News?
MinscandBoo
Member Posts: 77
Good day all... Haven't been to the forums in a while. Is there any "news" with Overhaul/Beamdog about what they are currently working on, and what's next? Nothing in the news section... Just curious as to what I can expect to play next and when. Thanks!
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Allegedly, they are working on an Android version of Baldur's Gate.
I like the first idea better, but the second idea is probably more economically sound.
No rumors on PS:T or IWD series...?
... Or was it his armour? Both things look the same to me, with their spikes and all that.
I think it "just" requires a fresh interface. This certainly is a non neglectable amount of work.
Graphics and music are so wonderful, much better than the BG1/2 flavours imho. This is also a nice playground for tactical challenges and I love their focus on the divine spell catalog.
Moreover I bet that many players never experienced the expansions (the free add-on in particular). Another good point for those players.
The danger would be to mimic BG2 with a npc interaction system for instance. Injecting the BG2 magic system into IWD might also ruin the game. Here I concur with you, otherwise I don't see what would preclude that refreshed game from being a profitable release.
Take BG, play it multiplayer, remove all NPC's, all side quests, all character dialogue, and triple the length and number of monsters in every dungeon. Now you have IWD.
Look at the way they enhanced BG I and II. They added playable NPC's, romances, and made side-quests for each of them. Those were the major additions (and black pits). You can do none of those to IWD without completely revamping the game. How are they going to enhance it? Honestly, what can they even do?
In fact, given those restrictions, the best option for them is probably "Planescape: Torment" - it's perhaps the only D&D RPG more renowned than BG, there's really no need to muck about with the story, and if they ever get their act together with regards to the technical side of things (the state of BG2:EE five months later is completely unacceptable), that might be a simpler project to complete.
As with NWN, a lot of people seem to hate on IWD series merely because it wasn't a direct and exact clone of BG. Sure it's the same engine (more or less) but it was targeted at those who wanted a Dungeon crawl without being encumbered with playing someone else's characters. Not everyone is a fan of being forced into only a static pool of joinable NPCs. And some dislike the fact that their party have personalities other than that which the player dictates. It's a play style choice.
As you rightly point out, you can Play BG sans the NPCs. people do. People Want to do that. Those are the target market that IWD was created to please most. In that, i think they did a good job. Not that BG style is bad, merely that this was created to scratch a slightly different itch.
And I think that an EE version would be quite reasonable provided that they Enhanced the game to it's strength in stead of trying to fit it into BG mold. it isn't intended to be BG. it is intended to be it's own thing.
all in my personal opinion.
And why? Because of the characters. Your companions for most of HotU are a drow assassin, a tiefling warrior and a kobold bard, in a time when you couldn't play those races yourself. You could influence Aribeth to be a paladin or a blackguard. And the enemies? The Valsharess isn't particularly engaging, but Mephistopheles gets you invested immediately: he tricks you, he uses you, and when you face him again he tries to steal your party members right out from under your nose. MotB pits you against Myrkul himself, with a diverse array of NPCs you just don't see on a regular basis (Okku and One of Many being particularly noteworthy examples).
IWD doesn't have any of that. The player doesn't have any personal stake in fighting Belhifet; Hrothgar isn't around long enough for you to care about him; there's no anchor to the story at all. Hell, even Diablo II made at least a token effort to engage the players in the narrative through Marius' tale, the continuing appearances of Deckard Cain, and the use of the first game's PCs. IWD doesn't even offer that.
It is more accurate to say that some people don't like IWD and NWN because they had expectations set by BG series that weren't met. This is a perfectly valid argument and no reason to be negative about it. But the simple fact is that the development of these two projects had their own goals and target markets. This doesn't make them 'Bad' games in themselves as some people would have it, merely different. That's the sum total of what i was saying.
Calling out the lack of NPC development as @ZaknafeinBaenre does as something that needs to be enhanced because it was broken in these games is not an accurate portrayal of the situation. There are those of us that got engaged by the story line and who enjoyed the game just fine without joinable NPCs.
But you are right in that it's an old argument and no need to rehash it all here.
Don't get me wrong. I've played IWD and IWD2, and I enjoyed them both, but they are what they are, and I don't see the ways BG was "enhanced" to be any benefit to either of those titles.
