Your 'Head-Canon' Charname?
Blackraven
Member Posts: 3,486
In @jackjack's thread about Fighter/Mages, I read that that class seems to be the canonical charname in the views of many players. (Not without reason: great class, and unique in that there are no NPCs of the same class.)
This made me wonder do you fellow players have an archetypical Charname (in terms of race, class, alignment)? A character that in your view, maybe through certain gaming experiences or a personal interpretation of the storyline, has come to personify charname for you?
In my head-canon Charname is (or rather: has become) a CG Elven Mage/Swashbuckler. I've played with three such characters, two male and one female, and I consider this class my favorite, which has of course influenced my perception of Charname. Illegal class I know, but I'm aware that many people use editors to customize their Charnames, so I would be interested in kitted multiclasses or dualclasses or otherwise edited characters as well.
Explanation:
- CG because it's easy for me to imagine charname tending toward Good thanks to his/her upbringing by good-aligned people in Candlekeep, and Chaotic because of charname's heritage affecting his ideas and behavior, and also because I like to imagine Gorion as a bit absent-minded and not very strict in teaching charname discipline.
- In principle, my canonical charname's race could have been (and often is) a different one than Elf, such as Half-Elf, Gnome or Halfling. However Gnomes can only be Illusionists and Halflings can't even be mages at all, and I have generally respected race restrictions regarding classes.
- The Mage/Swashbuckler class would be the result of sword training with the Candlekeep guards, arcane education by Gorion, and (innocent) mischief and thievery with Imoen.
I must admit that some Clerical schooling would have made perfect sense to me as well, or the desire to become a Bard what with all the literature and lore in the library. Classes like Barbarian, Kensai, Beastmaster or Druid are a bit of a stretch for me, though I would play them. Their backstories just require a bit more fantasy for me than my Mage/Swashbuckler. I'm very curious to know your canonical charnames.
This made me wonder do you fellow players have an archetypical Charname (in terms of race, class, alignment)? A character that in your view, maybe through certain gaming experiences or a personal interpretation of the storyline, has come to personify charname for you?
In my head-canon Charname is (or rather: has become) a CG Elven Mage/Swashbuckler. I've played with three such characters, two male and one female, and I consider this class my favorite, which has of course influenced my perception of Charname. Illegal class I know, but I'm aware that many people use editors to customize their Charnames, so I would be interested in kitted multiclasses or dualclasses or otherwise edited characters as well.
Explanation:
- CG because it's easy for me to imagine charname tending toward Good thanks to his/her upbringing by good-aligned people in Candlekeep, and Chaotic because of charname's heritage affecting his ideas and behavior, and also because I like to imagine Gorion as a bit absent-minded and not very strict in teaching charname discipline.
- In principle, my canonical charname's race could have been (and often is) a different one than Elf, such as Half-Elf, Gnome or Halfling. However Gnomes can only be Illusionists and Halflings can't even be mages at all, and I have generally respected race restrictions regarding classes.
- The Mage/Swashbuckler class would be the result of sword training with the Candlekeep guards, arcane education by Gorion, and (innocent) mischief and thievery with Imoen.
I must admit that some Clerical schooling would have made perfect sense to me as well, or the desire to become a Bard what with all the literature and lore in the library. Classes like Barbarian, Kensai, Beastmaster or Druid are a bit of a stretch for me, though I would play them. Their backstories just require a bit more fantasy for me than my Mage/Swashbuckler. I'm very curious to know your canonical charnames.
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This character is NG, and started with 15/12/15/18/17/14 as a Priestess of Lathander, then, at level 11, I dual-classed her to Mage. BG2:EE is boring since I don't have any mods installed, so I am going to take her through (my modded install of) BG2 as a Morninglady of Lathander->Mage, with SCS and other mods to make the game a challenge and not a joke, I haven't even started to re-create her CHR, so I guess that it's going to take some more time :P
I always though sorcerer makes sense with the bhaal abilities and all, and the bg1 canon party is screaming "give me another arcane caster!"
I also chose CG. I almost always play CG, CN or NE. I kind of tend towards chaotic in RL and can understand the motivations of NE (I don't agree with the philosophy but I do relate to it at times with the screw everybody else theme - if I didn't have a conscience that's probably what I'd be like).
Having said that, the only other character I ever went from start to finish with was a Cavalier. That was also very entertaining but I don't think I role-played it very well. I had blinders on every time my party thief had sticky fingers...
I've played and enjoyed other kinds of characters (blades, avengers, etc.). But the mage is the 'canonical PC' in my mind's eye.
This is because:
(1) it's my favourite class, and
(2) it makes the most RP sense (IMO), given that the PC starts in Candlekeep with Gorion as his stepfather.
