Thinking about this further, I almost think it makes thematic sense for Sorcerers to have a spell point/psi point system and not be shackled by the Vancian magic of Mages or Clerics.
Was the answer to "how do you make Sorcerers feel unique" is to make them arcane-flavored psions?
Are there not issues with 171/172 effects and death? I'm pretty sure that both of them are permanent timing only... (Otherwise you could have items that give spell knowledge while equipped).
Hey, quick question about the Fighter / Sorcerer multi-class you guys have. I know from the old readme that a high enough Charisma (>= 14) should result in 2 bonus spell slots for level 1 spells. I'm curious if this is being properly applied to the multi-class or if something has changed since this old readme was released? When I start a new game as a fighter / sorcerer, with a Cha of 16, it's showing that I'm only allowed one spell casting.
@TranscendedOne Innate cantrips has always worked for me (Oddly, level 1 cantrips never works for me). I haven't run a necromancer with this mod, but my understanding is that only necromancers can use necromancy spells.
I have spell revisions, tome and blood, more style of mages, SCS, etc. When I activate spontaneous casting as an abjuration mage, I do not gain additional abilities in the special ability row, nor does it change my available spells to abjuration spells. I also do not have access to find familiar in special abilities. This was all tested at level 1.
Anybody know if this is a conflict, or are these things that will be available at a higher level?
This is only for when choosing specialist mages (i.e., abjurer), the base mage kit seems to work fine.
Do we have to install armored bardic casting to get armored casting for magus? Playing as a magus and my spells are instantly disabled when armor is equipped. I did not install the armored bardic casting, only the magus component
I had trouble installing Tome and Blood in an EET setup (tried installing manually right after SR using BWS). Normally I would like to used Revised Specialists, Cantrips and Metamagic but only Cantrips would install.
I get the following error messages concerning string conversions:
ERROR: cannot convert %str_abjurer% or %%str_abjurer%% to an integer ERROR: cannot convert %str_conjurer% or %%str_conjurer%% to an integer ERROR: cannot convert %str_diviner% or %%str_diviner%% to an integer ERROR: cannot convert %str_enchanter% or %%str_enchanter%% to an integer ERROR: cannot convert %str_illusionist% or %%str_illusionist%% to an integer ERROR: cannot convert %str_invoker% or %%str_invoker%% to an integer ERROR: cannot convert %str_necromancer% or %%str_necromancer%% to an integer ERROR: cannot convert %str_transmuter% or %%str_transmuter%% to an integer
Tome and Blood installs fine on a clean install of BG1 with only spell revisions installed before.
I can't attach the debug file, so I have put the most relevant parts (hopefully) in the spoiler below:
[.\engine.lua] loaded, 109 bytes [.\weidu.conf] loaded, 16 bytes [.\lang\en_us\dialog.tlk] loaded, 31000557 bytes [.\lang\en_us\dialog.tlk] 332788 string entries Using Language [English] [English] has 1 top-level TRA files [TomeAndBlood/lang/english/setup.tra] has 582 translation strings
Using .\lang\en_us\dialog.tlk
The TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 mod has 15 distinct optional components. To save time, you can choose what to do with them at a high level rather than being asked about each one.
Do we have to install armored bardic casting to get armored casting for magus? Playing as a magus and my spells are instantly disabled when armor is equipped. I did not install the armored bardic casting, only the magus component
I don't believe so, no. Are you making sure to not equip armor that is heavier than your magus is allowed to cast while wearing?
When I was installing this on an IWDEE install, I was getting failed error messages when trying to install the "Ability Score bonuses" section of the mod. The only big mods I had installed beforehand were: Song & Silence Rogue Rebalancing Monastic Orders of Faerun
Other than that, it was just a couple small ones, like Lava's item mod. Any ideas what happened?
Aquadrizzti just tried the mod again today this time with a clean BG2:EE instalation, but i noticed that the arcane crafting skill for some reason seems to be unavailable for multiclass characters: fighter/mage, mage/thief, cleric/Mage, fighter/mage/thief and Fighter/mage/cleric all of them seem to lack this skill, is this intentional or a bug? because i remember being able to use it on my fighter/mage on a past version of the mod.
OPTION #5: metamagic spells are spells, and "filling" sequencers/contingencies is "free." This option is quite different. Here, sequencers and contingencies remain spells in your spellbook just as in the vanilla game, and you have to devote spell slots to them to use them. However, you can load sequencers with any spell you know - not just spells you have currently memorized - and loading spells does not remove them from your memory.
So this is the opposite of the first four options: to load a Minor Spell Sequencer with two Magic Missiles, you will have to expend a 4th-level slot on the sequencer, but it will not cost you any 1st-level memorizations. If you like, you can memorize multiple instances of Spell Sequencer and convert those high-level slots into a ton of low-level spells. This is especially powerful for sorcerers, since they can cast spontaneously and so they have the ability to convert those high-level slots to low-level spells, as needed, without having to commit to it ahead of time.
Quite the interesting thing !
