And yes Magus might need a nerf... probably does in fact. I'll keep that in mind during the next round of updates.
Please, don't! Do not nerf it! Pretty please?
Seriously, no one forces players to choose Magus. But, man, what a fun to play a sorc-warrior! It's screaming "god's descendant", as it should be! One of the best and must have mod out there.
So I was thinking about this mod, and how it deals with the various kits. Most of this mod is great; I actually really like the more defined separation between the various types of mages and the various tweaks like arcane crafting and ability score bonuses and the like make things a little more interesting.
Generally speaking though, I find the kits a little underwhelming, especially for the sorcerer. The specialist mages are interesting enough, but I was disappointed with the sorc kits with the exception of the Favored souls. Those are great! The ability to grab some divine spells can really flesh out a sorc, and being able to take life means I don't need a cleric in my party!
Since it's been coming up, here are my thoughts on the Magus as an example:
I think the idea of having a warrior sorc is great, especially since they can't dual/multiclass. What I don't fully understand is why specifically the decision was made to let them wear armor as a necessary part of their schtick... or more accurately, I think there's a better way to go about it. Another issue is the balance of their THAC0. Generally speaking though, I think you could do some stuff to make the class very versatile and interesting.
General idea: Make a weak base kit that you augment with feats. The base kit could be something like: -d6 or d8 hit die -Mage THAC0 (but don't fret just yet!) -No access to Enchantment, Illusion, Divination, or Conjuration - 1-2 fewer spells per day and/or spells learned per spell level - Ability to specialize in weapons
And then you add FEATS! I don't know if you have the feats component included with this or if you would need MnG to implement this, but I feel like building a magus with feats is probably the best way to be able to build the magus you actually want and make everybody happy:
Here are some ideas for feats you could choose, maybe 2 at level one and another every 3-4 levels: - THAC0 melee bonus (Whatever number is balanced) - Ability to wear armor - CHA to AC (Spell Armor!) - Access to another spell (Can be from prohibited schools, maybe a limit on their maximum level) - Special "Elemental Hand" ability that you can use to equip a flaming fist with a high APR (Make a monk-mage, essentially) - Elemental blade - sort of like elemental hand except you add some damage to a weapon (no APR changes) - Long-lasting and scaling personal armor spell (could be done in lieu of spell armor) - Arcane body - every time you cast a spell, you heal a small amount (NO idea at all if that's implementable, just a thought)
And generally speaking I think you could build a neat, diverse set of characters with this. Want a monk-mage? Take spell armor, elemental hand, and a bunch of THACO feats. Want to be a true magetank? Take the ability to wear armor along with arcane body, wade in there and wreck people with spells.
Similar approaches could be done with the various Disciples. Dragons could have a feats that give them natural attacks, natural armor, breath weapons, elemental bonuses, and maybe stat bonuses and/or some THAC0 bonuses, but have a very limited spell selection (Evocation, basically). Revenant Disciples could get natural armor as well, immunity to backstab, an ability to drain blood or something. You get the picture.
Anyway, these were essentially some shower thoughts that I had. This is proooobably a lot more work than you're looking to do right now, but if you ARE thinking about reworking the Magus or any of the other sorc kits, this might be a really interesting way to do it.
Like year ago I made custom fighter sorcerer kit for myself. The best and most fun way to balance out armored casting turned out to simply use item revisions armor speed casting penalty. Simple chainmail suddenly became very appealing. If you tried to wear anything heavier, you basically limited yourself to pre-engagement buffs like Shield - trying to cast anything in melee with minimum casting speed of 4 or even 5 is not really the most useful strategy. And I ended using Robe of the Battlemage anyway, thought elven chain was also appealing.
So If Item revisions or newly SoB armor component are installed I would suggest removing the arbitrary "one handed casting" penalty and let Magus and F/M suffer the armor penalty instead.
Any possible nerfs to Magus, that won't kill fun might include: Slower spell progression - Less spells per day initially but catching up after few levels. Lower caster level - Encourages picking non level dependent spells first, so i.e. Blur becomes better early pick than Mirror image.
Quick question - will there be an update to this mod anytime soon (say next few weeks?). I was going to start a new playthrough of the trilogy using this mod but don't want to feel restart-itis if a new version of this mod came out midway through the run.