Edit: just to be clear, I'm not "calling it out as broken." It just is. And I don't see how you build on it in a meaningful way that will justify calling any new release "enhanced." Spyder please don't misquote me. Nowhere will you see me say I didn't like the game, nor did I ever call it broken.
plus, Hexxat's dungeons are nice! I really think that a IWD3 form OH will be a success.
- Make most battles more varied, require differing strategies
- Design the dungeons to actually make sense and have a story behind them (Durlag's Tower did great at this, of course, don't get me wrong)
- In-depth item descriptions
- Beautiful music and environments
Also, I'll point out that Icewind Dale and Baldur's Gate 1 both told a lot of the story from details that could be found if you bothered to look for them. Baldur's Gate II threw most all of the story in your face. Both are legitimate ways to tell a story make no mistake, but I think calling the observation-based story-telling method inherently inferior is foolish. We all have our preferences, of course.
I'm not foolish enough to claim that Icewind Dale is overall a better game than Baldur's Gate. The truth is more or less the opposite, except for the points I made and a couple others I probably forgot. Really what bugs me is when people run rampant on these forums bashing Icewind Dale purely because it isn't to their own personal tastes. I think the Black Pits are boring but plenty of people enjoy it, so you don't see me raining on everyones' parade.
I'm just going to say though, to me personally, Icewind Dale is probably the most immersive game I've ever played. As such it sends chills down my spine frequently and I just plain feel like I'm there. It's awesome. I know plenty of other people have this experience as well.
Anyway ... I'm actually sort of against Beamdog making an IWD:EE. They would no doubt feel the need to throw in some half-baked NPCs, which goes against the vision of Icewind Dale -- no NPCs. In general I think Beamdog would try to "fill in the holes of IWD," and it's a fool's errand. I feel like they'd try to make it Baldur's Gate, and it ISN'T Baldur's Gate, plain and simple.
Better stick to IWD...
On the other hand, it personally never bothered me because to me:
- Motivation in Baldur's Gate 1: Exploring the open-world maps. This is fun. The way you go about learning about your Bhaalspawn stuff is really bizarre and tip-toes around it in an unsatisfying and strange fashion. I mean it even says when you get to Nashkel, "How the iron shortage and the troubles facing the Sword Coast could possible relate to you, you have no idea." Yeah seriously, breaking down the fourth wall a bit there? This is basically the DM saying "hey you should go do this because this is how I set up the game, it'll make sense soon, don't worry."
- Motivation in Baldur's Gate II: I have none. Zero. I hate Imoen, and just when Irenicus starts to seem interesting, it's revealed that he's actually a vengeance-mongering little five-year-old girl throwing a temper tantrum.
- Motivation in Icewind Dale: Once again, there is very little. You are told "yeah so you're in this situation whether you like it or not because the winter is so bad you can't go anywhere" alright, that's good that it's explained but there really isn't much of a driving force. Especially early on when you are going after tiny clues that yield very little reward. I mean the Vale of Shadows especially -- next to nothing is accomplished there at all and it's the first quest. Also, I was fairly interested in the development of Poquelin (he is mentioned many times before you meet him, there's that inference-driven story-telling again), but then all of a sudden "ho shit he's a demon!" ...wat. ok.
I love all these games but the motivation is mediocre in all of them.
By the way, I think people are sometimes too harsh on IWD, talking about it as if it was similar to Diablo or Dungeon Siege. It's actually a proper RPG, with a great, dark atmosphere, decent quests. The dialogues are pretty good - there are some changes, based on what class your "talking guy" is (for example, a Paladin will sense a magical disguise and call the guy out), there's at least one way to talk yourself out of an encounter (perhaps more, but I didn't actively try :P). There are some really cool areas with backstories (Severed Hand, anyone?) told either through dialogues or item descriptions. As for the main story, I kind of like it, starts out as a typical quest for an adventuring party to join and develops into much more. It's just more combat-oriented (and doing it well) than BG, but in my opinion, it's really far, far different from hack&slash games people sometimes try to compare it to.
As for the NPCs, I guess it's personal taste. I generally like playing with NPCs more and I get that from Baldur's Gate (and mods), but when I want to have a change and create a whole party however I like, there's IWD. I think both have their place.
btw., I think the story and development in IWD are not that bad - even my wife, many many years after I played it still remembers some elements and key events of the game when I recently bought the bundke at GOG! ("That's the one wuth the tree, no?")
