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Killed Hexxat. What's next?

I've just been to Dragomir's tomb, solving the Hexxat quest. The problem is that I am playing paladin, so seeing vampire sucking that poor girl ended in combat. The fight was quite unsitisfying - she behaved like normal commoner, getting owned by normal arrows and dying in totaly non-vampiric way (no gaseous form, no coffin to stake etc.). More importantly the journal didn't get updated after she died. The question - is there more to this, or is it the end of the questline?
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Comments

  • ArizaelArizael Member Posts: 263
    shawne said:

    Well... you killed her. That's the end.

    I killed a vampire without destroying her gaseous form or staking her coffin. The journal didn't updated. I am merely asking, because i don't want to miss anything.

  • shawneshawne Member Posts: 3,239
    You haven't missed anything. The devs didn't anticipate that players willing to kill Hexxat would bother completing the first part of her quest (because Clara registers as Neutral Evil too).
  • badbromancebadbromance Member Posts: 238
    shawne said:

    Well... you killed her. That's the end.

    Talk about anti-climax huh?

  • FinneousPJFinneousPJ Member Posts: 6,455
    To be honest, the quest didn't even start before you killed her, lol
  • ArizaelArizael Member Posts: 263
    I've just asked geez, not my fault that the journal ain't updating properly.
  • shawneshawne Member Posts: 3,239

    shawne said:

    Well... you killed her. That's the end.

    Talk about anti-climax huh?
    Eh, more of a constructed moment than a fault in the writing - you could just as easily kill Jaheira at the start of Irenicus' dungeon and be like, "Wow, that storyline ended abruptly."
  • TressetTresset Member, Moderator Posts: 8,268
    edited May 2014
    Arizael said:

    I've just asked geez, not my fault that the journal ain't updating properly.

    I suppose I could report that as a bug, but like @shawne said, they weren't expecting you to kill her (unless, of course, she became hostile due to a dialog choice...)

    Also I am not sure if you were reacting to my post or not, but I was just teasing a little. But you did miss a free BoH...
  • ArizaelArizael Member Posts: 263
    shawne said:

    shawne said:

    Well... you killed her. That's the end.

    Talk about anti-climax huh?
    Eh, more of a constructed moment than a fault in the writing - you could just as easily kill Jaheira at the start of Irenicus' dungeon and be like, "Wow, that storyline ended abruptly."
    No not realy. There is no quest regarding Jaheira specificaly in Irenicus dungeon. Even if you were on her specific quest and there was a dialogue option to attack her, there should be some quest upgrade in the journal after you kill her.
    Tresset said:


    I suppose I could report that as a bug, but like @shawne said, they weren't expecting you to kill her (unless, of course, she became hostile due to a dialog choice...)

    Also I am not sure if you were reacting to my post or not, but I was just teasing a little. But you did miss a free BoH...

    Ofc she became hostile after dialogue choice. And I can't realy accept argument that they didn't see it coming. Vampire just killed your companion, it's much more natural to attack her, than teamup with her (even evil charname might do it, after realizing he was used).
  • shawneshawne Member Posts: 3,239
    edited May 2014
    Arizael said:

    Ofc she became hostile after dialogue choice. And I can't realy accept argument that they didn't see it coming. Vampire just killed your companion, it's much more natural to attack her, than teamup with her (even evil charname might do it, after realizing he was used).

    If you're sticking so rigidly to RP, you had no reason to take Clara into your party in the first place - she shows up as Neutral Evil, which, even if you don't look at character sheets, paladins can sense that. So you were already bending "the rules" by doing her quest in the first place. Besides, Hexxat doesn't threaten or attack you unless you explicitly say you're going to strike first.