@MasterChef, my thesis is saying "no". Feel free to play with it as is right now. Only changes I'd make in the near future are fixing game-breaking or installation-breaking bugs.
Ran into an installation error, when trying to install Spell Tweaks component, getting ERROR: Failure("Invalid spell number: -1").
SETUP-TOMEANDBLOOD.DEBUG (for some reason I cannot attach files)
WeiDU v 24000 Log
C:\GOG Games\Baldur's Gate - Enhanced Edition\SetUp-TomeAndBlood.exe [.\chitin.key] loaded, 776992 bytes [.\chitin.key] 117 BIFFs, 55250 resources [./goglog.ini] loaded, 88 bytes [.\engine.lua] loaded, 101 bytes [.\weidu.conf] loaded, 17 bytes [.\lang\en_us\dialog.tlk] loaded, 12920958 bytes [.\lang\en_us\dialog.tlk] 96506 string entries Using Language [English] [English] has 1 top-level TRA files [TomeAndBlood/lang/english/setup.tra] has 582 translation strings
Using .\lang\en_us\dialog.tlk [./override/ar0125.are] loaded, 9760 bytes [./override/ar2003.are] loaded, 1684 bytes BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\OHAREAS.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\OHAREAS.BIF] [.\DATA\OHAREAS.BIF] 43909372 bytes, 262 files, 12 tilesets [./override/ar0125.are] loaded, 9760 bytes [./override/ar2003.are] loaded, 1684 bytes [./override/ar0125.are] loaded, 9760 bytes [./override/ar2003.are] loaded, 1684 bytes [./override/ar0125.are] loaded, 9760 bytes [./override/ar2003.are] loaded, 1684 bytes [./override/ar0125.are] loaded, 9760 bytes [./override/ar2003.are] loaded, 1684 bytes [./override/ar0125.are] loaded, 9760 bytes [./override/ar2003.are] loaded, 1684 bytes [./override/ar0125.are] loaded, 9760 bytes [./override/ar2003.are] loaded, 1684 bytes BIFF may be in hard-drive CD-path [.\lang\en_us\SOD-DLC\DEFAULT.BIF] BIFF may be in hard-drive CD-path [.\cache\SOD-DLC\DEFAULT.BIF] [.\SOD-DLC\DEFAULT.BIF] 509448 bytes, 154 files, 0 tilesets
The TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 mod has 15 distinct optional components. To save time, you can choose what to do with them at a high level rather than being asked about each one.
So after two reinstalls it seems that the Spell tweaks component simply doesn't like Spell revisions ( V4 - Beta 14 (25 December 2016) with WeiDU 240). That's a shame as i liked what you did there, especially with blur and mirror image.
I have a question or issue: it seems as though sorcerers and dragon disciples cannot learn magic missile through the dialog screen. Is this intended? Magic missile is a very important spell.
@keetel did you install Level 1 Cantrips? If so, MM is moved to 2nd level. (And increased in power.) Its place at 1st level is taken over by Chromatic Orb.
What exactly I am going to loose if I opt to not install the spell selection dialogue ? Learning spells from interface seems more elegant and most importantly less time consuming for person who is relatively new to magic especially spell revisions.
@Arizael I'll take a look and see if I can reproduce & fix the issue. The spell Tweaks are very specifically coded for compatibility with SRv4... maybe something in the recent SR betas changed stuff? Did Demi start using ADD_SPELL in SR? (Because that error looks like something to do with RES_NUM_OF_SPELL_NAME)
Hello again I have another problem. I have installed the mod and I am unable to create a necromancer character. I have tried selecting the necromancy spells at character creation, but I don't get the option to click next during spell selection. Any thoughts on this? Should I try reinstalling or installing a certain part of the mod?
@keetel Necromancy spells seems banned for everybody, but necromancer should get all of them once you actually start the game. Try picking other spells. It feels weird thought because generalist mages seems to be unable of learning necromancy neither, at least Khalid F/M can't.
Oh and btw Dynahaeir, Invoker starts with Contingency and Chain Contingency. Was level 2 when i picked her.
@Arizael I'll take a look and see if I can reproduce & fix the issue. The spell Tweaks are very specifically coded for compatibility with SRv4... maybe something in the recent SR betas changed stuff? Did Demi start using ADD_SPELL in SR? (Because that error looks like something to do with RES_NUM_OF_SPELL_NAME)
Try this. Unzip the attached file and drop the resulting .tpa into /tomeandblood/comp/ and replace the version already there. Then try to install. Should work.
