Killed Hexxat. What's next?
Arizael
Member Posts: 263
I've just been to Dragomir's tomb, solving the Hexxat quest. The problem is that I am playing paladin, so seeing vampire sucking that poor girl ended in combat. The fight was quite unsitisfying - she behaved like normal commoner, getting owned by normal arrows and dying in totaly non-vampiric way (no gaseous form, no coffin to stake etc.). More importantly the journal didn't get updated after she died. The question - is there more to this, or is it the end of the questline?
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Also I am not sure if you were reacting to my post or not, but I was just teasing a little. But you did miss a free BoH...
I'd go to Disneyland.
But if I could be serious for a minute, quite awhile back, based on feedback from the forum, I requested an XP reward for good PCs that kill Hexxat be included in a patch (not sure if it's happened yet or not). I honestly don't recall if I wrote a journal entry to accompany it or not.
As for evil Charnames, I guess that depends on how you play evil. It's equally valid to say good riddance to a mediocre thief in favor of a much more competent one, even if she is a vampire - she'll fit right in with the half-orc blackguard, the drow priestess and the Red Wizard.
If I was a paladin ( especially undead hunter ) , I would smite her too. Because paladin should not consort with an evil characters ( even that she doesn't act that way) . That is something against his code of conduct. Much worse would be, if PC paladin is consorting with half-orc blackguard Dorn. Again, if I was a paladin walking on the temple district and saw half-orc, who lurks badly on temple of the Radiant Heart ( paladin's future stronghold ), I should learn what is he trying to do and then stop him. That is something, what a "real" paladin should do. To protect the innocents, smite any evil and bring justice and order.
If my character would be evil ( like my blackguard for example ), I should use Hexxat for my own benefits.
Also manipulate with Dorn, to imprison both Ur-gothoz and Azothet to improve the Abyssal blade, make him fallen blackguard and then kill him and keep the blade for myself.
Now that's a true evil character.
Here is paladin's code of conduct, which I tried to uphold, when I played as a paladin:
-A Paladin must be of Lawful Good alignment.
http://easydamus.com/lawfulgood.html
-A Paladin may never willfully commit an Evil act.
-A Paladin cannot associate with any character who persistently commits acts which would cause the Paladin him/herself to Fall - notably Evil creatures.
-A Paladin must remain truthful and forthright at all times.
-A Paladin must give fair warning and due quarter to enemies.
-A Paladin holds stealth, subterfuge, attack from the rear, missile weapons and especially poison as weapons of last resort.
Now, I admit that traveling around with someone of evil intent will eventually become known to one's companions, no matter how secretive you are, that doesn't mean that it is branded on someone's forehead. I am also of the school of thought that 'Detect Evil' isn't meant to be an alignment detector, but more along the lines of "Hey, that black glowing Bastard sword called Stormbringer appears to be EVIL."
The 'Advanced' DMG actually says something similar, in that the Evil detected is supposed to be almost supernatural in nature and that it isn't to be used as a (as for example) lie detector (because lying is EVIL). It shouldn't be used to reveal the wolf in the fold, or to determine if that merchant is about to rip you off. It is supposed to assist in pointing out plot points in support of the DM, not despite his/her well crafted story. In the end, it shouldn't be a plot breaker and a hindrance to the DM's story telling.
1. See Clara.
2. Smite Clara for she's neutral evil, and Paladins can sense evil last time I checked.
3. ????
4. Profit!
a lot of people make it sound as if a paladin has to be a zealot
also just something to consider. we don't actualy know if clara is neutral evil or not seeing as she is under Hexxats influence. How could you determine whether she was enough herself to be considered evil
Crying that the game is totally ruined due to plot holes: Fail.
Going to ridiculous extents to try to justify plot holes: Please make your way to the nearest Star Wars forum instead.
That being said, you should always have a NPC's dialogue be prepared for both good and evil. Its not easy, I admit this. Its still a good policy.
I used him for my evil party:
Rylorn - Blackguard (LE) Two-handed swords
Korgan - Berserker (CE) Two weapon style ( axes, hammers )
Jaheira - Fighter/Druid (TN) tank and secondary Healer
Viconia - Cleric (NE) main healer
Jan Jansen - Illusionist/Thief (CN) thief and secondary mage
Edwin - Conjurer (LE) main wizard
Jan was also more useful to me than Hexxat at this point for party balance.