Powerful for sorcerers indeed but a great quality of life improvement for wizards too tbh : now I can setup a specific sequencer/contingency for an area/whatever without having to constantly change all the spellbook, at the expense of an upper lvl slot
Regarding compatibility I hope mods that would do such an UI.menu overwride would warn us somewhere, nothing right out of question about BG1 NPC Projet, IR, SR (R- never tested this one but seems worth a shot), TnB, FnP, MnG, aTweak, SoB, SCS (never used the sequencer component btw), in that order I guess?
Another question since you talk about @Aquadrizzt update: where should be a mod/component which change or add stats bonus in the install order? Asking about it since there will be a choice to be made between TnB one, @Grammarsalad 's incoming one and SoB one.
So many possibilities... and thanks to all of you for this
@subtledoctor i'm suspect weird behavior with your's TnB and F&P (latest release): install TnB with Spell Tweaks components (i'm used all 3 components), then F&P. Create Woodscout (ranger/cleric) with focus Vigor access. Then... try to cast "Regenerate Moderate Wounds" as 1 level spell on some creature (but not self)... and see that animation actually applied to caster (caster starts regenerate self), instead of target creature.
Hi Subtle. Just wanted to let you know the EET install tool does not show the option for multiclass sorcerers when choosing mods to install. Would this be an issue on your end or theirs?
Comments
Was the answer to "how do you make Sorcerers feel unique" is to make them arcane-flavored psions?
-Seems you can't scribe chill touch and vampiric touch as any mage class.
-Components, arcane crafting, innate familiar, innate cantrips don't work.
Can anyone else verify this?
I haven't run a necromancer with this mod, but my understanding is that only necromancers can use necromancy spells.
Anybody know if this is a conflict, or are these things that will be available at a higher level?
This is only for when choosing specialist mages (i.e., abjurer), the base mage kit seems to work fine.
I get the following error messages concerning string conversions:
ERROR: cannot convert %str_conjurer% or %%str_conjurer%% to an integer
ERROR: cannot convert %str_diviner% or %%str_diviner%% to an integer
ERROR: cannot convert %str_enchanter% or %%str_enchanter%% to an integer
ERROR: cannot convert %str_illusionist% or %%str_illusionist%% to an integer
ERROR: cannot convert %str_invoker% or %%str_invoker%% to an integer
ERROR: cannot convert %str_necromancer% or %%str_necromancer%% to an integer
ERROR: cannot convert %str_transmuter% or %%str_transmuter%% to an integer
Tome and Blood installs fine on a clean install of BG1 with only spell revisions installed before.
I can't attach the debug file, so I have put the most relevant parts (hopefully) in the spoiler below:
[.\weidu.conf] loaded, 16 bytes
[.\lang\en_us\dialog.tlk] loaded, 31000557 bytes
[.\lang\en_us\dialog.tlk] 332788 string entries
Using Language [English]
[English] has 1 top-level TRA files
[TomeAndBlood/lang/english/setup.tra] has 582 translation strings
Using .\lang\en_us\dialog.tlk
The TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 mod has 15 distinct optional components.
To save time, you can choose what to do with them at a high level rather
than being asked about each one.
What should be done with all components that are NOT YET installed?
[I]nstall them, [S]kip them, [A]sk about each one? SETUP-WEIDU.TP2 0 0 Installed
EET/EET.TP2 0 0 Installed
DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2 0 0 Installed
EET_FIX/EET_FIX.TP2 0 0 Installed
AC_QUEST/SETUP-AC_QUEST.TP2 1 0 Installed
K9SHARTEELNPC/SETUP-K9SHARTEELNPC.TP2 0 0 Installed
ASCENSION/ASCENSION.TP2 0 0 Installed
ASCENSION/ASCENSION.TP2 0 103 Installed
ASCENSION/ASCENSION.TP2 0 1 Installed
ASCENSION/ASCENSION.TP2 0 2 Installed
ASCENSION/ASCENSION.TP2 0 3 Installed
ASCENSION/ASCENSION.TP2 0 4 Installed
ASCENSION/ASCENSION.TP2 0 5 Installed
ASCENSION/ASCENSION.TP2 0 104 Installed
ASCENSION/ASCENSION.TP2 0 105 Installed
ASCENSION/ASCENSION.TP2 0 101 Installed
ASCENSION/ASCENSION.TP2 0 102 Installed
C#SB_SILBER/SETUP-C#SB_SILBER.TP2 0 0 Installed
ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2 0 0 Installed
EETGBTHFKP/EETGBTHFKP.TP2 0 0 Installed
BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2 0 0 Installed
SELLSWORDS/SETUP-SELLSWORDS.TP2 0 0 Installed
MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2 0 0 Installed
AURENASEPH/SETUP-AURENASEPH.TP2 0 0 Installed
ISRA_BG2/ISRA_BG2.TP2 0 0 Installed
DEARNISE/SETUP-DEARNISE.TP2 0 0 Installed
IEPBANTERS/SETUP-IEPBANTERS.TP2 0 0 Installed
IEPBANTERS/SETUP-IEPBANTERS.TP2 0 1 Installed
IEPBANTERS/SETUP-IEPBANTERS.TP2 0 2 Installed
IEPBANTERS/SETUP-IEPBANTERS.TP2 0 3 Installed
IEPBANTERS/SETUP-IEPBANTERS.TP2 0 4 Installed
IEPBANTERS/SETUP-IEPBANTERS.TP2 0 5 Installed
IEPBANTERS/SETUP-IEPBANTERS.TP2 0 8 Installed
MAZZY/SETUP-MAZZY.TP2 0 0 Installed
YOSHIMO/YOSHIMO.TP2 0 0 Installed
IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2 0 0 Installed
SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2 0 0 Installed
LUCY/SETUP-LUCY.TP2 0 0 Installed
SETUP-SLANDOR.TP2 1 0 Installed
KELSEY.TP2 0 0 Installed
SETUP-KETO.TP2 0 0 Installed
SETUP-KETO.TP2 0 1 Installed
HAERDALISROMANCE/HAERDALISROMANCE.TP2 0 0 Installed
UB/SETUP-UB.TP2 0 0 Installed
UB/SETUP-UB.TP2 0 1 Installed
UB/SETUP-UB.TP2 0 2 Installed
UB/SETUP-UB.TP2 0 4 Installed
UB/SETUP-UB.TP2 0 5 Installed
UB/SETUP-UB.TP2 0 6 Installed
UB/SETUP-UB.TP2 0 7 Installed
UB/SETUP-UB.TP2 0 8 Installed
UB/SETUP-UB.TP2 0 9 Installed
UB/SETUP-UB.TP2 0 10 Installed
UB/SETUP-UB.TP2 0 15 Installed
UB/SETUP-UB.TP2 0 17 Installed
UB/SETUP-UB.TP2 0 18 Installed
UB/SETUP-UB.TP2 0 21 Installed
UB/SETUP-UB.TP2 0 25 Installed
ALTERNATIVES/SETUP-ALTERNATIVES.TP2 0 0 Installed
SETUP-D0QUESTPACK.TP2 0 401 Installed
SETUP-D0QUESTPACK.TP2 0 6 Installed
SETUP-D0QUESTPACK.TP2 0 7 Installed
SETUP-D0QUESTPACK.TP2 0 8 Installed
SETUP-D0QUESTPACK.TP2 0 9 Installed
SETUP-D0QUESTPACK.TP2 0 10 Installed
SETUP-D0QUESTPACK.TP2 0 13 Installed
SETUP-D0QUESTPACK.TP2 0 14 Installed
SETUP-D0QUESTPACK.TP2 0 15 Installed
SETUP-D0QUESTPACK.TP2 0 16 Installed
SETUP-D0QUESTPACK.TP2 0 17 Installed
SETUP-D0QUESTPACK.TP2 0 18 Installed
SETUP-D0QUESTPACK.TP2 0 19 Installed
SETUP-D0QUESTPACK.TP2 0 20 Installed
SETUP-D0QUESTPACK.TP2 0 21 Installed
WHEELS/SETUP-WHEELS.TP2 0 0 Installed
WILSONCHRONICLES/WILSONCHRONICLES.TP2 0 0 Installed
CROSSMODBG2/SETUP-CROSSMODBG2.TP2 0 0 Installed
CROSSMODBG2/SETUP-CROSSMODBG2.TP2 0 1 Installed
CROSSMODBG2/SETUP-CROSSMODBG2.TP2 0 2 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 0 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 10 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 20 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 30 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 50 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 55 Installed
SPELL_REV/SETUP-SPELL_REV.TP2 0 60 Installed
Install Component [Revised Specialists]?
[I]nstall, or [N]ot Install or [Q]uit?
Installing [Revised Specialists] [0.7]
and the error:
ERROR: cannot convert str_conjurer or %str_conjurer% to an integer
Stopping installation because of error.
Song & Silence
Rogue Rebalancing
Monastic Orders of Faerun
Other than that, it was just a couple small ones, like Lava's item mod. Any ideas what happened?
Thank you for your hard work!
Powerful for sorcerers indeed but a great quality of life improvement for wizards too tbh : now I can setup a specific sequencer/contingency for an area/whatever without having to constantly change all the spellbook, at the expense of an upper lvl slot
Regarding compatibility I hope mods that would do such an UI.menu overwride would warn us somewhere, nothing right out of question about BG1 NPC Projet, IR, SR (R- never tested this one but seems worth a shot), TnB, FnP, MnG, aTweak, SoB, SCS (never used the sequencer component btw), in that order I guess?
Another question since you talk about @Aquadrizzt update: where should be a mod/component which change or add stats bonus in the install order? Asking about it since there will be a choice to be made between TnB one, @Grammarsalad 's incoming one and SoB one.
So many possibilities... and thanks to all of you for this
Ty for that!
EDIT: Yep now I'm down to 2 con. This isn't good.