@subtledoctor How the component "Improved Specialist Wizards" behave with spells revision? Because some of the spells change schools (like Spook). Does it autodetect?
Sorry about the "still" - I noticed the issue with abjurers before but thought it got fixed in a recent update. Thanks for continuing to support this mod - it's one of my favorites!
Protective Magic. The Abjurer gains a Spell Shield effect whenever they cast a spell protection from the school of Abjuration on themselves. ............................?
Protective Magic. The Abjurer gains a Spell Shield effect whenever they cast a spell protection from the school of Abjuration on themselves. ............................?
Specialists should be getting the spells in their school automatically... for the Abjurer, you actually get different versions of the spells. Deflection really = [Deflection + Shield].
The version in scrolls is inferior. Do not erase your spellbook and re-scribe spells. You will lose this benefit.
I tried only automatically inscriebed spells only. I trie deinstall all other mods only ToB but still no Spell Shield effekt.
Hey I am not sure if you will have time to look into it but it seem like the latest version of this mod 0.72 when you start a brand new sorcerer with the spell selection dialog component.
Pure sorcerer doesn't get the spell selection special ability locking them to their 2 first startup spell. I tried with only this mod on a fresh install with the same behavior. The sorcerer kit doesn't have this issue.
Also with the spell selection dialog at level 1 there doesn't seem to be a way to select Magic Missiles making sorcerer pretty weak offensively early game. I am not sure if this is intended or not.
@UOLegacy, does Necromancy I-IX not appear in the spellbook?
For IWD:EE, I can't choose a Necromancer spell to start the game. The Necromancy spells probably show up in the mage book, but I can't get to the game to check it.
I ran into a little thing with the Magus. They can't use Quarterstaffs yet they may put slots in the Two-Handed Weapon Style. Also, I cannot change my avatar. I did try to change it using the "Change Avatar" script to a human Mage, but it doesn't revert.
[EDIT]
For some reason, the Magus class cannot use chain mail but can use splint mail. I'm wondering if this is a bug or could be caused from another mod?
Have all the little tweaks, fixes to specialists, etc, been uploaded to the main file here for download? Looks to be the same version .70 and Github seems to show some pulls a month ago but just not sure.
Before trying the mod again, how up to date is the last upload here on page 1?
Comments
Thanks!
The Abjurer gains a Spell Shield effect
whenever they cast a spell protection from the school of
Abjuration on themselves.
............................?
I trie deinstall all other mods only ToB but still no Spell Shield effekt.
I am not sure if you will have time to look into it but it seem like the latest version of this mod 0.72 when you start a brand new sorcerer with the spell selection dialog component.
Pure sorcerer doesn't get the spell selection special ability locking them to their 2 first startup spell. I tried with only this mod on a fresh install with the same behavior. The sorcerer kit doesn't have this issue.
Also with the spell selection dialog at level 1 there doesn't seem to be a way to select Magic Missiles making sorcerer pretty weak offensively early game. I am not sure if this is intended or not.
Thank you.
Tome and Blood version 0.72
There's a file that you can download and replace that allow you to create a Necromancer.
Edit: Sorry wrong post.
ToB works for Siege and BG2 EE too? too?
[EDIT]
For some reason, the Magus class cannot use chain mail but can use splint mail. I'm wondering if this is a bug or could be caused from another mod?
Before trying the mod again, how up to date is the last upload here on page 1?
or if you want a link which will "always download lastest release" then use this: http://lynxlynx.info/ie/modhub.php?aquadrizzt/TomeAndBlood