lazy Beamdog - EE content woes
Ygramul
Member Posts: 1,060
So, we chase a necromancer friend of Dorn's, Kryll, who when cornered begins animating dead & casting spells, including *Mirror Image* -- wait that shouldn't happen since her opposing school is Illusion.
Anyway, we traipse around to the ominuously names "Adoy's Enclave" for Neera, and the whole region -- I mean the entire bloody region -- is empty, no significant content, nothing to do, no useful dialog, not even the obligatory "wild magic zone" spell fight. Only some stoopid Moose & Bullwinkle joke, prior to a final fight.
Does this ever get better in BG2EE? I'm sure there are mere mods with greater depth than this?
Anyway, we traipse around to the ominuously names "Adoy's Enclave" for Neera, and the whole region -- I mean the entire bloody region -- is empty, no significant content, nothing to do, no useful dialog, not even the obligatory "wild magic zone" spell fight. Only some stoopid Moose & Bullwinkle joke, prior to a final fight.
Does this ever get better in BG2EE? I'm sure there are mere mods with greater depth than this?
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Comments
Outside of the major towns/cities most maps in BG1/BGEE only have 2 or 3 quests to do in them (especially the smaller ones).
http://forum.baldursgate.com/discussion/2041/bg-ee-please-read-list-of-things-that-have-been-announced/p1
You can find links to lists of all the implementations, additions, fixes, enhancements in BG:EE and BGII:EE, and it is not the whole thing.
I purchased both, after all, and enjoy playing.
I'm just ... not happy with quality & innovation of the new areas & quests in BGEE.
(Yet to play BG2EE though I also own it: when you only play SCS-noreload-trilogy runs it is a nontrivial thing if you ever make it to the BG2...)
BG2:EE areas and quests are a lot better than bg:ee's. Waaay better, with a lot of characters, mini quests, and tougher battles. There are quite a few epic battles and memorable scenes as well. I agree bg:ee npc quests are a bit lacking, but it fits the style of the first game. BG 1 is a simpler game, more basic, most npcs don't have quests or spesific battles at all.
Well, in my opinion, if BD would have added much more content related to the new NPCs (they can't modify the original content by contract) it would have appeared simply out of place and unbalanced for two main reasons (but not only these two):
1- the difference from new NPCs and old ones regarding quests and content: if more should have been added, the gap from new and old NPCs would have been farther, considering that some original NPCs hasn't even a personal quest;
2- the exp cap: how fun could new official content be if your party can't level up and your CHARNAME would be too powerful for Irenicus' dungeon?
I think that the amount of new content in BG:EE is well balanced to let the player not feelthe gap between old and new too much. In BGII:EE you'll see much more content related to the new NPCs, well aligned with the amount of content related to the original BGII NPCs.
EDIT: Ouch! @lunar ninja'd me!
(IF I ever get there... @$#%^@# noreload SCS...)
All in fun.
Spoooooky bug.
The sales of BGEE/BG2EE should show that we are willing to pay for quality content.
Basically, just because someone had an idea that it might be nice, doesn't guarantee that anything could or would be done about it. Particularly if that was driven by someone other than an official representative of BD.
It's OK to be disappointed when expectations are not met from a product. It happens all the time. If you weren't happy with what came out? that's fair. Same with the OP. Even the DEVS have stated that they wished they could have done more or better.
I think that BG:EE was a good first outing (personal opinion), and a far cry better than a lot of stuff that has come out lately. Personally, I haven't been as thrilled with anything that has come out in the last year as much as I was with BG:EE. If you feel differently, constructive feedback is important. Anything else? less so.
@the_spyder: To be perfectly clear, I'm not saying the devs committed to anything - these were just things that they openly discussed as possibilities. Most of these things didn't happen.
Nuff said as this isn't an attack. Just trying to keep things on a positive and constructive keel.
Perhaps, it can be introduced in a DLC as a Gnomish Tinkerer subclass; or as a sustainable sorcerer spell.
(Tenser's Jeopardizing Jetpack)