And yes, IWD was nothing compared to PST where she actively encouraged me to play more because she wanted to see how the story progresses. Some of the dialogues are still in use in our household even though she never played a computer game (other than farmville...) in her life. And while the story is infinetely better than BG1/2 the replayability is lower because it lacks the tactical depth of BG2.
And I do very much disagree. I think that with the IWD series there is almost infinitely more enhancement possibilities simply BECAUSE of the lack of NPCs to trod on, and therefore potentially fewer license stumbling blocks to deal with. The inclusion of new areas, Ala some of the new side quests that were put into BG, would add content. The updating and expanding of classes and sub-classes would likewise be benefited from EE, again as we saw in BG:EE. Either or both would be well within the realm of improvements and would enhance the game. More content means more fun.
And then there is the expansions that exist. Any effort that incorporated them without the need for MOD would also be an enhancement. Sure there are logistics, and some might not pay if they can already get the stuff for free, but that doesn't mean there isn't a market. Add that to additional content and class choices and you have a very nice EE package.
But again, I am not trying to argue with anyone. I merely wish to point out that there is ground here and I for one would pay for expansions. Maybe I'm the only one. But then I only speak for myself.
In IWD, your characters are the ones fighting Belhifet/the twins, but for no particular reason other than "they just happened to be there". It doesn't even matter if the party is good, evil, neutral or some bizarre combination of all three, because the games don't provide any justifications for getting involved in the story beyond the fact that you can't actually leave the area.
One major problem I felt existed was the way the story drags you around with no option to go backwards. When you leave somewhere, you do it for good. None of the BG games, not even ToB, pulled you from place to place without the option to go back. The closest any of the games had to this was SoA
and even then in Chapter 6 you return to a familiar setting. The result is that it's hard to get attached to any part of the IWD world simply because it feels like you're being rushed from place to place.
That said, the alignment point is a good one. IWD assumes you are playing a good or neutral party. There really is no place at all for evil parties -- maybe a somewhat restrained Lawful or Neutral Evil character (a la Viconia, Edwin) but certainly no Chaotic Evils.
@Artemius_I I must admit I have never played Icewind Dale 2 -- I have it installed, so I will some day, I just haven't yet. Or Heart of Winter expansion for that matter. I do not recall being unable to back track in Icewind Dale 1, with the exception, of course, of Easthaven.
My answer is, no. My reasons are, the ways in which BG1 and 2 were enhanced, a la additional NPC's and sidequests, are not available as an option. The game is based on a "mercenary band" arriving at Easthaven. It has no room for picking up NPC's along the way. This removes the prime tool used to enhance BG1 and 2.
Any negative connotation toward IWD perceived by my reasoning is just that, perception. Not reality. It is not intended to disparage IWD in any way.
I never "clearly stated" that the lack of romances or playable NPC's make IWD inferior. I only said it makes it un-enhanceable. I stand by that, and I have YET to see any good reasoning that refutes it. All I see here is a bunch of "IWD is NOT a bad game!!" comments, which are completely irrelevant
IWD could be enhanced with new areas. You don’t need NPCs to do that. In fact, the fact that there are no NPCs means that you don’t have to weave those new areas in such that you have to avoid stepping on their toes. The region is also much larger and more spread out, so there are loads of places that could be added, not so much with BG. And new classes, as has been expressed, would Enhance the game.
We get it. Your opinion is that an EE project wouldn’t be as good. I personally disagree. Nuff said on the topic.
Not that the original IWD was crappy, but that attempting to release an Enhanced Edition would NOT go over well at all.
It is a hatchet job, and a poorly done one that misses context and doesn't capture the flavor of anything.
My last post said what I mean. I will leave it at that.
You have the nuanced ability to put an opponent into a position that they never actually took, a position less easily defensible, and then argue against THAT position, instead of the position they wanted to be in. You do it so well, that many would not even know it was being done, and would try to debate you from this new position, instead of standing their ground and maintaining the position they originally took. Maneuvering an opponent in such a manner is the highest form of politicking, and you do it well, whether you intend to or not. My suspicion is that you do not intend to, and you may not even realize you have this skill. With a little training and refinement, and with the embracement of the skill I clearly see you possess, you would make an incredibly formidable attorney, negotiator, or politician.
You won't get away with it on me, however. I can perform this skill in ways you could only dream