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[MOD][BETA] Tome and Blood: More Options for Wizards and Sorcerers

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  • AquadrizztAquadrizzt Member Posts: 1,065
    Thinking about this further, I almost think it makes thematic sense for Sorcerers to have a spell point/psi point system and not be shackled by the Vancian magic of Mages or Clerics.

    Was the answer to "how do you make Sorcerers feel unique" is to make them arcane-flavored psions?
  • [Deleted User][Deleted User] Posts: 0
    edited November 2018
    The user and all related content has been deleted.
  • AquadrizztAquadrizzt Member Posts: 1,065
    Are there not issues with 171/172 effects and death? I'm pretty sure that both of them are permanent timing only... (Otherwise you could have items that give spell knowledge while equipped).
  • FuryoftheStarsFuryoftheStars Member Posts: 17
    Hey, quick question about the Fighter / Sorcerer multi-class you guys have. I know from the old readme that a high enough Charisma (>= 14) should result in 2 bonus spell slots for level 1 spells. I'm curious if this is being properly applied to the multi-class or if something has changed since this old readme was released? When I start a new game as a fighter / sorcerer, with a Cha of 16, it's showing that I'm only allowed one spell casting.
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  • FuryoftheStarsFuryoftheStars Member Posts: 17
    Ok, thanks. Hope you can get it figured out.
  • TranscendedOneTranscendedOne Member Posts: 25
    Yeah, seems i have some other issues regarding the mod from what i've just encountered.

    -Seems you can't scribe chill touch and vampiric touch as any mage class.

    -Components, arcane crafting, innate familiar, innate cantrips don't work.


    Can anyone else verify this?
  • ThacoBellThacoBell Member Posts: 12,235
    @TranscendedOne Innate cantrips has always worked for me (Oddly, level 1 cantrips never works for me).
    I haven't run a necromancer with this mod, but my understanding is that only necromancers can use necromancy spells.
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  • BigMagicJerkBigMagicJerk Member Posts: 1
    edited December 2018
    I have spell revisions, tome and blood, more style of mages, SCS, etc. When I activate spontaneous casting as an abjuration mage, I do not gain additional abilities in the special ability row, nor does it change my available spells to abjuration spells. I also do not have access to find familiar in special abilities. This was all tested at level 1.

    Anybody know if this is a conflict, or are these things that will be available at a higher level?

    This is only for when choosing specialist mages (i.e., abjurer), the base mage kit seems to work fine.
    Post edited by BigMagicJerk on
  • IcezeraIcezera Member Posts: 20
    Do we have to install armored bardic casting to get armored casting for magus? Playing as a magus and my spells are instantly disabled when armor is equipped. I did not install the armored bardic casting, only the magus component
  • ArdulArdul Member Posts: 211
    I had trouble installing Tome and Blood in an EET setup (tried installing manually right after SR using BWS). Normally I would like to used Revised Specialists, Cantrips and Metamagic but only Cantrips would install.

    I get the following error messages concerning string conversions:

    ERROR: cannot convert %str_abjurer% or %%str_abjurer%% to an integer
    ERROR: cannot convert %str_conjurer% or %%str_conjurer%% to an integer
    ERROR: cannot convert %str_diviner% or %%str_diviner%% to an integer
    ERROR: cannot convert %str_enchanter% or %%str_enchanter%% to an integer
    ERROR: cannot convert %str_illusionist% or %%str_illusionist%% to an integer
    ERROR: cannot convert %str_invoker% or %%str_invoker%% to an integer
    ERROR: cannot convert %str_necromancer% or %%str_necromancer%% to an integer
    ERROR: cannot convert %str_transmuter% or %%str_transmuter%% to an integer


    Tome and Blood installs fine on a clean install of BG1 with only spell revisions installed before.

    I can't attach the debug file, so I have put the most relevant parts (hopefully) in the spoiler below:

    [.\engine.lua] loaded, 109 bytes
    [.\weidu.conf] loaded, 16 bytes
    [.\lang\en_us\dialog.tlk] loaded, 31000557 bytes
    [.\lang\en_us\dialog.tlk] 332788 string entries
    Using Language [English]
    [English] has 1 top-level TRA files
    [TomeAndBlood/lang/english/setup.tra] has 582 translation strings

    Using .\lang\en_us\dialog.tlk

    The TOMEANDBLOOD/SETUP-TOMEANDBLOOD.TP2 mod has 15 distinct optional components.
    To save time, you can choose what to do with them at a high level rather
    than being asked about each one.

