I think I've found a bug: after casting invisibility, the character doesn't loose his visual transparency after attaching. Enemies can still see him through - as they should.
For how long after attacking? Sometimes there's a bit of a delay. But in my testing this ussue was sorted out a few versions ago.
Quite a while it seems. I just killed the inn Keeper in Feldepost inn. After 10 seconds a message popped up saying 'an error occured'. Now it's been at least a minute (unpaused) after the murder, and Xzar (the murderer, appropriately) is still visually invissible.
Is this a "pre-generated" character, or something like that? I've seen that with those, some important level-1 CLAB effects don't always trigger, which can cause serious issues.
No I made it after adding the mod files to the override folder.
Can you grab spwi206 from the override folder, zip it, and attach it here?
Here it is straight from @Gusinda 's zip file, since that's what I had used when the issue occurred (I have since 'tainted' my override folder with a suggested hotfix (by @Gusinda), which didn't solve my problem - perhaps because I should do the level up while the hotfix was present - which I can't since I don't have a save from before the level up anymore).
I'm not a coder by any stretch of the imagination, what you did with this and your other mods got me playing the game again!
However, I must ask why have it set that way? Makes it hell for compatibility since it's generally accepted to install tweak mods later in an install. Why not just set things to the +1 instead of the reduction than +2 or whatever you were explaining?
I can't reproduce the spell slots thing. When I level up from 4 to 5, I get "4" level 3 slots, which become 3 slots due to my 17 INT. (From the player's perspective, you are supposed to get 2 slots, but 17 INT gives you 1 extra.)
Since you have now solved the mystery, how come you couldn't reproduce the issue?
So I found the v0.7 release, but not it's allegedly awesome readme file.
Shouldn't the readme file be continuously updated across releases, rather than being 'atomized' across several releases?
@subtledoctor: Tome and Blood accidentally tries to compile the override directory a few times in the 'arcane crafting' component. That's just a syntax mistake in the code - it does 'COMPILE "[the thing to compile] override', which is interpreted as two compile instructions, one to compile [the thing to compile], one to compile the whole override directory. That's probably best avoided since at least some mods use the override directory as a storage space for part-built BAF files.
In fact I found this because Ascension dumps a baf file there - but I *don't* code that way, it's a bug. Fixed locally, new version probably tomorrow - but you might want to update T&B at some point anyway.
Er, it turns out doing these discrete penalties to different clones is not as simple as I thought. I can't tell it the 233 effect in the base spell is not being transferred to the clone, or not being applied quickly enough (I vaguely recall 233 changes not being recognized in a timely manner from my weapon style changes in SoB), or if the targeting is screwy for 146/326/318 effects applied to the clone... hard to say. I'll try using 328 and a spellstate instead of 233 and a proficiency, see if that makes a difference.
@subtledoctor: Tome and Blood accidentally tries to compile the override directory a few times in the 'arcane crafting' component.
Ouch. That's one of the components I've been staying away from, because I had no part in its making and I've literally never looked at it. But, to fix an error like that I'll make an exception. Will upload the fix as soon as I figure out this clone stuff.
Yeah, it's an easy fix. I can send a pull request with the fixes if you like
@subtledoctor just want to say thanks for keeping T&B updated! I was wondering if you could fix a small issue with the favored soul:
If this kit is given to an NPC (eg. via your fine NPCs Enhanced mod), the sphere selection special ability re-appears every time the NPC rejoins the party (allowing you to select multiple spheres). Furthermore, the sphere selection ability "recharges" the full spell repertoire, as if the NPC had rested.
How do people feel about having Glitterdust counter Reflected Image/Mirror Image/Blur? Seems to me that, if you fail your saving throw, the glitter should cover you but not your images, making it very clear where you are.
Once you're covered in Glitter, your images will update to reflect your new appearance, just as if you took a nasty hit.
How do people feel about having Glitterdust counter Reflected Image/Mirror Image/Blur? Seems to me that, if you fail your saving throw, the glitter should cover you but not your images, making it very clear where you are.
Once you're covered in Glitter, your images will update to reflect your new appearance, just as if you took a nasty hit.
Eh, I am implementing it. This mod component replaces the 3rd-level arcane spell Detect Illusions (which is stupid) with Invisibility Purge. Invisibility Purge is much better, but the change means the only ways to dispel Mirror Images are Dispel/Remove Magic (which is unreliable), and Oracle (which is 5th level). Adding opcode 221 against low-level illusionary protections to Glitterdust and Faerie Fire will give you a way to counter those (very strong) protections.
An idea I had a while ago was to have a 1st-level divination spell (maybe called Remove Minor Illusions) that removes all illusionary protections of 2nd-level or lower (Reflected Image, Mirror Image, Blur, Invisibility) on enemies and also removes the effects of harmful illusion spells of 2nd-level or lower (Blindness, Spook, Deafness) on allies.
What's the current advice around sorcerer spell selection by dialogue component. The Git readme says not much use of installing it. Might it be better to disable this component while that advice holds?
For bards casting in armor... isn't it better to have it in your MnG mod?
Comments
Later I realized the "Blood" part refers to sorcerers.
https://forums.beamdog.com/discussion/comment/1073749#Comment_1073749
Quite a while it seems. I just killed the inn Keeper in Feldepost inn. After 10 seconds a message popped up saying 'an error occured'. Now it's been at least a minute (unpaused) after the murder, and Xzar (the murderer, appropriately) is still visually invissible.
