The Best Class Of Weapons
Elrandir
Member Posts: 1,664
What would you say is the best class of weapons? I don't mean, "FoA is the best weapon ever!" "Nuh-uh! The Ravager is!" ect. ect. What I'm asking, is what CLASS of weapons is the absolute strongest? While some classes have absolutely devastating tools of destruction, they are, for the most part, relatively meh. (Lookin' at you, flails) Assume you can get grandmastery in one weapon type and one only. Which one do you choose? For my money, and this is coming from someone who hasn't done much in BG2, I would say long swords. Like in most RPGs, they are a common, iconic, symbolic weapon that most people would recognize. Almost every RPG has them well represented, and from what I've seen, Baldur's Gate is no different. But I don't hear much about them in the endgame of BG2, which is why I'm unsure. But I still believe they're the dominant weapon type of the game. That said, even if most people agree with me, I'm sure there will be dissension and differing thoughts. So go. Tell me what is the best weapon type and why.
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Because BG1 prof style.
In the second game you get Ashideena as well as the option of purchasing a warhammer from the Adventure Mart that is just like it. You also can get the Hammer of Thunderbolts +3 and eventually make it into Crom Faeyr.
If necessary you can even use the War Hammer +1 (+4 vs Giantkin) against enemies immune to +3 weapons and lower.
There is also the Runehammer +4/+5. In case you are looking for throwing weapons there is also The Brick +2 and the Dwarven Thrower +3.
Overall it provides a lot of very solid options in the second game and a very good weapon (that is accessible early) in the first game.
SotM gives invisibility when equipped, it hits as +5 and Dispels Effects on hit.
SotR deals 1d6+12 when it is an upgraded +6 weapon, and has 15% chance of sending an enemy away.
The person I ninja'd has a better argument about Staves than I.
Quarterstaves are also really good in general. BG1 has plenty of good ones to choose from, such as the Quarterstaff +3, the Staff Spear +2, The Staff Mace +2, and the mighty Staff of Striking. In BG2 you get the Staff of Rynn +4, the Staff of Command (only +2 but there is no save vs. its domination effect), another Staff of Striking, and the Staff of the Ram. If you are a mage you have the Staff of the Magi and the Staff of Power. If you are a druid the Staff of the Woodlands is a great one. Lots to choose from.
Apparently my slow typing caused 6 ninjas...
IMO the most consistant weapon types over the trilogy are :
- flails: decent choice in BG1 (1 +2, several +1), great from the start of SOA (DoE, FoA) to the end of the trilogy (improved FOA)
- 2H swords : 1 very goog one in BG1 (spider's bane), good from the start of SOA (lilarcor) until the end of TOB (carsomyr, silver sword). However, 2H weapons are mechanically inferiors to 1H ones
If we have a look by episodes :
- For BG1 the best weapon type is longbow, thanks to special arrows and THACO on steroids.
- For early SOA, there is a lot of competition (axes, longswords, scimitars, flails, katana).
My choice would go to axes or scimitars.
Axes have 2 + 3 axes with added elemental damage and 1 throwing axe to slaughter against undead. All of them are available from the start with no effort
Scimitars have belm and usuno's blade for maximum damage output.
- for end of SOA, 2H swords with carsomyr and the silver sword are difficult to beat, even if they are 2 handed.
- for TOB, there is too many good choices. Warhammers with both runehammer and crom fayer are especially powerful.
Katana is undoubtly the best melee. 1-10 damage, can backstab, ok speed factor, 1 handed, so shield or offhand. What do you want more?
Then it would be (Composite) long bow as best ranged. Two APR base, bonus to hit and damage. Almost better than a Katana (this matter is debatable).
Concerning the weapons we get in BG. Katana only has one or two good representative. Longbows are sadly awfull.
Two handed swords has really good choices in both games, even for non palladin. It is one of the best choices avaible.
Longswords has a lot of interesting choices, you will always have a good pick of weapon if you take GM in longsword, maybe not the best one, but always a good pick.
I'll explain myself.
I think it's really nice for a weapon class to allow both ranged and melee attacking. This would leave only daggers and axes up for consideration, and to a lesser extent Hammers thanks to the Dawarven Thrower +3 which becomes available in early BG2 for dwarves. However being efficient at range is more important in BG1 than in BG2, and in BG1 there is no ranged hammer to my knowledge. Hammers do have other things going for them: they deal crushing damage, which is the best form of physical damage, and the Ashideena's elemental damage is something no Axe in BG1 has.
Nevertheless I went with axes because they generally have higher base damage than hammers and I like the enchanted axes in BG2 better for their effects. Frostreaver and Stonefire are great for their elemental damage and Azuredge (which can also be thrown) is one of the best anti-undead weapons in a game (SoA) in which undead will be one the toughest monster classes you'll have to deal with. All three axes are available early on. In TOB K'logarath and Axe of Unyielding are fine weapons.
