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  • the_spyderthe_spyder Member Posts: 5,018
    @ZaknafeinBaenre - I will take that "Almost" complement and leave it at that. We differ on quite a lot of positions, but this is not the forum (pun intended) for a personal sparring match. we disagree as to what kind of a product IWD:EE could be. Fair enough. Since it is a hypothetical product neither one of us need be wrong.

    All's fair and no foul, right?
  • MacHurtoMacHurto Member Posts: 731
    edited March 2014
    @ZaknafeinBaenre‌ Isn´t what you are describing just a straw man fallacy?

    http://www.nizkor.org/features/fallacies/straw-man.html
  • shawneshawne Member Posts: 3,239
    Quartz said:

    And here we are back to things being a matter of personal taste. I find it more exciting when a group of common adventurers end up in a circumstance wherein they are pushed to rise to the top, compared to the terribly overdone "because of your bloodline, you are special and destined to be great yada yada."

    Even with the first trope you describe, you still end up with a scenario where those common adventurers are choosing to pursue the path ahead of them, for whatever personal reason motivates them. No such stakes exist in the IWD games, not even in the broadest sense, because your party members are explicitly foreign to the region. So you can't even play it as "local villagers take a stand against an enemy that threatens their home".
  • ZaknafeinBaenreZaknafeinBaenre Member Posts: 349
    MacHurto said:

    @ZaknafeinBaenre‌ Isn´t what you are describing just a straw man fallacy?

    http://www.nizkor.org/features/fallacies/straw-man.html

    Nailed it. I was taught there are 7 fundamental fallacies, and the Straw-Man fallacy was most certainly on the list. Until you mentioned it, I had forgotten the official name. Using the fallacies in debate without being caught can win you an argument you had no business winning. Our politicians do it to us on a daily basis and most of my country, at least, are none the wiser.
  • MusignyMusigny Member Posts: 1,027

    I never "clearly stated" that the lack of romances or playable NPC's make IWD inferior. I only said it makes it un-enhanceable. I stand by that, and I have YET to see any good reasoning that refutes it. All I see here is a bunch of "IWD is NOT a bad game!!" comments, which are completely irrelevant

    Ah ? Did I miss something ? In Heart of Winter and Trials of the Luremaster is there any playable NPC ? so-called romance ?
    Those are two excellent (and official) enhancements of an "un-enhanceable" game.

    Icewind Dale was a long slog for me, one I did not particularly enjoy.

    Don't get me wrong. I've played IWD and IWD2, and I enjoyed them both...
    Spyder please don't misquote me. Nowhere will you see me say I didn't like the game, nor did I ever call it broken.

    Quite difficult to follow you...
    You may have a point. However it does not easily emerge from that discussion.
  • shawneshawne Member Posts: 3,239
    edited March 2014
    @the_spyder: The difference is that in tabletop modules, you have more than one player - and, therefore, the game will still contain a combination of different personalities, perspectives and development. IWD requires you to roleplay all party members simultaneously, without providing any kind of structure to accommodate different choices. You literally can't create meaningful distinctions between the characters you control, because you're never given the opportunity to perform any of it.

    As for whether players need to be conscripted into a scenario: that's simply not true even within the limited scope of video game D&D campaigns. Look at the reactions on this very forum towards, say, "Storm of Zehir" versus "Planescape: Torment", or "Shadows of Undrentide" to "Darkness Over Daggerford". You will inevitably encounter players who quit the scenario because they weren't engaged enough to see it through.
  • ZaknafeinBaenreZaknafeinBaenre Member Posts: 349
    You can't add NPC's to Icewind Dale because to do so, officially, would fundamentally change the game, and the story. The story is a band of mercenaries, and the game allows you to make new characters as you go along. I can't see them tampering with the base of the game to such an extent. It wouldn't be an enhancement, it'd be a complete overhaul
  • the_spyderthe_spyder Member Posts: 5,018
    @shawne - I do provide distinction between the characters, in my own mind. I imagine their differences and how each character reacts or interacts. So it 'Can' be done.

    As for the second argument, 'Individual' players decided that they needed a hook. You can't say "Player X needed a hook so ALL players need one." it doesn't work that way.
  • the_spyderthe_spyder Member Posts: 5,018
    @zaknafeinBaenre - Again we disagree, unless you threw the word "Officially" as some kind of backdoor to say that it wasn't in the official release??? But then the rest of that sentence makes no sense.

    the addition of an NPC, or even several, doesn't change the fundamental formula of "Mercs come to town and get embroiled in this overarching plot". It merely means that those Mercs get some additional local help. In fact, you encounter a number of NPCs throughout the game that "Help" the Mercs. They just don't actually camp out with the group and travel with them for extended periods of time. So it wouldn't fundamentally change either the story or the game itself as it already happens in one form or another.

    If you haven't already, check out ToEE. It's the same formula wherein a band of adventurers come to town (for various superficially plot driven reasons) and set about exploring the town and the troubles. There are a number of "hirable" NPCs which will join the group should you want them. But the structure of the game does not require that you hire anyone and is still fundamentally that the Mercs (or adventurers) solve the adventure alone. IWD could do the same thing without fundamentally changing anything. The whole "You create a group who explores the adventure" remains 100% intact. You just have some ADDITIONAL companions, should you choose.
  • SkaffenSkaffen Member Posts: 709

    can't see them tampering with the base of the game to such an extent. It wouldn't be an enhancement, it'd be a complete overhaul

    Uhm, just remind me please, what's the name of the company doing this again? Something with "O"... hmmm... right, there we have it, "Overhaul Games"
  • LemernisLemernis Member, Moderator Posts: 4,318
    MacHurto said:

    @ZaknafeinBaenre‌ Isn´t what you are describing just a straw man fallacy?

    http://www.nizkor.org/features/fallacies/straw-man.html

    I like that nizkor.org site!
  • QuartzQuartz Member Posts: 3,853
    edited March 2014

    And that was the reason why IWD spoke to a different class of player. We wanted our own characters, not some artificial construct that ultimately became the writer's character by virtue of them hijacking your lineage half way through the adventure.