Installs with warnings. Installed Item and Spell Revisions and Faith and Powers beforehand.
@Apocrypha , it should be somewhat compatible with Siege of Dragonspear, but I have not updated it since the release of SoD. I am working on a major update that should fix some of the potential issues it may have with SoD in particular.
Furthermore, all kit mods have issues when importing characters between games. The number associated with a specific kit in game files (the kit id) will vary depending on the game, the mods installed for that game, and the installation order of those mods for each game. As such, it is almost impossible to avoid issues when importing characters between games. For standardization, I recommend using EET (when it is released) or EEKeeper in the interim.
I can help with updating this mod to support EET. In fact I've already made a patch for it but during Github "pull requesting" I've noticed that the version uploaded at main Github branch and the one I used is v0.4 rather than v0.7 If you can update the Github than I can handle this task. This way you will be able to review changes via commit preview and it will save me time documenting changes.
@subtledoctor, https://github.com/aquadrizzt/TomeAndBlood v0.7 is included on Github as a compressed archive that I didn't notice at first. Files that makes the main branch are still v0.4 though. And author mentioned that there were some internal changes since v0.7 so there is no point in committing to that version either, even if the archive would be extracted (there would be a problem in merging commits if there are differences not yet uploaded on Github)
edit: somehow missed your second part of the question @subtledoctor. In v0.4 there were tens of GAME_IS checks that had to be updated to include ~eet~. Some BG:EE CRE files and override script names needed compatibility adjustment. v0.4 also referenced WAND12 as Magic Missile wand but such item doesn't exist in vanilla BG2:EE - it's Wand of Wonder there. In EET BG:EE WAND12 is imported as WAND12_ (standard renaming convention for conflicting resources). And 2 armors were missing in armor_list.tpa (sent this change to Item Revisions github too from which this file comes from). But again some of these may no longer be accurate since the mod has been updated multiple times since the version I worked on.
@keetel Necromancy spells seems banned for everybody, but necromancer should get all of them once you actually start the game. Try picking other spells. It feels weird thought because generalist mages seems to be unable of learning necromancy neither, at least Khalid F/M can't.
Oh and btw Dynahaeir, Invoker starts with Contingency and Chain Contingency. Was level 2 when i picked her.
I would love to play a necromaner and the mod still doesn't allow me to advance past spell selection in character creation. What could be the problem?
@keetel Uninstall the mod if it is installed, unzip the attached file and drop it into /tomeandblood/comp/, replacing the version already there, and then reinstall the mod.
Thank you very much that worked! What was wrong with the previous version? Something wrong with spell tweaks?
Comments
Seriously, no one forces players to choose Magus. But, man, what a fun to play a sorc-warrior! It's screaming "god's descendant", as it should be! One of the best and must have mod out there.
Generally speaking though, I find the kits a little underwhelming, especially for the sorcerer. The specialist mages are interesting enough, but I was disappointed with the sorc kits with the exception of the Favored souls. Those are great! The ability to grab some divine spells can really flesh out a sorc, and being able to take life means I don't need a cleric in my party!
Since it's been coming up, here are my thoughts on the Magus as an example:
I think the idea of having a warrior sorc is great, especially since they can't dual/multiclass. What I don't fully understand is why specifically the decision was made to let them wear armor as a necessary part of their schtick... or more accurately, I think there's a better way to go about it. Another issue is the balance of their THAC0. Generally speaking though, I think you could do some stuff to make the class very versatile and interesting.
General idea: Make a weak base kit that you augment with feats. The base kit could be something like:
-d6 or d8 hit die
-Mage THAC0 (but don't fret just yet!)
-No access to Enchantment, Illusion, Divination, or Conjuration
- 1-2 fewer spells per day and/or spells learned per spell level
- Ability to specialize in weapons
And then you add FEATS!
I don't know if you have the feats component included with this or if you would need MnG to implement this, but I feel like building a magus with feats is probably the best way to be able to build the magus you actually want and make everybody happy:
Here are some ideas for feats you could choose, maybe 2 at level one and another every 3-4 levels:
- THAC0 melee bonus (Whatever number is balanced)
- Ability to wear armor
- CHA to AC (Spell Armor!)
