A "head canon" thread - how does the NPC come to life in your own imagination? (expect spoilers)
Lemernis
Member, Moderator Posts: 4,318
The NPCs all take life in our imaginations uniquely, and we develop our own personal vision of them.
One example for me is Faldorn, who I'm using now for only the second time in nearly 15 years of playing the game. Because she is charged by her order with the task of investigating the Iron Throne, and because of the True Neutral alignment required for druids which is supposed to be all about balance, I'm currently imagining her as a poised, coolly serene spy. And for this game I made her a whole lot better looking:
(She has a Charisma of 15, let's not forget.)
This conception is loosely inspired by Scarlet Johansson's portrayal of Black Widow in the Avengers.
Now, from the standpoint of her lines in the game, about all we get is that she's 1) rather terse, 2) totally devoted to the Oak Father, and 3) once or twice perhaps (if at all) she's apt to voice her contempt towards civilization, given that she is as a member of the Shadow Druid sect. She will get into it with Jaheira, a Harper who embraces civilization. But in my game Jaheira and Khalid left the party much earlier, and I don't expect their return.
And then of course in BG2 Faldorn is developed into more of a hardcore fanatic. So if we take that into account I guess I could have played her more as sort of a grunting, feral, stick figure of a Shadow Druid. But that doesn't seem like as much fun to me.
In my own current game she does have her radical sensibilities about civilization being a blight. But she is tasked with being a spy, essentially. So she does not wear her heart on her sleeve. She keeps her inner convictions under wraps. She is reserved in general, and definitely about her most heartfelt beliefs. And that is in the interest of being effective in completing her mission. I would say that is in accord with high Wisdom.
I felt it would be enjoyable to take some slight liberties with the character concept to make her a little more complex and spice up the game a little bit. I'd like to think that my concept of Faldorn for this game remains roughly within the vague framework the game gives us.
Anyway, that's just one example.
What are some of the ways that the NPCs for either BG1 or BG2 get more development in your own head as you play them?
One example for me is Faldorn, who I'm using now for only the second time in nearly 15 years of playing the game. Because she is charged by her order with the task of investigating the Iron Throne, and because of the True Neutral alignment required for druids which is supposed to be all about balance, I'm currently imagining her as a poised, coolly serene spy. And for this game I made her a whole lot better looking:
(She has a Charisma of 15, let's not forget.)
This conception is loosely inspired by Scarlet Johansson's portrayal of Black Widow in the Avengers.
Now, from the standpoint of her lines in the game, about all we get is that she's 1) rather terse, 2) totally devoted to the Oak Father, and 3) once or twice perhaps (if at all) she's apt to voice her contempt towards civilization, given that she is as a member of the Shadow Druid sect. She will get into it with Jaheira, a Harper who embraces civilization. But in my game Jaheira and Khalid left the party much earlier, and I don't expect their return.
And then of course in BG2 Faldorn is developed into more of a hardcore fanatic. So if we take that into account I guess I could have played her more as sort of a grunting, feral, stick figure of a Shadow Druid. But that doesn't seem like as much fun to me.
In my own current game she does have her radical sensibilities about civilization being a blight. But she is tasked with being a spy, essentially. So she does not wear her heart on her sleeve. She keeps her inner convictions under wraps. She is reserved in general, and definitely about her most heartfelt beliefs. And that is in the interest of being effective in completing her mission. I would say that is in accord with high Wisdom.
I felt it would be enjoyable to take some slight liberties with the character concept to make her a little more complex and spice up the game a little bit. I'd like to think that my concept of Faldorn for this game remains roughly within the vague framework the game gives us.
Anyway, that's just one example.
What are some of the ways that the NPCs for either BG1 or BG2 get more development in your own head as you play them?
Post edited by Lemernis on
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A friend of mine who isn't a gamer but loves the world of comic book superheroes and I have such a debate going about the portrayal of Superman in Man of Steel. My friend argues that for Superman to kill (anyone, for any reason) simply is "not who he is." Myself, I actually like the fact that the film's adaptation of the character makes him more morally complex and "human" (i.e., fallible).
But anyway, the same basic set of considerations applies here to the NPCs in the BG saga. How far is too far away from an original character concept, and so forth.
Technically, she's the same age as you, regardless of which race you pick for your PC. Every time I include her in my groups, though, I always treat her like a little sister. Someone who is naive about the world and doesn't think much about the consequences. She was a thief in Candlekeep, which mostly just involved pick pocketing dusty old tombs and hiding from Hull. That's just not enough action for some spunky thirteen year old know-it-all.
