Please remove level cap in BG1
RedWizards
Member Posts: 29
Yep.
I like to cheat, and I intend on playing BG as a level 20 sorcerer that summons divas.
There's a mod that disables level cap in TuTu, but I doubt it will work for the new bg.
So, I was curious if developers could be gracious enough to remove level caps.
EDIT: For those who might oppose this, why not have an "option" to disable XP cap? Why deny me the joy of playing the game as a level 20 sorcerer?
Cordially
The (shameless) Cheater
I like to cheat, and I intend on playing BG as a level 20 sorcerer that summons divas.
There's a mod that disables level cap in TuTu, but I doubt it will work for the new bg.
So, I was curious if developers could be gracious enough to remove level caps.
EDIT: For those who might oppose this, why not have an "option" to disable XP cap? Why deny me the joy of playing the game as a level 20 sorcerer?
Cordially
The (shameless) Cheater
Post edited by RedWizards on
3
Comments
As for mod, just wait for it. I'm pretty sure BG:EE will make modding community pretty wild, considering that Enhaced Edition will be more mod-friendly than original BG.
I don't really see why not have the cap removed. Powerplayers would rejoice, and normal players... wouldn't feel that much of an impact. A 6 party member party (redundant redundancy FTW) would still hit only about 250 K XP by the end of BG1 anyway. That's probably gonna be the new cap in the first place! (would make sense, plenty of classes could level up that way)
PS - planetars... sorcerers can only summon planetars
Level Fighter Paladin/Ranger Mage/Specialist
1 0 0 0
2 2,000 2,250 2,500
3 4,000 4,500 5,000
4 8,000 9,000 10,000
5 16,000 18,000 20,000
6 32,000 36,000 40,000
7 64,000 75,000 60,000
8 125,000 150,000 90,000
9 250,000 300,000 135,000
10 500,000 600,000 250,000
11 750,000 900,000 375,000
The game currently stops at 161.000 xp, so fighters and paladins are level 8, wizards are level 9. Removing the cap would give one level, max, unless the game gives triple the experience you need to hit the cap (in which case the level cap is really misplaced anyway, since half your adventuring will apparently teach you nothing).
Another Fighter level will give another Proficiency point, 1d10hp and +1 (or -1 I guess?) thac0. Pretty good but drinking a potion of fire giant strength is argueably stronger. It doesn't completely outbalance the final fight.
I don't like level caps for the reason that they arbritrarily stop character growth and make it feel pointless to progress in any other direction than straight to the end fight.
People cheating to blast through Sarevok at level 20 is not an issue to me, if you're gonna cheat but the XP cap stops you, using Shadow Keeper to give everyone all 25's is another way. Cheaters will win regardless.
I vote for removing the cap. The exponential growth of levelling will keep the growth in check regardless of caps.
This is why some many people don't bother to kill sarevok on their playthroughs.
To me it's as artificial as games that set a level requirement for equipment, although I understand its need on a multiplayer game, mainly MMOs...
I don't have a problem with the cap being removed. There is another possibility that might be a good solution: What about making Sarevok scaled to level? That way the XP cap doesn't matter for the fight (mind you, the rest of the game is still easy-peasy). That's kind of a Skyrim thing to do. And probably a lot of work for the BGEE team, also.
My thinking is that, with all these kits and tips and tricks added to BG1, we're going to see a tougher Sarevok anyway. He was never balanced for an Archer firing three acid arrows per round at +3/+3 bonus. Semaj was never prepared for all the traps that sprung on the ground beneath him.
Being evil requires being more powerful than any other opponents, otherwise you're easily smashed.
@Silence I hate the idea of monsters and even bosses that level up with you. I can see your point, not wanting Sarevok to be a walk in the park, but I always had the idea in mind of meeting my fellow brother 1 on 1, bhaalspawn v bhaalspawn.
Removing the level cap is not an option, and even raising it brings problems. As I said about the Sorcerers, at 750k XP they become level 12 and receive level 6 spells, where Death Spell is the obvious choice, since it would probably kill everything in the game, except certain boss characters and maybe enemies in Durlag's Tower.
So, raising it just a little, like to give every class one extra level, is also hard. Ranger and Paladin gain their next level at 300k, but that would make the druid level twice (200k and 300k) and MC and DC would benefit a lot more than single characters, gaining 2 or 3 additional levels.
Raising the XP cap breaks the balance of BG1 a lot more than doing it in BG2. It's not something that should go in the release. This is definitely something you should modify yourself.
Aside from all this, we do not know how the new file structure looks like, but editing the XP cap yourself in the original BG1Tutu is extremely easy, just open /override/XPCAP.2DA in a text editor. I find it hard to believe that they would have made it very much harder with BGEE, as Trent has said that they would try to keep it easily modable.
2. Imbalancing the game. I do not think that is an issue. The amount of XP you can gather in BG1 is miniscule when compared to BG2. Yes, you'll have a starting bonus when importing a 350k XP guy instead of a 161k XP guy, but the new cap is 8M (and 6.5M can be reached without any exploits). 200k suddenly looks a whole lot less impressive. This might be a different matter for dualclassers. As for Baldur's Gate 1, 1 or 2 more levels for groups is not going to amount to much. Yes, solo players will get a much better benefit out of it. But they are unbalancing the game already. The game is designed to work for parties and going solo has always unbalanced things. That has always been so, beginning with the original BG1, over BG2, but most importantly with BG2+ToB, where you could curbstomb everything as a demigod (until the enemies slowly started to catch up with you again near the very end). Asking for solo-runs to be balanced is asking for a different game. It's not going to happen.
Yes, I favor a game without the XP cap too. (by the way, I know for a fact that BG2 has a hardcoded level cap of 50)