    What should be done with all components that are NOT YET installed?
    [I]nstall them, [S]kip them, [A]sk about each one? SETUP-WEIDU.TP2 0 0 Installed
    EET/EET.TP2 0 0 Installed
    DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2 0 0 Installed
    EET_FIX/EET_FIX.TP2 0 0 Installed
    AC_QUEST/SETUP-AC_QUEST.TP2 1 0 Installed
    K9SHARTEELNPC/SETUP-K9SHARTEELNPC.TP2 0 0 Installed
    ASCENSION/ASCENSION.TP2 0 0 Installed
    ASCENSION/ASCENSION.TP2 0 103 Installed
    ASCENSION/ASCENSION.TP2 0 1 Installed
    ASCENSION/ASCENSION.TP2 0 2 Installed
    ASCENSION/ASCENSION.TP2 0 3 Installed
    ASCENSION/ASCENSION.TP2 0 4 Installed
    ASCENSION/ASCENSION.TP2 0 5 Installed
    ASCENSION/ASCENSION.TP2 0 104 Installed
    ASCENSION/ASCENSION.TP2 0 105 Installed
    ASCENSION/ASCENSION.TP2 0 101 Installed
    ASCENSION/ASCENSION.TP2 0 102 Installed
    C#SB_SILBER/SETUP-C#SB_SILBER.TP2 0 0 Installed
    ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2 0 0 Installed
    EETGBTHFKP/EETGBTHFKP.TP2 0 0 Installed
    BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2 0 0 Installed
    SELLSWORDS/SETUP-SELLSWORDS.TP2 0 0 Installed
    MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2 0 0 Installed
    AURENASEPH/SETUP-AURENASEPH.TP2 0 0 Installed
    ISRA_BG2/ISRA_BG2.TP2 0 0 Installed
    DEARNISE/SETUP-DEARNISE.TP2 0 0 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 0 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 1 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 2 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 3 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 4 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 5 Installed
    IEPBANTERS/SETUP-IEPBANTERS.TP2 0 8 Installed
    MAZZY/SETUP-MAZZY.TP2 0 0 Installed
    YOSHIMO/YOSHIMO.TP2 0 0 Installed
    IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2 0 0 Installed
    SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2 0 0 Installed
    LUCY/SETUP-LUCY.TP2 0 0 Installed
    SETUP-SLANDOR.TP2 1 0 Installed
    KELSEY.TP2 0 0 Installed
    SETUP-KETO.TP2 0 0 Installed
    SETUP-KETO.TP2 0 1 Installed
    HAERDALISROMANCE/HAERDALISROMANCE.TP2 0 0 Installed
    UB/SETUP-UB.TP2 0 0 Installed
    UB/SETUP-UB.TP2 0 1 Installed
    UB/SETUP-UB.TP2 0 2 Installed
    UB/SETUP-UB.TP2 0 4 Installed
    UB/SETUP-UB.TP2 0 5 Installed
    UB/SETUP-UB.TP2 0 6 Installed
    UB/SETUP-UB.TP2 0 7 Installed
    UB/SETUP-UB.TP2 0 8 Installed
    UB/SETUP-UB.TP2 0 9 Installed
    UB/SETUP-UB.TP2 0 10 Installed
    UB/SETUP-UB.TP2 0 15 Installed
    UB/SETUP-UB.TP2 0 17 Installed
    UB/SETUP-UB.TP2 0 18 Installed
    UB/SETUP-UB.TP2 0 21 Installed
    UB/SETUP-UB.TP2 0 25 Installed
    ALTERNATIVES/SETUP-ALTERNATIVES.TP2 0 0 Installed
    SETUP-D0QUESTPACK.TP2 0 401 Installed
    SETUP-D0QUESTPACK.TP2 0 6 Installed
    SETUP-D0QUESTPACK.TP2 0 7 Installed
    SETUP-D0QUESTPACK.TP2 0 8 Installed
    SETUP-D0QUESTPACK.TP2 0 9 Installed
    SETUP-D0QUESTPACK.TP2 0 10 Installed
    SETUP-D0QUESTPACK.TP2 0 13 Installed
    SETUP-D0QUESTPACK.TP2 0 14 Installed
    SETUP-D0QUESTPACK.TP2 0 15 Installed
    SETUP-D0QUESTPACK.TP2 0 16 Installed
    SETUP-D0QUESTPACK.TP2 0 17 Installed
    SETUP-D0QUESTPACK.TP2 0 18 Installed
    SETUP-D0QUESTPACK.TP2 0 19 Installed
    SETUP-D0QUESTPACK.TP2 0 20 Installed
    SETUP-D0QUESTPACK.TP2 0 21 Installed
    WHEELS/SETUP-WHEELS.TP2 0 0 Installed
    WILSONCHRONICLES/WILSONCHRONICLES.TP2 0 0 Installed
    CROSSMODBG2/SETUP-CROSSMODBG2.TP2 0 0 Installed
    CROSSMODBG2/SETUP-CROSSMODBG2.TP2 0 1 Installed
    CROSSMODBG2/SETUP-CROSSMODBG2.TP2 0 2 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 0 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 10 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 20 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 30 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 50 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 55 Installed
    SPELL_REV/SETUP-SPELL_REV.TP2 0 60 Installed

    Install Component [Revised Specialists]?
    [I]nstall, or [N]ot Install or [Q]uit?
    Installing [Revised Specialists] [0.7]


    and the error:

    ERROR: cannot convert str_conjurer or %str_conjurer% to an integer
    Stopping installation because of error.