- Access to another spell (Can be from prohibited schools, maybe a limit on their maximum level)
- Special "Elemental Hand" ability that you can use to equip a flaming fist with a high APR (Make a monk-mage, essentially)
- Elemental blade - sort of like elemental hand except you add some damage to a weapon (no APR changes)
- Long-lasting and scaling personal armor spell (could be done in lieu of spell armor)
- Arcane body - every time you cast a spell, you heal a small amount (NO idea at all if that's implementable, just a thought)
And generally speaking I think you could build a neat, diverse set of characters with this. Want a monk-mage? Take spell armor, elemental hand, and a bunch of THACO feats. Want to be a true magetank? Take the ability to wear armor along with arcane body, wade in there and wreck people with spells.
Similar approaches could be done with the various Disciples. Dragons could have a feats that give them natural attacks, natural armor, breath weapons, elemental bonuses, and maybe stat bonuses and/or some THAC0 bonuses, but have a very limited spell selection (Evocation, basically). Revenant Disciples could get natural armor as well, immunity to backstab, an ability to drain blood or something. You get the picture.
Anyway, these were essentially some shower thoughts that I had. This is proooobably a lot more work than you're looking to do right now, but if you ARE thinking about reworking the Magus or any of the other sorc kits, this might be a really interesting way to do it.
So If Item revisions or newly SoB armor component are installed I would suggest removing the arbitrary "one handed casting" penalty and let Magus and F/M suffer the armor penalty instead.
Any possible nerfs to Magus, that won't kill fun might include:
Slower spell progression - Less spells per day initially but catching up after few levels.
Lower caster level - Encourages picking non level dependent spells first, so i.e. Blur becomes better early pick than Mirror image.
SETUP-TOMEANDBLOOD.DEBUG (for some reason I cannot attach files)
C:\GOG Games\Baldur's Gate - Enhanced Edition\SetUp-TomeAndBlood.exe
[.\chitin.key] loaded, 776992 bytes
[.\chitin.key] 117 BIFFs, 55250 resources
[./goglog.ini] loaded, 88 bytes
[.\engine.lua] loaded, 101 bytes
[.\weidu.conf] loaded, 17 bytes
[.\lang\en_us\dialog.tlk] loaded, 12920958 bytes
[.\lang\en_us\dialog.tlk] 96506 string entries
Using Language [English]
[English] has 1 top-level TRA files
[TomeAndBlood/lang/english/setup.tra] has 582 translation strings
Using .\lang\en_us\dialog.tlk
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\OHAREAS.BIF]
BIFF may be in hard-drive CD-path [.\cache\DATA\OHAREAS.BIF]
[.\DATA\OHAREAS.BIF] 43909372 bytes, 262 files, 12 tilesets
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
BIFF may be in hard-drive CD-path [.\lang\en_us\SOD-DLC\DEFAULT.BIF]
BIFF may be in hard-drive CD-path [.\cache\SOD-DLC\DEFAULT.BIF]
[.\SOD-DLC\DEFAULT.BIF] 509448 bytes, 154 files, 0 tilesets
The TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 mod has 15 distinct optional components.
To save time, you can choose what to do with them at a high level rather
than being asked about each one.
What should be done with all components that are NOT YET installed?
[I]nstall them, [S]kip them, [A]sk about each one?
What should be done with all components that are ALREADY installed?
