New to BG
Figgin
Member Posts: 43
Hello everyone,
I am new to BG and to the forum. I have been an avid TES fan for many years and have meaning to check out BG for quite some time. I have searched high and low for games that rival TES and their open world non linear style of gameplay. My question is, how open is BG? Can you RP different chars and choose to avoid the MQ or is it more linear style gameplay?
I am new to BG and to the forum. I have been an avid TES fan for many years and have meaning to check out BG for quite some time. I have searched high and low for games that rival TES and their open world non linear style of gameplay. My question is, how open is BG? Can you RP different chars and choose to avoid the MQ or is it more linear style gameplay?
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Comments
And shadows of amn is pretty non-linear, but I. Bg you'll run out of things to fido if you aren't doing the main plot. But you can definitely play different chars. The game as incredible replayability. A lot of the people here have been playing sense the games came out, arou 2000 (bg1 1998.)
TES= The Elder Scrolls.
I love to make new chars and role play them out on different adventures and hoped that I would not have to repeat the same events over and over again. I like to have differnt outcomes and consequences for my actions.
One major flaw I have with Skyrim, is that any choice you made in game, resulted in the same outcome.
BG2 is more linear but offers a high degree of freedom in the early part of the game. Once the main plot gets going, it becomes more linear because you have to go to certain places in order to move on. There are still tons of sidequests to go on though, but its not like TES.
Also if you're into lore at all, the Forgotten Realms has tons of it like TES does.
Bg1 and Bg2 are story based.. as is Planescape Torment. There are tons of side quests, secrets and some exploration to do in those games. As you follow the main quest you'll run into side quests that you can choose to do or not do. In these games you make a main character and then have the options of picking up companions along the way.
They are not 'open world sandbox games like skyrim or fallout. There are separate large areas for you to explore that you pick through the world map... but in most cases you can choose to go to whatever area you want. Some areas will be extremely tough and you might find you are in over your head but you'll always have the option of coming back later. (well, until the final battle) The games have a lot of replay value and will play differently depending on what class you decide to play and your alignment.
Icewind dale and Icewind Dale 2 are set up for party adventuring. You create your entire party and set off on your adventure. They are linear in that you will go from area to area but some areas have sidequests and stuff to do within them. Each area is explorable in it's own way and many quests have multiple ways of attaining the goal.
Baldur's gate 1 is low level play. In most cases, depending on class, you will reach between 8-10. The games are xp capped.. not level capped.
Bg orginally had a cap of 89,000xp.. the expansion raised the cap to 161,000xp
Bg2 originally had a cap of 2.95mil. the expansion raised it to 8mil.
Your character from bg1 can be imported into bg2 so you can play the same character all they way to level 1 to 31-40. (depending on class.)
Icewind Dale has an xp cap at 8mil for single class chars but also a level cap at 30. So a single classed character could theoretically go to level 29 then duel class and go to 30 in that class.. but you'd never reach that level so kind of pointless. multi class characters can still go all the way to 30 in both classes. A single class thief or bard will most likely reach the cap before endgame but fighters and other classes will not.
Icewind dale 2 also has a cap of 30 but you'll only reach about level 17-20 doing everything possible there is to do.
Planescape Torment has no hard cap but pretty much starts petering out after level 20. It's like they couldn't decide what level to stop you from leveling and just took some tables further than others. The thaco tables go to level 60. Other tables only go to 25 or so. But you'll only reach between level 20-30 so it still works out.
Would they be on gog?
Yea they are all on gog.com. The enhanced editions aren't however.
As for the enhanced editions I would say its worth it for BGEE but BG2EE is still buggy enough to pass on it for now.
I used to play d&d table top when I was a kid. Just watching the let's plays and reading about these games, has me excited.
Then if you become an aficionado I would recommend getting the original BG series and sample from the smorgasbord of mods that have been custom built for the game over the years. Unfortunately only a relatively small portion of the BG mods have been re-coded for BGEE. The mods also allow you to play BG1 with the BG2 engine via the Tutu and BGT platforms.
I see that gametop has a download that is called the Anthology for $19.99 and it includes BG1, BG2, Icewind Dale 1, Icewind Dale 2 and all expansions. I think it includes Planescape as well. Is that something I should look to get, since i want to get all of these titles?
Just to name a few threads: http://forum.baldursgate.com/discussion/5089/few-questions-mainly-gog-vs-bg-ee , http://forum.baldursgate.com/discussion/2116/why-purchase-the-bg-ee-over-the-gog-version , http://forum.baldursgate.com/discussion/21216/why-the-hate-for-enhanced-edition/p1
Right now, after BG:EE has been patched to 1.2 version, I would dare to say that for someone who has not played this game it is better to get the enhanced version. With the exception of BG NPC Project Mod that adds conversations between NPCs, BG:EE seems to offer more.
In regards to BG2:EE, though, I'd advice trying BG:EE first. If you like it, then the second enhanced game will be fine for you too. Right now it has some issues/bugs but they will be fixed in the future. The vanilla BG2 is compatible with much more mods than BG2:EE but nonetheless BG2:EE offeres many good things too: new NPCs, quests, quick loot option, the Black Pits 2 adventure and so on.
Now I should see what happens if I install SCS over 1.2 BG:EE and make all the spawned enemies harder to beat.
Figgin is my main char back from my D&D tabletop days. He is a Half elf theif/assassin, but I may play him later on my second playthrough.
Do what you want; part of the fun of reading/watching blind BG playthroughs is seeing how new players roll up their characters. You should do your first playthrough without any mods to get an idea of what the game is like. Then when you beat the game, you can head over to the Modding sections of the forums and find some cool mods that you like.
Good points!!! I will post the thread I start in here tomorrow. Tonight, I visit Candlekeep!!!