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BG2 Boots of Speed: Should they haste or not?

When I played vanilla BG2 in the past I specifically remember the BoS making your character HASTED, as if they drank the Oil of Speed. Apparently I have installed one of those supposed "fixes" that changed the BoS to the BG1 version where they just increased your movement speed and nothing else. Which version is correct?
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  • elminsterelminster Member, Developer Posts: 16,317
    edited May 2014
    They should just improve your walking speed (no apr improvement).
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    What that guy posted while I was searching the forum for the answer :)
  • thesoloerthesoloer Member Posts: 77
    Laaaaaaaaame. What is the justification? The developers just made a bugged pair of boots?
  • elminsterelminster Member, Developer Posts: 16,317
    thesoloer said:

    Laaaaaaaaame. What is the justification? The developers just made a bugged pair of boots?

    From the fixpack page

    "The boots of speed and the grandmaster armor describes their effects as "increases movement rate" and "Increase movement rate as Boots of Speed", respectively. However, both were trying to apply haste effects instead of just a movement rate increase, which lead to miscellaneous errors (such as haste failing to work) on characters with these items equipped."
  • elminsterelminster Member, Developer Posts: 16,317
    Arizael said:

    It's pair of boots. Boots are made and enchanted for running, not to help you swing your sword faster.

    Well I mean I don't know if the fact that they are boots is that much of a limitation. By that logic I don't see how a sword or quarterstaff can give you more spells per day, since the hands holding it have nothing to do with your ability to memorize.
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085
    thesoloer said:

    Laaaaaaaaame. What is the justification? The developers just made a bugged pair of boots?

    The boots, brave warrior, were bugged to begin with. The Enhanced Edition fixed it.

  • meaglothmeagloth Member Posts: 3,806
    So there's no improvement to combat?
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited May 2014
    Even melee characters benefit to an extent, as they are able to close on mages/ranged enemies faster.

    Although I often find the boots to be a bit of a hassle, as you either have to keep taking them off and on or start micromanaging a bit to prevent the boot-wearer from ending up way ahead of the rest of your party all the time.
  • karnor00karnor00 Member Posts: 680
    TJ_Hooker said:

    Although I often find the boots to be a bit of a hassle, as you either have to keep taking them off and on or start micromanaging a bit to prevent the boot-wearer from ending up way ahead of the rest of your party all the time.

    To paraphrase Minsc:

    "Boots of Speed for everyone!"

  • O_BruceO_Bruce Member Posts: 2,790
    They should do what the description says. And I recall is being about increasing movement speed. Correct me, if I'm wrong.
  • ArizaelArizael Member Posts: 263
    elminster said:

    Arizael said:

    It's pair of boots. Boots are made and enchanted for running, not to help you swing your sword faster.

    Well I mean I don't know if the fact that they are boots is that much of a limitation. By that logic I don't see how a sword or quarterstaff can give you more spells per day, since the hands holding it have nothing to do with your ability to memorize.
    I was not talking about logic, I was talking about long fantasy practice. Common sense. It's just like that all girls are using bows (if their class allows them to). You can't argue with that ;-)
  • Sylvus_MoonbowSylvus_Moonbow Member Posts: 1,085

    They should do what the description says. And I recall is being about increasing movement speed. Correct me, if I'm wrong.

    No correction needed, brave warrior!

    "Boots of Speed: 'The Paws of the Cheetah'.

    These enchanted boots were once the property of a deadly assassin fond of chasing down prey. He moved with such speed that his target often didn't have the opportunity to respond, even on horseback. Over time the assassin's fame spread, and though his name was never known, all knew to fear the last words heard by his victims: you can hide, but you cannot run!"
  • thesoloerthesoloer Member Posts: 77
    So why did the boots haste your character in the original vanilla BG2?
  • TressetTresset Member, Moderator Posts: 8,268
    edited May 2014
    Well, in Neverwinter Nights they gave you haste...
  • thesoloerthesoloer Member Posts: 77
    A related question: what does Haste do if it doesn't increase your APR? It just makes you walk faster?
  • TressetTresset Member, Moderator Posts: 8,268
    thesoloer said:

    A related question: what does Haste do if it doesn't increase your APR? It just makes you walk faster?

    In BG that is pretty much the only other thing it does. In NWN, haste also made you cast spells twice as fast and twice as many times per round.
  • FlashburnFlashburn Member Posts: 1,847
    In NWN2, they used to work like they did in NWN1. One of the patches to NWN2 nerfed them and other items that gave the Haste property so they only gave the ability to cast the Haste spell a few times a day.

    Is there an official consensus on what the Boots of Speed are supposed to do? Or does it vary by edition or something?
  • FinaLfrontFinaLfront Member Posts: 260
    TJ_Hooker said:

    Although I often find the boots to be a bit of a hassle, as you either have to keep taking them off and on or start micromanaging a bit to prevent the boot-wearer from ending up way ahead of the rest of your party all the time.