[R]e-install them, [U]ninstall them, [S]kip them, [A]sk about each one? ITEM_REV/ITEM_REV.TP2 0 0 Installed
ITEM_REV/ITEM_REV.TP2 0 3 Installed
ITEM_REV/ITEM_REV.TP2 0 1101 Installed
ITEM_REV/ITEM_REV.TP2 0 10 Installed
ITEM_REV/ITEM_REV.TP2 0 17 Installed
ITEM_REV/ITEM_REV.TP2 0 1080 Installed
ITEM_REV/ITEM_REV.TP2 0 11 Installed
ITEM_REV/ITEM_REV.TP2 0 19 Installed
ITEM_REV/ITEM_REV.TP2 0 1200 Installed
ITEM_REV/ITEM_REV.TP2 0 12 Installed
ITEM_REV/ITEM_REV.TP2 0 1060 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 0 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 10 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 20 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 30 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 50 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 55 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 60 Installed
BG1NPC/BG1NPC.TP2 0 0 Installed
BG1NPC/BG1NPC.TP2 0 1 Installed
BG1NPC/BG1NPC.TP2 0 2 Installed
BG1NPC/BG1NPC.TP2 0 4 Installed
BG1NPC/BG1NPC.TP2 0 5 Installed
BG1NPC/BG1NPC.TP2 0 8 Installed
BG1NPC/BG1NPC.TP2 0 10 Installed
BG1NPC/BG1NPC.TP2 0 12 Installed
BG1NPC/BG1NPC.TP2 0 13 Installed
BG1NPC/BG1NPC.TP2 0 16 Installed
BG1NPC/BG1NPC.TP2 0 17 Installed
BG1NPC/BG1NPC.TP2 0 19 Installed
BG1NPC/BG1NPC.TP2 0 21 Installed
BG1NPC/BG1NPC.TP2 0 23 Installed
BG1NPC/BG1NPC.TP2 0 28 Installed
BG1NPC/BG1NPC.TP2 0 31 Installed
BG1NPC/BG1NPC.TP2 0 200 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 40 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 60 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 130 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1010 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1060 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1100 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2090 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2191 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2339 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2410 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2420 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 3050 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 3125 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 3198 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 3220 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4000 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4020 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4031 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4041 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4050 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4061 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4071 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4080 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4090 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4110 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4120 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 0 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 1 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 2 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 4 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 5 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 6 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 8 Installed
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Revised Specialists]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit?
Skipping [Revised Specialists]
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Revised Dragon Disciples]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit?
Skipping [Revised Dragon Disciples]
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Sorcerer: Magus]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit?
Skipping [Sorcerer: Magus]
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Sorcerer: Favoured Soul]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [Sorcerer: Favoured Soul]
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Sorcerer: Sylvan Disciple]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit?
Skipping [Sorcerer: Sylvan Disciple]
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Sorcerer: Revenant Disciple]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit?
Skipping [Sorcerer: Revenant Disciple]
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Sorcerer: Amorphous Disciple]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit?
Skipping [Sorcerer: Amorphous Disciple]
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Innate Find Familiar]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [Innate Find Familiar]
Install Component [Armored Casting For Bards]?
[R]e-Install, [N]o Change or [U]ninstall or [Q]uit?
Skipping [Armored Casting For Bards]
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Arcane Crafting]?
[I]nstall, or [N]ot Install or [Q]uit?
Skipping [Arcane Crafting]
[./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Install Component [Spell Tweaks]?
[I]nstall, or [N]ot Install or [Q]uit? [./override/ar0125.are] loaded, 9760 bytes
[./override/ar2003.are] loaded, 1684 bytes
Installing [Spell Tweaks] [0.7]
Copying 1 file ...
[./override/sw1h01.itm] loaded, 458 bytes
Copied [sw1h01.itm] to [override/qdtnb_spelltweaks.qd]
[./override/qdtnb_core.qd] loaded, 458 bytes
Copying and patching 1 file ...
[TomeAndBlood/data/spell_tweaks/spwi112.spl] loaded, 1138 bytes
override/spwi112.spl copied to TomeAndBlood/backup/10/spwi112.spl, 794 bytes
Copied [TomeAndBlood/data/spell_tweaks/spwi112.spl] to [override/spwi112.spl]
[./override/dvsrv4here.mrk] loaded, 202 bytes
[./override/qdtnb_specialists.qd] loaded, 458 bytes
[./override/dvsrv4here.mrk] loaded, 202 bytes
Copying and patching 1 file ...
[./override/QDMG+ABJ.spl] loaded, 2026 bytes
override/QDMG+ABJ.spl copied to TomeAndBlood/backup/10/QDMG+ABJ.spl, 2026 bytes
Copied [QDMG+ABJ.spl] to [override/QDMG+ABJ.spl]
Copying and patching 1 file ...
[./override/QDMG+ALT.spl] loaded, 1258 bytes
override/QDMG+ALT.spl copied to TomeAndBlood/backup/10/QDMG+ALT.spl, 1258 bytes
Copied [QDMG+ALT.spl] to [override/QDMG+ALT.spl]
Copying and patching 1 file ...
[./override/QDMG+CON.spl] loaded, 1978 bytes
override/QDMG+CON.spl copied to TomeAndBlood/backup/10/QDMG+CON.spl, 1978 bytes
Copied [QDMG+CON.spl] to [override/QDMG+CON.spl]
Copying and patching 1 file ...