  • AquadrizztAquadrizzt Member Posts: 1,065
    Icezera said:

    Do we have to install armored bardic casting to get armored casting for magus? Playing as a magus and my spells are instantly disabled when armor is equipped. I did not install the armored bardic casting, only the magus component

    I don't believe so, no. Are you making sure to not equip armor that is heavier than your magus is allowed to cast while wearing?
  • DawgliciousDawglicious Member Posts: 221
    When I was installing this on an IWDEE install, I was getting failed error messages when trying to install the "Ability Score bonuses" section of the mod. The only big mods I had installed beforehand were:
    Song & Silence
    Rogue Rebalancing
    Monastic Orders of Faerun

    Other than that, it was just a couple small ones, like Lava's item mod. Any ideas what happened?

    Thank you for your hard work! :)
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  • DawgliciousDawglicious Member Posts: 221
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  • marcialhdmarcialhd Member Posts: 53
    Aquadrizzt i just tried the mod again today this time with a clean BG2:EE instalation, but i noticed that the arcane crafting skill for some reason seems to be unavailable for multiclass characters: fighter/mage, mage/thief, cleric/Mage, fighter/mage/thief and Fighter/mage/cleric all of them seem to lack this skill, is this intentional or a bug? because i remember being able to use it on my fighter/mage on a past version of the mod.
  • [Deleted User][Deleted User] Posts: 0
    edited February 2019
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    Post edited by [Deleted User] on
  • MythalarMythalar Member Posts: 68

    OPTION #5: metamagic spells are spells, and "filling" sequencers/contingencies is "free."  This option is quite different.  Here, sequencers and contingencies remain spells in your spellbook just as in the vanilla game, and you have to devote spell slots to them to use them.  However, you can load sequencers with any spell you know - not just spells you have currently memorized - and loading spells does not remove them from your memory.

    So this is the opposite of the first four options: to load a Minor Spell Sequencer with two Magic Missiles, you will have to expend a 4th-level slot on the sequencer, but it will not cost you any 1st-level memorizations.  If you like, you can memorize multiple instances of Spell Sequencer and convert those high-level slots into a ton of low-level spells.  This is especially powerful for sorcerers, since they can cast spontaneously and so they have the ability to convert those high-level slots to low-level spells, as needed, without having to commit to it ahead of time.


    Quite the interesting thing !

    Powerful for sorcerers indeed but a great quality of life improvement for wizards too tbh : now I can setup a specific sequencer/contingency for an area/whatever without having to constantly change all the spellbook, at the expense of an upper lvl slot  <3

    Regarding compatibility I hope mods that would do such an UI.menu overwride would warn us somewhere, nothing right out of question about BG1 NPC Projet, IR, SR (R- never tested this one but seems worth a shot), TnB, FnP, MnG, aTweak, SoB, SCS (never used the sequencer component btw), in that order I guess?

    Another question since you talk about @Aquadrizzt update: where should be a mod/component which change or add stats bonus in the install order? Asking about it since there will be a choice to be made between TnB one, @Grammarsalad 's incoming one and SoB one.

    So many possibilities... and thanks to all of you for this  :p
  • [Deleted User][Deleted User] Posts: 0
    edited February 2019
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  • MythalarMythalar Member Posts: 68
    Ok, never really gone into the UI forum so well...

    Ty for that!
  • [Deleted User][Deleted User] Posts: 0
    edited February 2019
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  • gohanf22gohanf22 Member Posts: 99
    edited February 2019
    Anyone know why every time i summon my familiar it drops my con stat down by one? I'm already down to con of 3. Is this supposed to do that?

    EDIT: Yep now I'm down to 2 con. This isn't good. :(
  • [Deleted User][Deleted User] Posts: 0
    edited November 2019
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  • LamiarLamiar Member Posts: 136
    @subtledoctor i'm suspect weird behavior with your's TnB and F&P (latest release): install TnB with Spell Tweaks components (i'm used all 3 components), then F&P. Create Woodscout (ranger/cleric) with focus Vigor access. Then... try to cast "Regenerate Moderate Wounds" as 1 level spell on some creature (but not self)... and see that animation actually applied to caster (caster starts regenerate self), instead of target creature. :)
  • MythalarMythalar Member Posts: 68
    Reported some time ago on the FnP topic, seems to be an issue with the focus sphere
  • IcezeraIcezera Member Posts: 20
    Hi Subtle. Just wanted to let you know the EET install tool does not show the option for multiclass sorcerers when choosing mods to install. Would this be an issue on your end or theirs?
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