1) Gorion tries to give you martial training to keep the bhaal essence at bay. Magic/power corrupts and all that. The whole monk/kensai thing screams of self control.
2) irenicus tampers with your soul and awakens it. ---> sorcerer. Mage makes no sense, as it is about learning and not raw power.
3) controling your powers takes time and the injuries take time to heal --> until you recover your dual class
That gives
A) fighter vs fighter end fight in BG1
arcane vs arcane end fight in BG2
C) a god like character in ToB
Alignment would be legal good --> chaotic good after the dual. Even changing for a little while to evil and then redeeming yourself.
Not a legal charname, I know, but would make a good story. Better than The official one, at least
The first three answers here are obvious except that a true Head-Canon Charname for Crevs is a Chaos Lord with 20/20/20/19/18/21.
My preference goes to the sorcerer :
- goes progressively from rather weak to godlike (i like the sense of progression and it is necessary to any good story)
- fits nicely the bhaalspawn concept (divine blood gives you magic raw power)
- arcane magic is great but a 20-21 years old godlike mage does not make a lot of sense to me since that should require years of training and learning.
Alignement is either neutral or chaotic good (i have issues trying to play evil. And i feel the game feels more written with a good aligned CHARNAME in mind).
Stats should be godly (85+) to reflect divine essence
Right now, I'm playing through the saga with a Neutral Good Half-Elven Blade Charname and it makes perfect sense from a canonical point of view. As I see it, Charname and Imoen both picked up Gorion's arcane teachings and developed a roguish twist as a reaction to living among all those uptight monks and their pedantic creed. Charname, in particular, was never too good with following the rules; in combat training, he would pay lip service to the measured instruction of the Keep's watchers and develop his own flashy, acrobatic fighting style, one arguably more geared towards showing off his athletic prowess to the keep's young maidens than being particularly effective in combat. In his spare time, Charname would sometimes pick up the lute and entertain Winthrop's guests, only to relieve them of the weight of their pockets once sufficiently distracted and deep in their cups. At the core of his heart, however, Charname remained just as innocent and easy-going as his purported half-sister, until that one fateful evening when Gorion asked him to pack his bags and get ready to hit the road...
Basically, in BG1, the holy and noble warrior going against his tainted soul and fighting his polar opposite, a Chaotic Evil butcher that is also your brother.
It's the whole, light vs dark theme.
If you want to stay pure to your heritage, a Lawful Evil Human Assassin like a reincarnation of Bhaal makes a lot of sense also.
Plus a Sorcerer. Your magical gifts come from your heritage and the mages of Candlekeep helped you control them.
And let's not forget, the Bard. It hits the nail on the head:
You had some physical training. Check.
Imoen taught you some thieving abilities. Check
Magical training, specializing in lore, living next to a huge library, Oghma is the god of knowledge and Bards.
Quadruple Check.
I do play mages more than any other class. But this is something that applies to most RPGs and not just Baldur's Gate. I enjoy the versatility and deeper gameplay which magic users offer.
- Thief, Fighter, Cleric, Sorcerer, Bard:
To me, these classes can come from any background and make sense in most narratives, as they can be largely self-taught or based on intrinsic gifts/inclination. (Even for Clerics... IRL, the history of the Catholic Church is filled with devout but unlearned individuals who supposedly go on to perform miracles.)
- Ranger, Druid, Barbarian:
These seem to require a more rural and/or itinerant background (as in NWN2).
- Paladin, Monk, Mage:
These require systematic training and therefore need Charname to be exposed to a specific influence/ mentor.
Looking at Candlekeep specifically, it's a cloistered environment which probably rules out the 2nd group (although there's always a way for the committed role player).
From the 3rd group, I would say Mage is the most logical of the "taught" classes, with all the magical resources and the presence of a few powerful magic users.
That said, I do *really* like the idea of using Irenicus' experiments as justification for dual-classing.
Just my two penn'orth to tip into the debate.
This is based solely on what I like - I dont base it on the few details we have of charname's upbringing, the background story is wide enough to allow for any class in my opinion.
Anyway, I can explain the ranger a bit more. Outside Candlekeep there is a huge forest, and there is generally lots of wilderness. I imagine charname's fascination of nature could easily be enhanced by the surroundings - even if he lived a cloistered life I can imagine he would be very interested in exploring the wilderness. Reading about it in Candlekeep would only enhance this.
Oh, and charname is male in my headcanon, probably because I am male myself and always see some aspect of myself in my charnames - also one of the reasons why I choose good alignment.
My view on some of the classes and kits that are hard to explain, are there for multi-player purposes. Someone plays the ward, the rest of the group is free game
Here is the real link.