@Lemernis Superman kills people all the time. Throwing otherwise unbeatable villians into the Sun is like a special game he plays. I was fine with the way Man of Steel ended, because at the end of the day Superman isn't a total wuss like Batman. He's willing to take out someone who proves themselves to be a sufficiently formidable threat.
edit: Let me re-phrase. Batman isn't a wuss because he doesn't kill people. He's a wuss because of WHY he doesn't kill people. He's selfish. He embezells billions of funds to finance his own fantasy of punching bad people in the face. Rather than removing those threats to society, he continues to throw them into the swiss cheese jail that is Arkham where they inevitably break out. He does this just so he can to punch them in the face again and continue the cycle.
By the way, I expect this Superman tangent will take off on its own (Edit: Or not. :-))--and that's okay with me, i.e., people can feel free to discuss it here as an example of a basic element of the larger discussion about BG series NPCs. We're probably going to end up with the OP discussion and this one alongside each other in the same thread, but hopefully they will weave together in an interesting way.
I like to see Shar-Teel as CN rather than CE, or as a redeemable NPC who may start out as CE but could become CN or even CG. She's had a very rough childhood with abandonment by her father Angelo and abuse and rape by other men having shaped her into a bitter, ill-tempered, violent misandrist. At heart she's very sensitive and insecure. Her violent streak ('I love bloodshed!') isn't fueled by dubious motives such as sadistic pleasure (Neb), profit (Kagain), or scientific advancement (Xzar). Rather, displaying her prowess in battle is one of few means, if not the only means, by which she manages to obtain a sense of self-affirmation.
Charnames (both male and female) could redeem her if they show her that she's got nothing to prove, that she doesn't have to prove to anyone - not even herself - that she's no less than any strong male, that she has intrinsic value as a human being, that not all men are alike, that there are subtler, more effective and more durable ways of self-realization.
Keldorn being a surrogate Gorion for Charname is another I sometimes imagine.
This may anger people, but in my head Xzar's madness is partly a ploy so that people (not least his colleagues in the Zhentarim) underestimate him. Not saying he isn't somewhat insane, but I don't see BG2 Xzar as being a massive about-face in his character. But I know this will be unpopular. :P
- I almost never use Keldorn, but he might work as a mentor.
- I actually agree with you on Xzar, i.e. in my perception he's quite clever and knows very well what he's doing and what he accomplishes with his behaviour (unlike insane Tiax, or Anomen the bragger). My disappointment re: Xzar in BG2 is that he gets tricked so easily by that Harper lot, and that he dies
Or maybe as whacked as he is in terms of loopy thoughts and having no social filters, he still is able to function highly and apply himself successfully (in an organized way) towards his goals. He has Int 17 and Wis 16--that's really up there, what with 9 or 10 being average. So he has to actually have a very strong capacity to organize his mental world, and to differentiate reality from fantasy/delusions. At least stats-wise he should.
Imoen I imagine somehow had ended up as a pickpocket in Baldur's Gate, before being found by a harper and sent to Gorion (her bio says she arrived in CK ten years after you). She was always bright of course, but naturally only with access to the tomes of the library was she able to absorb huge amounts of knowledge eventually leading to her developing an interest in magic, despite never quite losing her roguish ways. Sometimes she drifts apart a bit from the main character to to her refusal to grow up, but she tends to adopt Aerie as a little sister instead and when she isn't teasing, is being otherwise playful and trying to encourage the elf's inner rebel to come out.
Naturally I've lots of headcanon about Aerie as well. Her mother being a playwright and her father being a natural philosopher. Obviously when she freed from her cage but lost her wings, even though Quayle took care her in she still had to work in the circus like everyone else. I imagine apart from lots of chores like cleaning up and scooping elephant droppings, she may have helped Quayle developing new spells and props for circus shows. But from her father she gets her desire to explore and solve and understand things.
In his first interaction with Charname, he tries to sell a useless (to anyone but him) product with a load of carefully rehearsed flimflam. Most of his interjections are long spiels intended to muddle whatever issue is under discussion (or, in a more charitable interpretation, occupy the enemy to give the party time to react). His party dialogues are almost exclusively coded insults to the more simpleminded or honest party members, which could be the idle hobby of a bored genius or just a way to keep in practice.
The only time we see past this charade is during his personal quest, when he drops the senile act and instead speaks with earnest fear and righteous indignation about his family enemies. This, too, is an act. He manipulates the party into helping him when he's perfectly capable of solving the problem himself, so that he can remain by the sickbed. Why? He's no healer. He plays the devoted, worried caregiver In order to break up a marriage and catch the girl who got away. His ruse fails, he swears revenge on his rival, and yet (to many a player's frustration) he never acts on it. This is because he was never really that interested; she was just another gem to steal.