[./override/QDMG+EVO.spl] loaded, 1498 bytes
override/QDMG+EVO.spl copied to TomeAndBlood/backup/10/QDMG+EVO.spl, 1498 bytes
Copied [QDMG+EVO.spl] to [override/QDMG+EVO.spl]
Copying and patching 1 file ...
[./override/QDMG+ENC.spl] loaded, 1018 bytes
override/QDMG+ENC.spl copied to TomeAndBlood/backup/10/QDMG+ENC.spl, 1018 bytes
Copied [QDMG+ENC.spl] to [override/QDMG+ENC.spl]
Copying and patching 1 file ...
[./override/QDMG+ILL.spl] loaded, 874 bytes
override/QDMG+ILL.spl copied to TomeAndBlood/backup/10/QDMG+ILL.spl, 874 bytes
Copied [QDMG+ILL.spl] to [override/QDMG+ILL.spl]
Copying and patching 1 file ...
[./override/QDMG+NEC.spl] loaded, 874 bytes
override/QDMG+NEC.spl copied to TomeAndBlood/backup/10/QDMG+NEC.spl, 874 bytes
Copied [QDMG+NEC.spl] to [override/QDMG+NEC.spl]
Copying and patching 1 file ...
[./override/QDMG+DIV.spl] loaded, 730 bytes
override/QDMG+DIV.spl copied to TomeAndBlood/backup/10/QDMG+DIV.spl, 730 bytes
Copied [QDMG+DIV.spl] to [override/QDMG+DIV.spl]
[./override/SPELL.IDS] loaded, 25527 bytes
FAILURE:
Invalid spell number: -1
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR Installing [Spell Tweaks], rolling back to previous state
Unable to Unlink [TomeAndBlood/backup/10/OTHER.10]: Unix.Unix_error(1, "unlink", "TomeAndBlood/backup/10/OTHER.10")
[TomeAndBlood/backup/10/UNSETSTR.10] SET_STRING uninstall info not found
Will uninstall 10 files for [TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2] component 10.
Restoring backed-up [TomeAndBlood/backup/10/spwi112.spl]
TomeAndBlood/backup/10/spwi112.spl copied to override/spwi112.spl, 794 bytes
Restoring backed-up [TomeAndBlood/backup/10/QDMG+ABJ.spl]
TomeAndBlood/backup/10/QDMG+ABJ.spl copied to override/QDMG+ABJ.spl, 2026 bytes
Restoring backed-up [TomeAndBlood/backup/10/QDMG+ALT.spl]
TomeAndBlood/backup/10/QDMG+ALT.spl copied to override/QDMG+ALT.spl, 1258 bytes
Restoring backed-up [TomeAndBlood/backup/10/QDMG+CON.spl]
TomeAndBlood/backup/10/QDMG+CON.spl copied to override/QDMG+CON.spl, 1978 bytes
Restoring backed-up [TomeAndBlood/backup/10/QDMG+EVO.spl]
TomeAndBlood/backup/10/QDMG+EVO.spl copied to override/QDMG+EVO.spl, 1498 bytes
Restoring backed-up [TomeAndBlood/backup/10/QDMG+ENC.spl]
TomeAndBlood/backup/10/QDMG+ENC.spl copied to override/QDMG+ENC.spl, 1018 bytes
Restoring backed-up [TomeAndBlood/backup/10/QDMG+ILL.spl]
TomeAndBlood/backup/10/QDMG+ILL.spl copied to override/QDMG+ILL.spl, 874 bytes
Restoring backed-up [TomeAndBlood/backup/10/QDMG+NEC.spl]
TomeAndBlood/backup/10/QDMG+NEC.spl copied to override/QDMG+NEC.spl, 874 bytes
Restoring backed-up [TomeAndBlood/backup/10/QDMG+DIV.spl]
TomeAndBlood/backup/10/QDMG+DIV.spl copied to override/QDMG+DIV.spl, 730 bytes
Uninstalled 10 files for [TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2] component 10.
