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[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers

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  • The user and all related content has been deleted.
  • RaduzielRaduziel Member Posts: 4,714
    @subtledoctor How the component "Improved Specialist Wizards" behave with spells revision? Because some of the spells change schools (like Spook). Does it autodetect?

    Thanks!
  • [Deleted User][Deleted User] Posts: 0
    edited July 2017
    The user and all related content has been deleted.
  • MasterChefMasterChef Member Posts: 43
    Sorry about the "still" - I noticed the issue with abjurers before but thought it got fixed in a recent update. Thanks for continuing to support this mod - it's one of my favorites!
  • PandemicLegionPandemicLegion Member Posts: 38
    I cant figure out how to get the Abjurer autocast Spell Shield to work .
  • PandemicLegionPandemicLegion Member Posts: 38
    Protective Magic.
    The Abjurer gains a Spell Shield effect
    whenever they cast a spell protection from the school of
    Abjuration on themselves.
    ............................?
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  • MirandelMirandel Member Posts: 530
    Any plans for EET edition?
  • PandemicLegionPandemicLegion Member Posts: 38

    Protective Magic.
    The Abjurer gains a Spell Shield effect
    whenever they cast a spell protection from the school of
    Abjuration on themselves.
    ............................?

    Specialists should be getting the spells in their school automatically... for the Abjurer, you actually get different versions of the spells. Deflection really = [Deflection + Shield].

    The version in scrolls is inferior. Do not erase your spellbook and re-scribe spells. You will lose this benefit.
    I tried only automatically inscriebed spells only.
    I trie deinstall all other mods only ToB but still no Spell Shield effekt.
  • MedianAuraMedianAura Member Posts: 7
    Hey
    I am not sure if you will have time to look into it but it seem like the latest version of this mod 0.72 when you start a brand new sorcerer with the spell selection dialog component.

    Pure sorcerer doesn't get the spell selection special ability locking them to their 2 first startup spell. I tried with only this mod on a fresh install with the same behavior. The sorcerer kit doesn't have this issue.

    Also with the spell selection dialog at level 1 there doesn't seem to be a way to select Magic Missiles making sorcerer pretty weak offensively early game. I am not sure if this is intended or not.

    Thank you.
  • AquadrizztAquadrizzt Member Posts: 1,069
    @MedianAura, what game and version?
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  • MedianAuraMedianAura Member Posts: 7
    BG1EE version 2.3.67.3
    Tome and Blood version 0.72
  • AquadrizztAquadrizzt Member Posts: 1,069
    @subtledoctor , @PandemicLegion , the newest release should have the abjurer spl prot fixes now.
  • UOLegacyUOLegacy Member Posts: 153
    Cannot use the Necromancer kit as there are no necromancer spells to choose from in the starting menu (character creation).
  • AquadrizztAquadrizzt Member Posts: 1,069
    edited July 2017
    @UOLegacy, does Necromancy I-IX not appear in the spellbook?
  • southfla79southfla79 Member Posts: 214
    I don't know if this has been asked in the prior pages, but any change of an EET version?
  • UOLegacyUOLegacy Member Posts: 153

    @UOLegacy, does Necromancy I-IX not appear in the spellbook?

    For IWD:EE, I can't choose a Necromancer spell to start the game. The Necromancy spells probably show up in the mage book, but I can't get to the game to check it.
  • MedianAuraMedianAura Member Posts: 7
    edited August 2017
    It's an issue that was happening a while ago you can check this post by subtledoctor : post

    There's a file that you can download and replace that allow you to create a Necromancer.

    Edit: Sorry wrong post.
  • UOLegacyUOLegacy Member Posts: 153
    Thank you, this worked. This is a pretty big thread. :smile:
  • PandemicLegionPandemicLegion Member Posts: 38
    Finally it works !
    ToB works for Siege and BG2 EE too? too?
  • AquadrizztAquadrizzt Member Posts: 1,069
    TnB should work for BG2:ToB (usually with ToBEx), BGEE, SOD, BG2EE, EET, and partially with IWDEE.
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  • southfla79southfla79 Member Posts: 214
    oh awesome. where in an EET set up should it be installed? With other kit mods?
  • UOLegacyUOLegacy Member Posts: 153
    edited August 2017
    I ran into a little thing with the Magus. They can't use Quarterstaffs yet they may put slots in the Two-Handed Weapon Style. Also, I cannot change my avatar. I did try to change it using the "Change Avatar" script to a human Mage, but it doesn't revert.

    [EDIT]

    For some reason, the Magus class cannot use chain mail but can use splint mail. I'm wondering if this is a bug or could be caused from another mod?
    Post edited by UOLegacy on
  • Ryz009Ryz009 Member Posts: 100
    I'm trying to install this on EET but I can't install any of the special kits because it's saying its not the enhanced edition. How can I fix that?
  • JarinexJarinex Member Posts: 46
    Tried installing with EET tonight, and most of the mod worked, except the magus and the revenant soul kits. Heres the errors I saw and the debug.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    Have all the little tweaks, fixes to specialists, etc, been uploaded to the main file here for download? Looks to be the same version .70 and Github seems to show some pulls a month ago but just not sure.

    Before trying the mod again, how up to date is the last upload here on page 1?
  • ALIENALIEN Member Posts: 1,271
    @Zaghoul First post contains outdated archive, always use https://github.com/aquadrizzt/TomeAndBlood/releases
    or if you want a link which will "always download lastest release" then use this: http://lynxlynx.info/ie/modhub.php?aquadrizzt/TomeAndBlood
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    @ALIEN Thanks :)
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