    I saw this on my iPad, and I want you all to know that I've turned on my computer just to respond to this, and share a technique of mine that I like to call 'Just the Tip'

    To reduce the micromanagement factor commonly associated with these boots, just follow these steps (or a close variation)

    Change your hotkeys for some (or all) of the group selections to something easy to reach with your fingers. How I have it:

    4 Key = Select all
    5 Key = Select Party Member 1

    If you are curious, 1-3 is select Party members 1 & 2, 3 & 4, 5 & 6. And 6-0 are the rest of the individual party members, but the important groups selects for this technique are Select all, and Party Member 1. So my index finger is on 4, and pinky on Tab. The pinky can easily switch between highlighting (tab) and quicksaving (Q) while the index finger easily selects the group and PM1.


    Just the Tip (i promise)
    While scouting, you can easily switch between your leader (who is usually a tank) and the rest of your group with the easy reach of 4&5. So you lead your group with your tanky character, while occasionally pressing 4 to select your whole group and move them to where your PM1 is. This can be done very easily and quickly. I mainly use this technique to keep my mages and other weaklings from drawing unwanted aggro, but also happens to work well with monks and anyone wearing BoS from getting ahead.

    So, feel free to leave those boots on. And trust me, it doesn't take long to build the muscle memory and when you do, it wont feel like you are micromanaging at all.
  • karnor00karnor00 Member Posts: 680
    edited May 2014
    From the P&P Dungeon Masters Guide, boots of speed "enable the wearer to run at the speed of a fast horse". No mention of additional attacks in combat.

    The DMG also mentions that for every hour of fast movement, the wearer must rest an hour. And no more than 8 hours of continuous fast movement are possible before the wearer must rest. Finally they provide a +2 bonus to Armor Class in combat situations where fast movement is possible.
  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    I don't know about bugs or notbugs, but i especially liked those items and exactly how they functioned, in the original games. Not the enhanced edition. Also, for anyone who has been playing diablo 2, or any other action/hack'n'slash/rpg, a pair of boots that also helps you swing faster, besides helping you walk/run faster, is a very normal, usual, and useful, thing. Don't fix what is not broken!
  • jackjackjackjack Member Posts: 3,251
    edited May 2014
    But they were not consistent in the vanilla games between BG1 and BG2, as explained above. Whichever way they decided to go, I prefer it to be the same effect(s)in both games.
    Personally, I think they should neither affect APR, nor should they preclude a character from being Hasted. Just put 'em on and go for a run. I like them as is - they feel truer to PnP, and make more sense to me.
    And I will forever welcome yet another difference from Diablo and games of that ilk. This is not a hack n' slash game.
    Post edited by jackjack on
  • mumumomomumumomo Member Posts: 635
    In diablo 2, (don't know about the third) boots only enhanced running speed if i recall correctly.

    Anyway these boots are perfectly fine (i would even say quite OP) as they are now.
  • FinaLfrontFinaLfront Member Posts: 260
    Plus, the way the boots work now you can gain from further hasting. Granting I think somewhere on the order of 4x movement speed, becoming a veritable land rocket
  • CamDawgCamDawg Member, Developer Posts: 3,439

    I don't know about bugs or notbugs, but i especially liked those items and exactly how they functioned, in the original games. Not the enhanced edition. Also, for anyone who has been playing diablo 2, or any other action/hack'n'slash/rpg, a pair of boots that also helps you swing faster, besides helping you walk/run faster, is a very normal, usual, and useful, thing. Don't fix what is not broken!

    I guess I didn't make this clear enough--Boots of Speed have never added ApR in any incarnation of the game.

  • GoturalGotural Member Posts: 1,229
    But what said bbear is 100% right and I can confirm it. My fighter specialized in two handed sword before level 7 had 3/2 Apr, and 2 with the boots. When he reached level 7 I expected him to get 5/2 Apr but instead he stayed at 2 Apr and removing the boots didn't change anything anymore.
  • elminsterelminster Member, Developer Posts: 16,317
    edited May 2014
    Gotural said:

    But what said bbear is 100% right and I can confirm it. My fighter specialized in two handed sword before level 7 had 3/2 Apr, and 2 with the boots. When he reached level 7 I expected him to get 5/2 Apr but instead he stayed at 2 Apr and removing the boots didn't change anything anymore.

    What is shown in the character sheet (or frankly in character animations) isn't necessarily reflective of what is actually happening in terms of APR. Look at for instance a fire salamander form (for avengers). It has the haste opcode active and its listed as having 1 apr but if you attack with it it gets a whole bunch of attack animations each round (but mechanically you only get 1 attack every 6 seconds with it).
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