Jan is exactly what it says on the tin: a Chaotic Neutral Illusionist Thief. Personally, I wouldn't have the devious runt any other way.
As to Jan maybe i'm being cynical but I feel like the writers idea was simply that they saw Baldrick and thought it would be nice to have there own version in BG2, Turnip jokes, beard, Family stories and all
But the real reason it became canon for comic book superheroes not to kill was the 1954 Comics Code!
I always feel that there's a burgeoning romance about to develop between Branwen and Kivan. Kivan will often tell Branwen, "Your courage ashames the others" - I think this may be the only time that Kivan has anything nice to say about anyone or anything. Branwen will likewise tell Kivan, "You are a strong warrior, I respect that." I've always felt that they would make a good match - they're both soft-spoken, no-nonsense warrior-types. Also, both of them are outcasts in their own respective ways, trying to find a place for themselves in the world. I know Kivan is driven to avenge his prior lover, but I like to imagine that, once Sarevok and his cronies have been defeated and Kivan's lover is avenged, perhaps he can find new love with Branwen and finally be at peace.
I also remember saying that when he was a child he never took well to his lessons, always a more active child then one for study. When a wandering adventurer gave him a worn and near useless notched longsword as a kid his fate was sealed. He trained with the guards, becoming more and more martial as he did, partly to Gorion's disappointment.
I also decided Imoen is his link towards his humanity, so to speak, when she was gone he acted much angrier and more aggressive, obsessed with nothing but saving her to the point where old friends worried for him.
My newer character, a bard, is forming his own head cannon. My favorite bit of it was his meeting with a priestess of Sune.
Growing up he always was a bit of a girl chaser, always interested in women even at a young age. Naturally one would think this would make him endeared towards Imoen, the only other person around his age in Candlekeep, but the one time they played house ended with them asking a monk how divorce works.
He was clumsy, overly complimentary towards women, creepy in some ways. Then one day a priestess of Sune visited and found his fawning charming in a overly enthusiastic young person sort of way. She had seen it before, girl obsessed young men who knew not how to handle women socially or...well, otherwise.
She gave him a bit of advice, smirked when he made a fool of himself, told him to calm down and back away when needed and one night he was to deliver her some food to her room, only to find her on her bed, wearing a smile and not much else.
After she was to leave he ran to her, begging her to stay and asking if he could go with her. Eventually saying he had fallen in love with her. She leaned over, kissed his forehead and said "Good. Now go and love some more."
This indecent shaped him more then most, and these days hes simple a calm and social flirt, charming in his own way and valuing friendship and companionship more then his own gratifications. It helps that Imoen is always nearby teasing him and making fun of him, ensuring every women knows exactly what kind of man he was or possibly still is. One would wonder why he keeps her around.
Those who wonder this would not know of the time they buried Gorion together, how they held each other quietly as she let him release his tears and mourning, listened, comforted him and in turn was comforted by him. They have a deep bond and besides, he likes having someone around to keep him humble.
I should really try writing my "Bard diaries" in the fan creation section sometime. It'd just be his dairy of his daily life after the game began, featuring such entries as "Today Imoen and Neera whispered to each other behind me, looked at me, then broke out in laughter. No good can come from this."
While Jaheira is always the mother figure or at least the teacher in the group. She can be harsh to others, like Im and Aer, but that's because I think she understands their potential and wants them to grow. Although Aerie does admire her, it leads to tragic misunderstanding but they learn to respect each other eventually.
For some reason I've always imagined that if Minsc were ever cured of all his head injuries and returned to normal, he'd turn out to be a jerk.
Also in my head canon, the party never let Tenya go to the temple of Umberlee, but instead took her to Beregost to stay with Firebead for a while. Mostly at Imoen's request since she felt sorry for the girl (so I never ask to see her).
And as for Batman and other superheroes no-killing policy, putting aside the morality, it's always just struck me as not particularly realistic since there are times when a villain is obviously not going to be restrained and cause a lot of harm and death to others.
I really love your Faldorn idea, and I like how it plays into the dynamic for SoA. You convinced me, from now on I am totally looking at Faldorn in that way!