In BG1 a Battle Axe +1 can be easily obtained (just buy it at Feldeost's). In Chapters 5 (BG city, Axe +2 and Golden Axe for BGEE) & 6 (below Candlekeep, returing Throwing Axe ) and in Durlag's Tower (Bala's Axe) better axes become avaialble. BgEE also adds Throwing Axes +1 (Thunderhammer Smithy).
1. Axes
2. War hammers
3: Long swords
I find it amusing that the top three are all weapons with a different style of combat. You have the chopping weapon, the bludgeoning weapon, and the slashing/stabbing weapon. Anyway, keep on posting guys! I'm loving this extra knowledge!
Katanas with a avage damage of 6 come in 2nd but have the ablity to back stab and use a shield but lose ranged. so for some characters the Katana may be better then the heavy cross bow.
with composite long bows average of 5.5 coming in 3rd
2handed swords and do 6 damage but lack the ability to backstab use a shield, or attack at range so they come in 4th
Mace, long sword, axe, flail, and morning star all have a average damage of 5. and can use a shield so they come in at 5th.
special note throwing axes with a high STR character, can out damage heavy cross bows and use shelds and range but are very heavy and prone to ammunition shortages until you get a returning axe.
slings also benefit from high STR, and can use a shield but don't have the weight and there top damage is lower then the axes.
Darts have low damage but twice has many APR so charter with low str but high skills. can be very good with darts ammunition supply's can be a problem but there not very heavy.
MELEE
Dagger 1D4 2.5
Warhammer 1D4+1 3.5
Staff, Spear, Short Sword, Club 1D6 3.5
Mace, Flail 1D6+1 4.5
Long Sword, Scimitar, Ninja-To, Wakisashi 1D8 4.5
Morning Star, Bastard Sword 2D4 5.0
Katana, Claymore, Halberd 1D10 5.5
RANGED
Dart 1D3 2.0
Throwing Dagger 1D4 2.5
Sling 1D4+1 3.5
Short Bow 1D6 3.5
Long Bow, Composite Bow, Throwing Axe 1D6+1 4.5
Light Crossbow 1D8 4.5
Heavy Crossbow 1D8+2 6.5
Also, this is without taking APR into account isn't it? A heavy crossbow gives only 1 APR, whereas bows give 2. So in one round a short bow would deal on average 7 dmg according to your calculations, which is better than heavy crossbows (supposing identical Thac0s for both weapons).
The short answer is pick the lowest possible damage result and the highest possible and take the average of them.
Doing that gives the same answer as listing all of the possible damage results and finding the average, this is because the damage probability curve is symmetrical.
It's true that shortbows and longbows get 1 extra APR. At low levels, they surpass crossbow in dealing damage. As the fighter levels up and get extra attack from pip, the extra damage from heavy crossbow WILL surpass the extra APR from longbow. In math terms:
-Longbow expected damage per turn: 4.5*(x+1)
-Heavy Crossbow expected damage per turn: 6.5*x
-X is APR
Equating the two and solve for x and x is 2.25. A grandmaster level 7 fighter has 5/2 attacks per round. The Heavy Crossbow should deal more damage than the Longbow.
Edit: Actually I'm wrong. I forgot to factor in the extra damage from Grandmastery. The 5 extra damages will favor Longbow.
1) A fighter who can grandmaster
2) Ranger/Paladin and multiclass Fighter who can specialize
Grandmastery: +1 atk, +5 dmg
Specialized: +1/2 atk, +2 dmg
Case 1: Grandmastery
-Longbow expected damage per turn: (4.5+y)*(x+1)
-Heavy Crossbow expected damage per turn: (6.5+y)*x
-X is APR
-Y is 5
Solve for X and X is 4.25.
Case 2: Specialized
-Longbow expected damage per turn: (4.5+y)*(x+1)
-Heavy Crossbow expected damage per turn: (6.5+y)*x
-X is APR
-Y is 2
Solve for X and X is 3.25.
Base attack is 1 APR, Specialization grants +1/2 APR, Grandmastery grants +1 APR and Level 7 and Level 13 each add +1/2 APR. Without other equipments and considering only NORMAL weapons, the Longbow is always ahead.
-Haste adds +1 APR and Improved Haste doubles APR. In general, greater X favors Heavy Crossbow and greater Y favors Longbow.
Another important feature besides Damage, particularly when Soloing [no Dart-throwing sidekick] is Disruption. Ashideena's low Speed Factor is a big plus IMHO and generic Warhammer does well against Tarnesh. But that leaves Party Cleric without best weapon in BG vanilla, something Stupefier definitely rebalanced in BGEE.