[./override/qdtnb_core.qd] loaded, 458 bytes
[./override/dvsrv4here.mrk] loaded, 202 bytes
[./override/qdtnb_specialists.qd] loaded, 458 bytes
[./override/dvsrv4here.mrk] loaded, 202 bytes
Unable to Unlink [TomeAndBlood/backup/10/READLN.10]: Unix.Unix_error(20, "unlink", "TomeAndBlood/backup/10/READLN.10")
Unable to Unlink [TomeAndBlood/backup/10/READLN.10.TEXT]: Unix.Unix_error(20, "unlink", "TomeAndBlood/backup/10/READLN.10.TEXT")
ITEM_REV/ITEM_REV.TP2 0 0 Installed
ITEM_REV/ITEM_REV.TP2 0 3 Installed
ITEM_REV/ITEM_REV.TP2 0 1101 Installed
ITEM_REV/ITEM_REV.TP2 0 10 Installed
ITEM_REV/ITEM_REV.TP2 0 17 Installed
ITEM_REV/ITEM_REV.TP2 0 1080 Installed
ITEM_REV/ITEM_REV.TP2 0 11 Installed
ITEM_REV/ITEM_REV.TP2 0 19 Installed
ITEM_REV/ITEM_REV.TP2 0 1200 Installed
ITEM_REV/ITEM_REV.TP2 0 12 Installed
ITEM_REV/ITEM_REV.TP2 0 1060 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 0 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 10 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 20 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 30 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 50 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 55 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 60 Installed
BG1NPC/BG1NPC.TP2 0 0 Installed
BG1NPC/BG1NPC.TP2 0 1 Installed
BG1NPC/BG1NPC.TP2 0 2 Installed
BG1NPC/BG1NPC.TP2 0 4 Installed
BG1NPC/BG1NPC.TP2 0 5 Installed
BG1NPC/BG1NPC.TP2 0 8 Installed
BG1NPC/BG1NPC.TP2 0 10 Installed
BG1NPC/BG1NPC.TP2 0 12 Installed
BG1NPC/BG1NPC.TP2 0 13 Installed
BG1NPC/BG1NPC.TP2 0 16 Installed
BG1NPC/BG1NPC.TP2 0 17 Installed
BG1NPC/BG1NPC.TP2 0 19 Installed
BG1NPC/BG1NPC.TP2 0 21 Installed
BG1NPC/BG1NPC.TP2 0 23 Installed
BG1NPC/BG1NPC.TP2 0 28 Installed
BG1NPC/BG1NPC.TP2 0 31 Installed
BG1NPC/BG1NPC.TP2 0 200 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 40 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 60 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 130 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1010 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1060 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 1100 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2090 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2191 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2339 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2410 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 2420 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 3050 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 3125 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 3198 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 3220 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4000 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4020 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4031 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4041 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4050 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4061 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4071 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4080 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4090 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4110 Installed
CDTWEAKS/SETUP-CDTWEAKS.TP2 0 4120 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 0 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 1 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 2 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 4 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 5 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 6 Installed
TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 0 8 Installed
ERROR: Failure("Invalid spell number: -1")
PLEASE email the file SETUP-TOMEANDBLOOD.DEBUG to aquadrizzt@gmail.com
Using Language [English]
[English] has 1 top-level TRA files
[TomeAndBlood/lang/english/setup.tra] has 582 translation strings
Install Component [Spell Tweaks]?
[I]nstall, or [N]ot Install or [Q]uit?
@subtledoctor
Oh and btw Dynahaeir, Invoker starts with Contingency and Chain Contingency. Was level 2 when i picked her.
v0.7 is included on Github as a compressed archive that I didn't notice at first. Files that makes the main branch are still v0.4 though. And author mentioned that there were some internal changes since v0.7 so there is no point in committing to that version either, even if the archive would be extracted (there would be a problem in merging commits if there are differences not yet uploaded on Github)
edit: somehow missed your second part of the question @subtledoctor. In v0.4 there were tens of GAME_IS checks that had to be updated to include ~eet~. Some BG:EE CRE files and override script names needed compatibility adjustment. v0.4 also referenced WAND12 as Magic Missile wand but such item doesn't exist in vanilla BG2:EE - it's Wand of Wonder there. In EET BG:EE WAND12 is imported as WAND12_ (standard renaming convention for conflicting resources). And 2 armors were missing in armor_list.tpa (sent this change to Item Revisions github too from which this file comes from). But again some of these may no longer be accurate since the mod has been updated multiple times since the version I worked on.