@bengoshi, Assassin? Fantastic class, but I'm curious: how is it that you've come to associate that class with Charname?
@Ballad, lovely description, personalitywise your canonical Bhaalspawn is similar to my Swashmage multis.
No Clerics yet, I would have expected a few of those...
NG; Goodness because Gorion and the atmosphere at Candlekeep genuinely seems to be the kind of place that would encourage goodness; Neutrality to the law because I think Gorion would push CHARNAME as far away from Bhaal (Lawful Evil) as possible without being completely flippant to authority (which would be Chaotic Good).
Blade: Bards make a lot of sense to me, picking up a bit of everything at Candlekeep and having the charming, snarky personality present in a lot of the dialogue choices. Blade because I like Blades XD
And Human because Humans make the most sense.
This character is both anti-Sarevok and some kind of Imoen-complimentary person. The first one is a CE Fighter with enough talent to become either a Mage or a Thief; the second is a NG (but I tend to perceive her as CG) Thief brilliant enough to explore arcane magic at some point, she might lack when it comes to physical strength but honestly, she's not a bad fighter either. My charname is usually some kind of middle ground between those two, Mage/Fighter variant, dual- or multiclass, depending on race, but sometimes simply a Mage with Battle Mage theme, strongly preferring Ranged weapons.
Sadly, the game doesn't allow to keep a party of npcs who aren't alignment-compatible for long enough and that's exactly what I'd do, not just because of their practical use. So, what I usually do instead is to create a TN charname who gathers a band of exclusively Evil aligned characters, both to contain them and to use their abilities to neutralize their usual influence.
Ohwell, I suppose I just play some variant of more down-to-Earth Harper. Both Khelben and Gorion would be proud. Possibly. Probably.
After Gorion accidently fireballed Bhaal's temple, killing all the priests and a young Bhaal spawn he was supposed to save... He ran downstairs into the crypt, the only part of the temple still intact... He discovered a mummified Gnome he could pass off as a child in swaddling...
Can I add I was taken by force... but a whole library of books was too good an opportunity to pass up... So I put up with it... So miffed when I got kicked out... I should have told Gorion to shove it when he wanted to leave...
What's that, you say? Your Charname is supposed to be twenty years old, so making him/her an elf wouldn't make any sense for the canon storyline?
La-la-la can't hear youuuuu!
I usually play an elf myself in BG as well. Lawful Evil Wizard/Thief. Lawful seems like an appropriate alignment to me considering the PC was raised surrounded by monks and scholars and such, and Wizard seems like a natural choice considering the PC was raised by Gorion, a powerful wizard. Evil I choose because it makes sense considering your ancestry...As for thief, well Imoen must have been a bad influence! And one can't deny our natural talent when we stole the very cloak off the back of the blackstaff at such a young age!
With the canon party, i.e. Jaheira and Khalid, Minsc and Dynaheir, and Imoen (dualled to Mage after 7 levels of Thief), the talent most glaringly missing is that you've got no Cleric - yes, you've got some divine casting from Jaheira as a half-Druid, but that's running rather light on divine casting power (and Druids miss some key divine spells), so (IMO) more divine casting is the additional skill which the canon party most needs. Therefore I reckon the canonical protagonist must be some sort of Cleric (or a multi-class including Cleric, or a dual-class into Cleric).
Edit: Not being combative btw, just playing devil's advocate!
Other classes I can sort of accept because they make sense are...
Fighter (trained by the local guard. The kits are unfeasible)
Thief (you practiced with Imoen. Swashbuckler or shadowdancer are the only kits I could see role-played, but I think the unkitted thief is most likely)
Mage (trained by Gorion. Any kit makes sense, honestly. Except for necromancer.)
Cleric (trained by the priests of Oghma, meaning you are likely a cleric of Oghma. I don't see the three kitted versions being likely, based on your home)
Fighter/Cleric multi (you desired to be a paladin, but you could not become an official paladin, so you merely trained the skills required to become one.)
Sorcerer (innate magical talent. Can't really say that that one can't be role-played. Dragon Disciple seems a little unlikely. The blood of a god AND a dragon? Too unlikely. Then again, could be why you succeed.)
Edit: The bard kits Jester and Blade make an okay bit of sense as well. Skald seems a bit unlikely.
Anything other than those just doesn't make sense. I mean, they CAN be role-played, but the logic behind them is far more flimsy.
I agree. If I had to choose a legal combination it would be a bard or a vanilla sorcerer. Not sure about the singing part, but a jack of all trades is very likely as you explain. I would favour the Jester in that sense (as more than a song, they are just witty comments)
On an unrelated matter, it is fun to think the God of Death was, in his mortal years, a Jester. It has a nice ring to it.