I'm not sure, but here's the Weidu log:
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids)
~WANDCASE/WANDCASE.TP2~ #0 #0 // Wand Case: v1.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.0.3
~CONVINIENTAMMUNITION/SETUP-CONVINIENTAMMUNITION.TP2~ #0 #0 // Convinient Ammunition: 1.0
~MSFM/MSFM.TP2~ #0 #1 // Add Wizard's Staff -> Add Wizard's Staff with 14 new color sets: v1.55
~MSFM/MSFM.TP2~ #0 #10 // Add circlets: v1.55
~MSFM/MSFM.TP2~ #0 #12 // Add Wizard's Hat: v1.55
~MSFM/MSFM.TP2~ #0 #13 // Add Wand Case: v1.55
~MSFM/MSFM.TP2~ #0 #15 // Add robe tweaks -> Add robes with original colorsets: v1.55
~MSFM/MSFM.TP2~ #0 #17 // Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod: v1.55
~MSFM/MSFM.TP2~ #0 #24 // Add More scrolls of Find Familiar in shops: v1.55
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #5 // Rebalanced Spell Schools: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #10 // Spell Tweaks: General Rebalancing: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #11 // Spell Tweaks: Revised Illusionary Clones: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #12 // Spell Tweaks: Revised Invisibility: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #20 // Revised Dragon Disciples: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #30 // Sorcerer: Magus: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #60 // Sorcerer: Favoured Soul: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #70 // Sorcerer: Sylvan Disciple: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #80 // Sorcerer: Revenant Disciple: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #90 // Sorcerer: Amorphous Disciple: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #100 // Innate Find Familiar: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #110 // Armored Casting For Bards: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #120 // Arcane Crafting: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #131 // Innate Metamagic -> Innate Metamagic; learned automatically by everyone: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #141 // Cantrips -> Innate Cantrips: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #150 // Revised Specialists: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #160 // Ability Score Bonuses: 0.8.32
~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #180 // Multiclass Sorcerers: 0.8.32
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #70 // Icewind Dale Casting Graphics (Andyr): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Nonmagical Shields, Helms, and Armor: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2035 // Two-Handed Axes: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multiclass Restrictions -> Install options one and two (everyone can multiclass anything): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single Classes: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-class Restrictions -> Allow non-humans to dual-class: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 (Angel): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited Ammo Stacking: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Gem and Jewelry Stacking -> Unlimited Gem and Jewelry Stacking: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited Potion Stacking: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited Scroll Stacking: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3262 // Recoverable ammunition -> 75% chance to recover after a successful hit: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3272 // Recoverable throwing weapons -> 75% chance to recover after a successful hit: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4160 // Allow Yeslick to use axes: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v8
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v8
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.51
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.51
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching
~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #11 // Edwin -> Use BG2 portrait: v1
~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #21 // Imoen -> Use BG2 portrait: v1
~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #31 // Jaheira -> Use BG2 portrait: v1
~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #41 // Minsc -> Use BG2 portrait: v1
~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #51 // Viconia -> Use BG2 portrait: v1
The mod bundle was created by @Gusinda in this thread:
https://forums.beamdog.com/discussion/comment/1073749#Comment_1073749
An invisibility spell cast by my mage Octor.
Well, it seems to be totally possible:
Also, oddly, the same game earlier gave me the result that my main char had NO level 3 spell slots after level up:
I don't know.. According to the Weidu log I use "~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #160 // Ability Score Bonuses: 0.8.32" - is that it?
It's totally unpaused
I don't:
Here's my saved game file after leveling up (I forgot to salvage a saved game from before levelling up)
No I made it after adding the mod files to the override folder.
Here it is straight from @Gusinda 's zip file, since that's what I had used when the issue occurred (I have since 'tainted' my override folder with a suggested hotfix (by @Gusinda), which didn't solve my problem - perhaps because I should do the level up while the hotfix was present - which I can't since I don't have a save from before the level up anymore).
Gusinda's suggested hotfix can be found here:
https://forums.beamdog.com/discussion/comment/1073749#Comment_1073749
However, I must ask why have it set that way? Makes it hell for compatibility since it's generally accepted to install tweak mods later in an install. Why not just set things to the +1 instead of the reduction than +2 or whatever you were explaining?
Yes, CHARNAME cast it on Xzar.
Since you have now solved the mystery, how come you couldn't reproduce the issue?
So I found the v0.7 release, but not it's allegedly awesome readme file.
Shouldn't the readme file be continuously updated across releases, rather than being 'atomized' across several releases?
https://github.com/subtledoctor/TomeAndBlood/releases/tag/v0.7
In fact I found this because Ascension dumps a baf file there - but I *don't* code that way, it's a bug. Fixed locally, new version probably tomorrow - but you might want to update T&B at some point anyway.
Yeah, it's an easy fix. I can send a pull request with the fixes if you like
If this kit is given to an NPC (eg. via your fine NPCs Enhanced mod), the sphere selection special ability re-appears every time the NPC rejoins the party (allowing you to select multiple spheres). Furthermore, the sphere selection ability "recharges" the full spell repertoire, as if the NPC had rested.
Thanks a lot!
An idea I had a while ago was to have a 1st-level divination spell (maybe called Remove Minor Illusions) that removes all illusionary protections of 2nd-level or lower (Reflected Image, Mirror Image, Blur, Invisibility) on enemies and also removes the effects of harmful illusion spells of 2nd-level or lower (Blindness, Spook, Deafness) on allies.
For bards casting in armor... isn't it better to have it in your MnG mod?