower level and shouldn't have them!) so e.g. a paladin with the simulacrum helmet can gate in an additional Deva breaking both the total as well as the celestial summons limit
it's awesome using viconia or an evil charname to turn at places like the Shadow Temple and the Graveyard district.