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Item or spell that you discovered that changed your entire style of play

booinyoureyesbooinyoureyes Member Posts: 6,164
Sup, fools!

I just loaded up my game and I realized how much my style of play had evolved. I've played this game on and off for so many years with major restartitis, so I have really, really, REALLY changed my preferences a lot. I used to just fireball with mages and hit things with fighters, using my thieves just to open stuff and not get me killed while begrudgingly taking a cleric along so they can heal me.

Man did I suck!

Nowadays there are so many things I do differently. I'm trying to recall what spell or item or ability or whatever I discovered that changed my style, and came up with a couple.

Debuffing spells:
SLOW is such an incredible spell and makes some really tough battles an absolute joke.
Sleep is very similar too. I never used it in my early years, but now I realize just how super important it is for the earlier parts of the game. Its the only way I survive BG1 playing on the hardest difficulty.
Doom/Greater Malison: These spells open up a whole lot of possiblities
Breach: I used to have Keldorn dispel everything.... derp

Summons:
I didn't like the idea. I thought that having "other people/creatures" do all the work would detract from my characters being the stars of the story. Minsc needs to kill things, not some spider. Yet as I discovered how many cool things you can bring in I gave it a chance. Mordekein's sword is such a beast, and planetars/devas just dominate things.

Items
Speed Weapons: Sad story... I used to not know what this meant. I didn't even know you only got one extra attack on your offhand. I used to put flail of ages offhand and not bother with items that increase your APR. Man, does Belm, Scarlett and Kundane really make your fighters so much more effective or what?
Efreeti bottle. Didn't even know this baby existed until someone on this website told me (think it was my girl Dragonspear). Now this is my favorite summon
Robe of Vecna: just... amazing. I heard here and there how powerful mages could be but I always hated casting times so I underutilized them. This is a game changer, and on a cleric/mage it just works magic (literally)



Then I had a brilliant idea: If I learned so much over the years, and still am nowadays, maybe I should ask around. I might find a new trick or two myself. Heck, I still don't use Spike Traps.




So please, feel free to share what sort of items/spells/abilities really changed your style of play and made "encounter x" easier or made you rethink entire classes.
Post edited by booinyoureyes on
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Comments

  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    Melf's minute meteors, I was like, "ugh, I feel like such an idiot for overlooking this for so long!". I did not discover the use of this spell until two years ago, courtesy all of you. :(
    Neutralize poison. Yeeeaaaahhh. :D Dr. Branwen has something that is going to CHANGE YOUR LIFE, you can not afford to miss this. Please, stay tuned.

    Magic scrolls. What. :|
  • vangoatvangoat Member Posts: 212
    For years and years Belm and Kundane either got ignored by me or just sold as vendor trash...
  • mumumomomumumomo Member Posts: 635
    my two favorite spells for low levels are web and mmm. I never used them before...

    Like Jlee, i used to hoard all nonpermanent items (wands, potions) and to never use them.
    Now most of my bgee runs rely only on these kind of items.
  • CorvinoCorvino Member Posts: 2,269
    As with @booinyoureyes, I used to think Mages were for fireballs and Clerics were for healing. They kind of are, but eventually I worked out that buffing my party and debuffing/disabling the enemy worked a whole lot better.

    I usually play as neutral or good-aligned melee or thief-types, so Dynaheir was my go-to BG1 mage for the first few years I played. I didn't know that sleep, slow or any other awesome Enchantment spell existed. Derp.
  • the_spyderthe_spyder Member Posts: 5,018
    meagloth said:

    I started using sequencers and contingencies yesterday. I kid you not, actual yesterday. I had thought they all faded after a few days like the low level ones, and that it couldn't be worth the trouble to do all that resting set up. :)

    I love contingencies and sequencers. Here's my problem with them. in order for you to get the maximum use out of them, it takes two whole days to set up (two rests). I set up my contingencies mainly as defense 'In case' my Charname Wizard gets hit. They are a safety and little more. I know there are better uses for them. I'm just not that good.