My number one favorite head canon moment that I've mentioned numerous times is Garrick. People love to say how annoying and naive he is, so I though of a pretty fun alternative:
He is totally aware of how annoying and bizarre he comes across as and doesn't mind... because he is secretly a jester!!! It is his brilliant plan to be able to bug people and troll them with impunity, since they will all be like "Oh, you can't get mad at Garrick he's just an innocent, goofy little bard who doesn't know any better"
little do they know that he is secretly laughing at them inside his devious little head.
Here is some line combos I've come up with about Garrick the Secret Jester, using actual NPC quotes and dialogues from the first game:
1. "Music has charms to soothe the savage breast. ...oh, hi there Shar-Teel "
2. Xan: "Garrick?" "Yes.... siirrr" "Life is so hollow" "Life... is glorious!" "sigh...we're all doomed" "ti's a beautiful day in the neighborhood, tis a..."
3. With Edwin:
"I am at your service"
"Foolish bard! Again you disturb me! What is it now?"
"Make short the miles with talk and smiles "
"You are sooooo irritating!"
"With joy sir"
"One day.... one day..."
In my latest NPC Project BG runthrough I am imagining him constantly making unwanted advances on Shar-Teel. The rest of the party is unsure whether or not he is coming on to her or just naive about what he is saying. Shar-Teel acts annoyed, rolls her eyes and threatens him, but is actually kind of confused inside. Garrick totally believes she is into him
Conceptions of the NPCs can evolve for each of us too. Next time I might imagine Faldorn as more of a Eco-extremist, who knows!
For instance, in my last playthrough, I attributed Xan's persistent gloom entirely to the fact that in my imagination, he is a closet transgender individual. My Charname, being ever so sensitive, let him have the Girdle of Masculinity/Feminity, which significantly boosted Xan's morale. Whereas he previously spent his waking life muttering to himself about the surefire death that was just around the corner, he now seems to look at life with a glimmer of hope, thinking that perhaps his group is not so hopeless after all. This is, naturally, totally unrelated to the reputation increase that came with killing the ogre and returning the Girdle of Piercing to its owner.
Speaking of Keldorn, I always take him; there is something about the old Paladin that deeply impresses my young Charname. He tells himself that it is Keldorn's infallible conviction, integrity and wisdom that he finds captivating, but in reality it has more to do with the desire to have a father figure in his life, someone strong and pure of heart to look up to, someone who would every now and then pat his shoulder, look into his eyes and say 'You are doing good son. I'm proud of you," giving him the silent, yet powerful emotional support that only a father can bestow. In fact, so strong is Charname's admiration of Keldorn that he is willing to turn a blind eye to the old knight's occasional bouts of moralism and black and white thinking.
Imoen is another character that is close to Charname's heart. Very close, in fact. Ever since they were brought under the same roof in Candlekeep, they had had a peculiar connection, like that of very close friends, but more. Gorion had told them they were brother and sister, a story which Charname never quite digested - they were not even of the same race for Ilmateer's sake! Not to mention the fact that ever since they reached adolescence, Imoen has been giving her these looks - or maybe it is just in Charname's head. In either case, he can't help noticing that Imoen's grown into a beautiful young woman. Fearful of the conflict his feelings might cause if brought to the open, he keeps them inside, seeking solace in Aerie's embrace, though it doesn't quite feel right...
However... your title...
A "head canon" thread - how does the NPC come to life in your own imagination? shows an unhealthy bias to the living. So I'm going to correct that, if that is okay.
Xzar and Monty, really work for me in my head... They stumble upon a traumatised Gnome Mummie, who has just lost his father to a sword wielding hacker, and immediately welcome him with potions of healing. Xzar, being a Necromancer, immediately shows his caring side and takes the undead Mummie under his wing, whilst Monty (who in my head is an Igor, not a halfling) runs around carrying out the mad scientis... sorry necromancers wishes... Putting up lightening conductors, digging up dead bodies for spare parts etc...
They are the nicest characters you could possibly meet... And when Khalid decides to go all "Van Helsing" on them for being different and in touch with the deceased, I wade in on the side of Monty and Xzar. I kill Van Khalid and chop Jaheria into little bits so she can be sown together later to become the Mummie Bride... In fact the tussle between the Harpers and Xzar is down to Xzar trying to hide the fact that Jaheria is actually a mismatch of body parts. A long story resulting from a peckish Xzar eating Jaheria's kidneys...
Jaheria's anguish is also greater leaving Heranknickerlesses dungeon because she knows Van Khalid could have been sown back together by Xzar, but just cannot stand the thought of Van Khalid having nuts...
In the side of his neck...
Anyway... That's my head cannon. I will not disturb you with my further head cannon thoughts... I have many...