1) Consider case with Grandmastery: +1 atk, +5 dmg
2) Consider case with Specialization: +1/2 atk, +2 dmg
1) Grandmastery:
-Longbow expected damage: (4.5+y)*(x+1)
-Axe expected damage: (4.5+y+z)*x
-X is APR, Y is 5, Z is strength bonus
We are interested in when does the strength bonus from Axe surpass the the extra APR from Longbow. Equating the 2 equations leads to:
9.5 = z*x
-When z = 0, there is no solution. That means Longbow is always ahead.
-When z = 1 (Str = 16/17), x=9.5. Unless you get 10 attacks per round, Longbow is always ahead.
-When z = 2 (Str = 18), x=4.75. Pick Throwing Axe if APR is 5 or greater.
-When z = 3 (Str = 18/01 to 18/75), x is about 3.2. Pick Throwing Axe if APR is 3.5 or greater.
-When z = 4 (Str = 18/76 to 18/90), x = 2.375. Pick Throwing Axe if APR is 2.5 or greater.
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-When z = 5 (Str = 18/91 to 18/99), x = 1.9. Pick Throwing Axe if APR is 2 or greater at Grandmastery.
-When z = 6 (Str = 18/00), x is about 1.58. Pick Throwing Axe if APR is 2 or greater at Grandmastery.
-When z = 7 (Str = 19 for Half Orc), x is about 1.36. Pick Throwing Axe if APR is 1.5 or greater at Grandmastery.
-The above assumes Grandmastery in both Longbow and Throwing Axe and NORMAL weapons.
2) Specialization
6.5 = z*x
-When z = 0, there is no solution. That means Longbow is always ahead.
-When z = 1 (Str = 16/17), x=6.5. Unless you get 7 attacks per round, Longbow is always ahead.
-When z = 2 (Str = 18), x=3.25. Pick Throwing Axe if APR is 3.5 or greater.
-When z = 3 (Str = 18/01 to 18/75), x is about 2.2. Pick Throwing Axe if APR is 2.5 or greater.
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-When z = 4 (Str = 18/76 to 18/90), x = 1.625. Pick Throwing Axe if APR is 2 or greater.
-When z = 5 (Str = 18/91 to 18/99), x = 1.3. Pick Throwing Axe if APR is 1.5 or greater at Specialized.
-When z = 6 (Str = 18/00), x is about 1.08. Pick Throwing Axe b/c APR is 1.5 or greater at Specialized.
-When z = 7 (Str = 19 for Half Orc), x is about 0.92. Always pick Throwing Axe.
-The above assumes Specialization in both Longbow and Throwing Axe and NORMAL weapons.
Consider the 2 cases above, I wouldnt recommend choosing Throwing Axe over Longbows if strength is less than 18/76 for Grandmastery and 18/01 for Specialization. In addition, magical arrows favor Longbows because there is additional source of elemental damages. Of course, you can increase base Axe damage by equiping strength belts or chugging potions.
EDIT: I realized I have made another mistake!! Argh!! The equation is correct but the analysis is wrong. In either cases, I have already accounted for the APR from Grandmastery or Specialization. Base APR should then only consider the Base APR, APR from level 7 and level 13 and optionally APR from equipments and spells. The max APR one can achieve without equipment and spells is 2 for a level 13 fighter.
Comparison between Longbows and Throwing Daggers:
-Longbow expected damage: (4.5+y)*(x+1)
-Throwing Dagger expected damage: (2.5+y+z)*(x+1)
-X is APR, Y is extra damage from weapon specialization and Z is strength bonus.
As you can see, always pick Throwing Dagger if z is greater than 2. This means any warrior with greater than 18 strength should pick Throwing Dagger (normal weapons). Thief should get normal Throwing Dagger over normal Shortbow if strength is 16 or greater. However, the downside of Throwing Dagger is that there are VERY FEW magical Throwing Daggers in the game.
Very nice numerical analysis. I offer my own take on this too. For simplicity, I will usually consider a general formula for comparison of maximum weapon damages:
(X+Y)(n)
X is the base damage of the weapon (include elemental, launcher, ammunition bonuses)
Y is the total of situational damage modifiers (specialization, strength, class bonuses, equips, etc.)
n is the APR.
If necessary, I insert a 0.95 multiplier because an attack roll of 1 is always a miss. Hence, the expected maximum damage that a weapon can offer is actually capped at 0.95. Maximum damage will start to drop if the value of (character THAC0 - monster AC) is greater than 2.
If the object of analysis is on how Str bonus impacts the calculation, I will modify the formula as:
(P+Q)(n)
P is the total expected damage per hit, less Str bonus
Q is the Str bonus
n is the APR
Comparing an arrow fired from a longbow and a throwing axe, solve for
(Parrow)(n+1) = (Paxe+Q)(n)
Since we know (or can find out) the values of Parrow, Paxe and n, solving for Q will give the Str bonus required for one option to be superior to the other. I prefer this formula because it takes into consideration other factors that influence damage per hit and I only need to modify the formula based on the target of analysis.
I suffered three years of this in the university... I am a broken man now