    Ahh wow, you put my feelings ... one of my frustrations with Baldur's Gate, into beautiful words. Thanks @the_spyder.

    You can't add NPC's to Icewind Dale because to do so, officially, would fundamentally change the game, and the story. The story is a band of mercenaries, and the game allows you to make new characters as you go along. I can't see them tampering with the base of the game to such an extent. It wouldn't be an enhancement, it'd be a complete overhaul

    Oh they could, what says that they just plain can't? That said, I would not like to see NPCs added to Icewind Dale. As I stated before, that would be Overhaul totally missing the point of IWD. If they enhanced the game like they did with the BG series, then focused on making a bunch of new areas, however ... that would be amazing.

    Frankly I'm pretty miffed that some 95% of the new content was tied to NPCs. Incredibly disappointing. Hopefully they wouldn't pull that shit with an IWD:EE.
  • lordkimlordkim Member Posts: 1,063
    Couldnt it be cool to see Beamdog actually do something one their own....
  • Wandering_MinstrelWandering_Minstrel Member Posts: 197
    lordkim said:

    Couldnt it be cool to see Beamdog actually do something one their own....

    A game that has nothing to do with BG or even the Forgotten Realms.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    PS: @Quartz‌ the fact that you haven't played Heart of Winter is absolutely criminal. You need to do it... its awesome. Trials of the Luremaster added some cool items too.

    IWDII was kind of lackluster compared to the first game in my opinion. They made it too complicated and by "improving" the graphics they destroyed the immersion. I beat it once but I have trouble replaying it, unlike the first game.
  • QuartzQuartz Member Posts: 3,853
    edited March 2014
    @booinyoureyes Bards are crazy good in Icewind Dale. I have a hard time playing without one in a party. I rolled a 97 point Bard in IWD a while back too O_o; So of course 18/18/18/18/7/18 lol :P

    I've been replaying Icewind Dale recently -- I actually had a save that I played with for some time like half a year ago and got all the way to Wyrm's Tooth. Finally picking up where I left off, and fondly remembering how much I actually like my party -- their character and all. Not typical for me when it comes to these Infinity Engine games to be entirely honest. So, I'll eventually get to Heart of Winter.

    Only thing that bugs me is that for years I played IWD on Mac ... Version 1.0. So like, Xyunemei was SUPER FREAKING TOUGH among a few other things, and the models were BG1 models which are better just sayin'. Other than that, 'tis good times!

    And I haven't been paying any mind to Planescape, ugh, I got like five hours in and have just sorta been doing other things, I guess. It hasn't grabbed me yet but then I don't necessarily expect a RPG to grab me that early. That certainly wasn't my experience with Legend of Dragoon, which I would argue is possibly my favorite RPG ... bah. Overall I like the gameplay of Baldur's Gate better, but Legend of Dragoon's setting and characters are magical to me. Anyway that's off-topic.

    I agree with @lordkin it'd be interesting to see Beamdog/Overhaul make their own game or some such. Though their characters will likely all be bad bits of fan fiction, maybe they'd be more endearing inside their own setting :)
  • WigglesWiggles Member Posts: 571
    Well, this thread escalated quickly...
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    Yeah. Pretty much the reason I play IWD is that I want a break from BG (I don't really play other games). I can have a lot of head canon and make my own party.

    The fact that it is a different experience than BG is half the draw. To take that away would defeat the purpose.
  • the_spyderthe_spyder Member Posts: 5,018
    Agreed that the landscape is totally fertile with possibilities. The area is pretty sparsely populated with maps (as I recall) and there is a lot of filling in that could happen. Throw in a few extra quests, add a few character classes, shore up the code. Hey, presto. it would be a total win. At least I'd buy it.
  • jackjackjackjack Member Posts: 3,251
    edited March 2014
    Have the original art assets for IWD been lost as well? If not, a major graphical upgrade would be awesome, so long as it kept a similar style, and wasn't the primary focus of the enhancement project
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    @jackjack‌ I dunno. I may be alone on this, but I actually prefer the look of IWD over IWDII, which supposedly had "better" graphics. I think it would have to be carefully done. I'm sure allowing for dual-wielding or adding monk classes would have to require some sort of upgraded graphics anyway.
  • jackjackjackjack Member Posts: 3,251
    @booinyoureyes‌
    You're definitely not alone. To me, IWD looked and still looks much better than its sequel. Any graphical upgrade would need to be carefully tailored to match the art style of the original, in my opinion.
  • BlucherBlucher Member Posts: 110
    An EE of IWD would be great if they simply implement the improvements to the engine, and maybe fix a few critical bugs, and that's it.

    Personally, I don't welcome any of the new content in BG1EE and BG2EE (the Black Pits is okay though), nor do I care for most of the nanny-fixes (a la Baldurdash, Fixpack, Dudleyville). Not that the new content is bad (it's actually pretty good), it's just that now I feel like I'm having to play the game with someone's un-installable mod pre-loaded.

    I hope if they make an IWDEE (and I want them to), they leave the content of the game alone.
  • Glam_VrockGlam_Vrock Member Posts: 277
    Look, just give me the seamless quicksaving/quickloading and I'll buy it. That's all you gotta do.
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