#7635 & #7407 - Foebane +5 missing damage bonuses
jacobtan
Member Posts: 655
I just reviewed Foebane +5 (both vanilla and BG2EE versions) on NI and it seems that the effect against extraplanar creatures is missing. Is this supposed to be the case? I didn't notice that Foebane +5 did any extra damage against extraplanar creatures when I tested it.
Post edited by Troodon80 on
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There is still an outstanding bug here, though. For whatever reason Foebane +5 was changed, that change went horribly wrong, because the weapon is currently missing ALL of its special damage bonuses, not just the one versus demons. Meaning it is missing its extra damage versus undead, rakshasas, lycanthropes, and dopplegangers (see Foebane +3 (sw1h62.itm) for comparison).
Also, do you have a link to the feature request? I can't find it anywhere.
EDIT: Seems that the effect files describing the special damage bonuses are different between vanilla and EE versions. Extracted out the vanilla effect files, added the missing effects to EE Foebane +3/+5, and saved all files to the override folder. So far, it seems to work in testing. This will do for me until the patch comes out. Thanks all.
#7635.
@Hurricane, sorry, no link. It's on the tracker. :-)
http://forum.baldursgate.com/discussion/31391/foebane-3-and-5-improvement-mod?new=1
It is clear to me now that the best thing to do about both Foebanes is to correct their descriptions, instead of changing ANY of their original on-hit-effects. That's what should have happened when elminster first posted the ticket. The original discrepancy is that these weapons affect less enemies than advertised, so instead of stripping anything away, just correct the unfortunate phrase that says "... and all extraplanar beings" to simply say "... and demons". Alternatively, more effects could be added to cover other races as well, but the point is always to specify them in the description.
Also, I wanted to ask if this is going to be fixed by the G3 BG2 Fixpack (in the original game they miss a few races also) or if it isn't going to.
Suppose you have a character with 80/80 as their base HP. This character casts Larloch's Minor Drain twice, each casting one round apart. This brings their HP up to 88/88. One turn later the first instance of LMD wears off while the second instance is still in effect. The characters HP should now be 84/84, but because of the bug their HP becomes 80/84 instead.
This bug causes a serious nerf to Foebane+5 because the stacking of many instances of LMD means that as soon as one instance wears off the characters HP is reset to their normal base HP.
I hope I explained that sufficiently. If not just get a Foebane +5 and start attacking a horde of enemies. You will see that there is a bug as soon as the LMDs start to wear off.
By the way, I reported this bug already a while ago and it is being worked on.