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Help Me Select Spells For My Red Dragon Disciple

So I don't know when I'll get around to playing the character, but I want to roll a Pyromantic Red Dragon Disciple. Obviously he'd take spells like burning hands, fireball, red fireshield, ect. ect. but I don't know what else to take. He only gets five choices per spell level, so I think there are enough options, but I'm curious what all would work. Obviously, draconic spells and spells commonly used by dragons would make sense as well.

So far, the requisite spells I can see are:

LVL 1: Burning Hands

LVL 2: Agannazar's Scorcher

LVL 3: Fireball, Flame Arrow, Melf's Minute Meteors, Protection From Fire (?)

LVL 4: Fireshield (Red)

LVL 5: Conjure Lesser Fire Elemental, Sunfire

LVL 6: Conjure Fire Elemental

LVL 7: Summon Efreeti (? It's a fire creature, isn't it?)

LVL 8: Incendiary Cloud

LVL 9: Dragon's Breath (Not too redundant, is it?), Comet (?), Meteor Swarm (?)

As you can see, not the most powerful sorcerer every. A very damage heavy one, easily defeated by fire resistant foes. Unsurprisingly, I would NOT be playing this guy in a solo game. I may like the challenge of solo runs, but I'm not suicidal.

Comments

  • ElrandirElrandir Member Posts: 1,664
    Well, that just about does it. XD Thanks @lunar‌ , you've made my life easier. Now to roll up an exceptional character (that dragon blood, after all) and play. I might alter a few minor things, though. Summon Efreeti seems like it's possibly not the best choice, both for role-playing and in general, and perhaps I'll take something besides Detect Invisibility. The power gamer in me views it as too much of a poor choice.
  • mumumomomumumomo Member Posts: 635
    That list is very good flavor wise
    You could also consider :
    - stinking cloud on level 2
    - haste on level 3 (firkraag use it)
    - polymorph self on level 4 and/or shapechange on level 9 (both firkraag and andalon use humanoid forms for their schemes)
    - death fog or cloud kill to emulate acid breath.

    Powergaming-wise, you overall you miss quite a few essential spells (web, improved invis, spell immunity, project image, mordy sword, ADHW) while having a few useless ones (detect invis, tenser, meteor swarm,...) but it should remain viable.

    The main issue i see is that you are totally reliant on fire damage against which most endgame ennemies are immune. This is why adding spells like shapechange or death fog would give you more weapons to deal with these, while keeping flavor.

  • mumumomomumumomo Member Posts: 635
    I agree with you for the most part.

    Against anything not immune to fire, your spellpicks will be largely sufficient. But for TOB, where most major ennemy is fire-immune, it will be really weak.

    It's why i really advise for death fog and shapechange, which both fits the theme rather nicely IMO and provide much needed help (especially shapechange combined with timestop) against fire immunes
  • ElrandirElrandir Member Posts: 1,664
    I definitely think there are some spells that need to be traded out for power's sake. Now, as I said, this character isn't solo, and will have a team to support him, but I do want him to show off the power of a dragon.
  • abazigal5abazigal5 Member Posts: 290
    Timestop. It's won me many battles.
  • kamuizinkamuizin Member Posts: 3,704
    So, the dual class X/sorcerer is still hard coded or did the devs got it soft for the modders? Just seizing the moment of sorcerer issue comments.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    kamuizin said:

    So, the dual class X/sorcerer is still hard coded or did the devs got it soft for the modders? Just seizing the moment of sorcerer issue comments.

    The only thing that got un-hardcoded related to Sorcerers is that now they can get Kits, which in vanilla they couldn't.
  • DungeonnoobDungeonnoob Member Posts: 315
    Don't forget protection from evil if you are using summons,i learned that the hard way.
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