    Sequencers also. I get that you can pack together several spells that 'hey presto' go off in sequence. it just doesn't seem worth the time invested "To me". but then again, I'm not a great player. i just have fun with it.
  • CorvinoCorvino Member Posts: 2,269
    For Multiclasses, a Fighter/Anything but druid is solid. Don't expect a multiclass F/C or F/M to be near as competent as a pure caster, but they're as tanky as a fighter with a lot more options. Having a F/M as a second arcane caster is a great idea. I took a long time to warm up to Fighter/Mages, but having run a Gnome F/I through BG:EE recently I'm a convert.

    Thieves arguably are one of the best multiclasses. Fighter/Thief and Mage/Thief both enhance the base thief class hugely, and either can synergise well without losing out on skillpoints or thief HLAs.
  • dreamriderdreamrider Member Posts: 417
    edited September 2014
    Buy-back price premiums & depreciation. I now sell no gear until I can sell 16 like items, and I always take gear for sale to any available vendor who is not overstocked and thus paying a premium. Makes a difference of thousands of GP by the end of Chap 3.

    Complimentary to that concept: the fact that jewelry and gems never depreciate, and are weightless.

    And the real reason for wanting all that money: Recharging wands.

    What else: Anhkeg shells & anhkeg hunting. Anhkeg plate mail. Gorion's belt, combined with Winter Wolf hunting. Sleep & Color Spray. The long range, long duration Charm spell from Algernon's cloak.

    Neera. DO NOT be afraid of Wild Maging it.
  • fanscalefanscale Member Posts: 81
    The wand hoarders. If you want you can sell it and pick pocket it back fully charged.
    I've use full sequencer a couple of times. Load some spells. Then at the next battle let it fly. Don't bother about trying to get the lost spells back first or you will end up confused.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    Improved Haste. A couple of Gamefaqs spell guides disparage it, so I didn't use it for a while, but once I did...wow. For real fun, team an Archer up with a Sorcerer. The Sorc uses IH on the Archer, the Archer uses Called Shot on an enemy to send their saving throws into the gutter, Sorcerer uses Finger of Death. One of the easiest Firkraag fights of my gaming career when I figured this strategy out.
  • VakarianVakarian Member Posts: 94
    That you can use certain items in multiple ways -- like throwing axes can also be used in melee (get a +1 axe for 50 gold!) and wands of fire can cast both fireball and Aganazzar's scorcher.

    Also, spells cast from wands bypass certain spell protections (like minor globe of invulnerability), so I go crazy with the wands when I fight mages now (especially Kahrk)
  • enqenqenqenq Member Posts: 499
    ...Detect Traps...
  • proccoprocco Member, Mobile Tester Posts: 915
    @vakarian I just recently discovered the wand of fire could do those two different spells! All this time and I never knew. Are there other wands that have multiple uses?
  • VakarianVakarian Member Posts: 94
    @procco That's the only wand I know of that works like that.

    Throwing weapons (axes, daggers) work pretty much the same way so you can use them as melee weapons instead. Not a huge benefit once you get ones that magically return to you (other than for avoiding penalties for using ranged weapons in melee), but it can be really useful at the beginning of BG1 where you can buy Beruel's Retort (+1) throwing axes cheap in Beregost.

    At that price, who needs swords? Axes for everyone!!
  • LarkusLarkus Member Posts: 54
    Finding out how spells actually work by reading Xyx's excellent BG2 Spells Reference changed my entire style of play.

    http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm
  • moody_magemoody_mage Member Posts: 2,054
    My current solo sorcerer run has made me appreciate The Wand of Paralysis (great for those tougher single enemies) and the Wand of Sleep.

    Using those two items you can do pretty much all of Cloakwood with zero issues.
  • VitorVitor Member Posts: 288
    edited September 2014
    Robe of Vecna + Power Word Silence.

    With casting time 0, you silence a mage before Contigency runs for the enemy wizard. Muted, even Liches will try to engage in melee (weapon: Nails) against your fighters.
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