Having HLA spells as abilities instead of top level spells
Ygramul
Member Posts: 1,060
I think there is an SCS option for this right?
What are the thoughts on this generally?
It seems it is a trade off since with it:
- Sorcerer cannot summon Planetar after Planetar (activateable only once)
BUT
- But your F/M that made it lvl 18 finally does not need to trade its singular cast of Time Stop to choose between a Planetar or Comet or whatever.
Is the SCS compromise balanced or should it be viewed as unfair?
(How is it in PnP?)
What are the thoughts on this generally?
It seems it is a trade off since with it:
- Sorcerer cannot summon Planetar after Planetar (activateable only once)
BUT
- But your F/M that made it lvl 18 finally does not need to trade its singular cast of Time Stop to choose between a Planetar or Comet or whatever.
Is the SCS compromise balanced or should it be viewed as unfair?
(How is it in PnP?)
2
Comments
Not to mention you would get the option to 'buy' them more than once. So you'll be able to have 2 dragon's breath if you click on the HLA twice, like with the traps. That's very.... VERY many high level spells + your original level 9 spells.
Personally I find this works better, although I can understand not everyone will agree.
Also remember that the enemies will get the same benefit as well (assuming you choose the SCS option to give HLAs to them). So those liches will have a lot more abilities to play with.
Arcane caster are already much more powerful than anything else. Giving them more OP spells per day will just make things worse.
I don't know about SCS though
Planetar? One
Improved Alacrity? One
Comet? Zero - One
Dragon's breath? Zero - One
Energy blades? Zero - One
So you're not really missing out on anything important, perhaps a second Improved Alacrity would be nice, but not needed.
So you can't summon 7-8 Planetar at the same time.
If you play a solo sorcerer, you'll also miss not being able to cast 3 IA.
I also agree with the relevant side effect regarding enemy mages and liches and their fallen planetars, IA etc.
I like it in SCS way.
I suppose that if you play it smartly with the right spells memorized at level 9 (Time Stop, Spell Strike, Chapechange for some tasty brain devouring, maybe a Chain Contingency with damaging spells in it) AND have a Comet, Planater and Dragon's Breath as special abilities, you can really make the most out of your level 9 spells. Otoh some players for example really love summoning (I'm not one of them), I can imagine that they want more Planetars per day...
There're a lot of threads of how a solo druid can defeat a dragon in the Internet and not many of them offered a really working strategy against dragons for a druid.
I've thought of using Energy Blades HLAs and it worked.
I doubt that if in my SCS setting I would have HLA spells as abilities instead of top level spells I could do it. Only one Energy Blades and only one Greater Elemental Summoning won't be enough for that fight.
So, I agree with @Gotural here.
So it weakens sorcerers while strengthening mages. I consider it more balanced for arcane spellcasters. It also gives an incentive to use a broader variety of 9th-level spells, when normally you'd just be using DB, Improved Alacrity, and Summon Planetar. And since clones can't use the HLAs, it's a nerf to Project Image, a generally overpowered spell.
But @bengoshi is right about druids. Druid HLAs have an even bigger advantage over normal 7th-level spells than mage HLAs have over normal 9th-level spells. So it's a nerf to druids, who already are generally weaker than the mages, so it's less balanced when it comes to divine spellcasters.