Haste not working? Ipad version
bigrob
Member Posts: 10
in Not An Issue
I'm having a problem with haste - it's not giving the extra attack.
Here is a screen shot of Viconia before being hasted, with one attack per round:
Here is a screen shot of her after being hasted, showing two attacks per round. So far, so good:
And here is a screen shot of the hasted Viconia's combat log, showing she is only getting one attack a round:
I'm using the ipad version, is anyone else experiencing this problem? I've attached the ipad save game using 7-zip.
Here is a screen shot of Viconia before being hasted, with one attack per round:
Here is a screen shot of her after being hasted, showing two attacks per round. So far, so good:
And here is a screen shot of the hasted Viconia's combat log, showing she is only getting one attack a round:
I'm using the ipad version, is anyone else experiencing this problem? I've attached the ipad save game using 7-zip.
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Korgan dual wielding and hasted gets 2 attacks per round, not the 9/2 he should get. Unhasted, Korgan is getting the 7/2 he should get, more than when he's hasted. So haste is reducing the number of attacks Korgan is getting.
I wonder if my hasted sorcerer gets to cast a spell every 3 seconds?
No, as stated in the spell's description, haste does not increase the number of spells that can be cast per round. If it did, haste would be even more OP than it already is.
I can confirm that it's working wrong... Look at this picture I 'glued' with PS.
Dual wielding w/Haste gives me 3/2 with a Cleric, Improved Haste on a thief with Gesen's Short bow gives 2 APR put it says that it's giving 4.
I tried to haste my sorcerer and a skeleton. Both made just 1 APR.
I was sure that improved haste was working great in my previous blak pits 2 game, so I just made a check.
Here's what happened:
I have a fighter/mage and a sorcerer.
The sorcerer casted IH on the F/M while the F/M was casting Time Stop.
Time stop should last for 3 rounds, but during time stop I had 6 auto-paused: round end.
Wich means that during haste each round is halved in 2 semi round (wich is a known fact).
I had no opponent acting during time stop, but i made 21 attacks during the time stop ( I should have make 24 but I had to move from an enemy to another enemy, so it's basicallt correct).
So the issue isn't the APR of the hasted character, but eventually the APR of the non hasted enemies.
@Troodon80 could this be the issue? That the rounds are being halved in attack terms/doubled in duration terms??
Rounds are treated on a per character basis in-game. So, for example, if you have Abdel attacking Imoen and Imoen attacking back, Abdel's round will end at a different time than Imoen's round if he has both Improved Haste and is proficient with the weapon being used.
As an example:
Round ends are marked in blue, Abdel's attacks are marked in red, and Nalia's attacks are marked in green.
Nalia gets 1 attack per round, while Abdel, with Improved Haste, gets 5.
Each of Abdel's rounds last three seconds, while Nalia's last six.
I don't think there is an actual bug here, so shall I move it to Not An Issue?
* If you take 'Power Word, Silence' at 7 rounds, each round being 6 seconds long, that's 42 seconds; if you count you can find that it's the same length of real time whether you are hastened or not. From the perspective of anyone who is not under the effects of Improved Haste, it's the same number of rounds for them as it is for those who are dashing around at lightening speed.
As I said, during my black pits 2 run, I hasted and time stopped hundreds of times, so I'm pretty sure everything is working as intended.