    As for evil Charnames, I guess that depends on how you play evil. It's equally valid to say good riddance to a mediocre thief in favor of a much more competent one, even if she is a vampire - she'll fit right in with the half-orc blackguard, the drow priestess and the Red Wizard.
  • the_spyderthe_spyder Member Posts: 5,018
    I kind of get what the OP is getting at. Regardless of the relative decisions involved, once an action ends a story line, for good or for ill, I would think that the journal would update accordingly. If you killed Gaelan Bayle (always assuming that were possible), a note might appear in your journal entry "Killed the messenger. I guess I won't be contacting the thieves guild now." Or something like that.
  • NecomancerNecomancer Member Posts: 622
    I honestly get the impression that Hexxat, like Dorn, was not planned with the idea of a good PC in mind. Its like they assumed only evil PCs would even interact with them so as a result you get nothing.
  • Rylorn23Rylorn23 Member Posts: 77
    edited May 2014
    Well, my opinion about this topic is:

    If I was a paladin ( especially undead hunter ) , I would smite her too. Because paladin should not consort with an evil characters ( even that she doesn't act that way) . That is something against his code of conduct. Much worse would be, if PC paladin is consorting with half-orc blackguard Dorn. Again, if I was a paladin walking on the temple district and saw half-orc, who lurks badly on temple of the Radiant Heart ( paladin's future stronghold ), I should learn what is he trying to do and then stop him. That is something, what a "real" paladin should do. To protect the innocents, smite any evil and bring justice and order.

    If my character would be evil ( like my blackguard for example ), I should use Hexxat for my own benefits.
    Also manipulate with Dorn, to imprison both Ur-gothoz and Azothet to improve the Abyssal blade, make him fallen blackguard and then kill him and keep the blade for myself.

    Now that's a true evil character. :)

  • Rylorn23Rylorn23 Member Posts: 77
    He also has detect evil spell. So he should use this ability, before he will make some choices. Still, not many players ( especially the new ones ) use that, which is bad.

    Here is paladin's code of conduct, which I tried to uphold, when I played as a paladin:

    -A Paladin must be of Lawful Good alignment.

    http://easydamus.com/lawfulgood.html

    -A Paladin may never willfully commit an Evil act.

    -A Paladin cannot associate with any character who persistently commits acts which would cause the Paladin him/herself to Fall - notably Evil creatures.

    -A Paladin must remain truthful and forthright at all times.

    -A Paladin must give fair warning and due quarter to enemies.

    -A Paladin holds stealth, subterfuge, attack from the rear, missile weapons and especially poison as weapons of last resort.
  • SapphireIce101SapphireIce101 Member Posts: 866
    If I were playing a Paladin, this is how the situation would go.

    1. See Clara.
    2. Smite Clara for she's neutral evil, and Paladins can sense evil last time I checked.
    3. ????
    4. Profit!
  • elementelement Member Posts: 833
    edited May 2014
    I think that @the_spyder gives an excellent response here and pretty much sums up the situation perfectly as far as Im concerned

    a lot of people make it sound as if a paladin has to be a zealot

    also just something to consider. we don't actualy know if clara is neutral evil or not seeing as she is under Hexxats influence. How could you determine whether she was enough herself to be considered evil
  • NecomancerNecomancer Member Posts: 622
    @Shawne I agree completely. It was terrible how the original game didn't even have enough evil members to fill a party and the lack of a thief was just...Ugh.

    That being said, you should always have a NPC's dialogue be prepared for both good and evil. Its not easy, I admit this. Its still a good policy.
  • Rylorn23Rylorn23 Member Posts: 77
    True about that there was no evil thief in original BG2. But Jan was the character, who fulfilled the role of the thief for evil parties. I think, that he is much better thief than Hexxat. And he is at least for me tolerable, than Neera.

    I used him for my evil party:

    Rylorn - Blackguard (LE) Two-handed swords
    Korgan - Berserker (CE) Two weapon style ( axes, hammers )
    Jaheira - Fighter/Druid (TN) tank and secondary Healer
    Viconia - Cleric (NE) main healer
    Jan Jansen - Illusionist/Thief (CN) thief and secondary mage
    Edwin - Conjurer (LE) main wizard

    Jan was also more useful to me than Hexxat at this point for party balance.
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