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Most Unrivaled Ranger v.2

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  • TwaniTwani Member Posts: 640
    I've read that chopsticks actually make better throwing weapons then the 'ninja weapons' kunai. Kunai don't have the balance to be thrown really well, while a sharpened chopstick does. My source wasn't the most professional thing in the world, though, so I don't know if that's actually really true.


    I like the Stalker kit quite a bit (mostly because I really like Valygar), but Archer kit for just running all over BG1 taking down everything while laughing hysterically wins for me. Sure, BG2 and ToB get a bit rougher, but they're pretty easy for me. It's the early BG1 when every wolf is a killer that's scary and hard for me (I don't like going to the basilisks or the sirines and powering up- it feels cheesy to me) that I need to be uber powerful, so Archer it is.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    As I've said, to see if a Kit is better, conpare it without a party, with a party you can win the game as a Druid, without using spells with your PC and without any armor.
    That +2 to damage gets multiplied so it's a +8 after being multiplied, and if you are using a Katana+3, you'll have 4-13 without any other bonuses, with the gaultlets of +1/2 APR, you have 6-15, with STR bonus you get 6-15 plus 1 to 14 bonus from STR, and if we add damage from a Critical hit, that's 50% from 6-15, for example, if I get 15 damage with a Crit Hit, at the end it will be (15+7)x4+1 to 14 from STR.
    Also, if a Kit has to rely on a party to be effective, then it's not versatile on it's own, and the best Kit/class combination is the most versatile one, and even the Stalker isn't as good as a F/M/T or as good as an illegal M/C/T would be.
  • SionIVSionIV Member Posts: 2,689
    Rangers really got the short stick when it came to BG. In my opinion the paladin is pretty much better at everything, i wouldn't even pick a ranger over a normal pure class fighter.

    I couldn't pick any of the kits as in my opinion they are all lackluster. They somehow end up being worse than the original (Beast Master), a very niché class (BG2, Archer) or a somewhat interesting character (Stalker) that is still outdone by a F/T multi class.

    The only time a ranger shine in my opinion is when you run a R/C multi or dual class, and then it's because of the 'illegal' spell selection more so than the ranger.
  • ZyzzogetonZyzzogeton Member Posts: 526
    Except party members are available. What you can win this game with is fairly insignificant when it comes to powergaming. Powergaming is about winning the game in the most efficient way. So if party members are the most efficient method (and they are as far as Rangers are concerned) then they're considered.

    Also all those considerations also apply to the Archer's ranged attacks. You still have to provide a list of enemies that an Archer would be completely ineffectual against with a party.
  • SionIVSionIV Member Posts: 2,689
    edited May 2014
    http://www.gamefaqs.com/pc/258273-baldurs-gate-ii-shadows-of-amn/faqs/27144

    Here you can go through the list yourself and find out what monsters are immune or have piercing/missile resistance. There are quite a few, and you also have to remember that most arrows/bolts only go to +3 magical enhancement which means anyone that requires a +4 or more to hit will be a huge road block.

    You'll also only be picking up Arrows +3 in watcher's keep and ToB. So it'll be few and far between.

    It hasn't been updated for 10 years, so it won't be 100% correct, but it'll give you an idea.
  • ZyzzogetonZyzzogeton Member Posts: 526
    Launchers that generate ammo do so at their own enchantment level. Firetooth is an easy +4 XBow. TOB gives the +5 Sling, Shortbow, and XBow.
  • SionIVSionIV Member Posts: 2,689
    edited May 2014

    Launchers that generate ammo do so at their own enchantment level. Firetooth is an easy +4 XBow. TOB gives the +5 Sling, Shortbow, and XBow.

    I love Firetooth but it doesn't work like that, as it generates +2 fire bolts, but there is a bug with the bolts it produce (none magical?) if i remember correctly.

    Just because they are +4 or even +5 doesn't mean the ammo they generate are that high.

    If you look at Firetooth you'll read this line at the top of its statistics : "Automatically shoots +2 fire arrows".

    The sling from ToB is called Erienne sling +4/+5 and you can generate 5 +4 bullets every day with it.

    The only weapon that generate high level ammunition that i can think of is Sling of Everard from the bonus pack.
  • ZyzzogetonZyzzogeton Member Posts: 526
    Yeah except I've used the Firetooth to hit Liches with Improved Mantle.
  • SionIVSionIV Member Posts: 2,689
    edited May 2014

    Yeah except I've used the Firetooth to hit Liches with Improved Mantle.

    Which is the reason i mentioned the bug, right now unless it's corrected it doesn't work as a magical weapon which means it'll bypass many protections. It also bypasses Protection from Magical Weapons if i remember correctly.
  • elminsterelminster Member, Developer Posts: 16,317
    edited May 2014
    Firetooth +4's self-generated bolts do 1d8+4 damage (+2 fire damage) and hit as a +4 weapon.

    Firetooth +5's self-generated bolts do 1d8+5 damage (+2 fire damage) and hit as a +5 weapon.

    Sling of Everard's bullets do 1d4+2 damage and hit as a +5 weapon.

    Gesen Bow's lightning attack (arrows if you prefer) hit as a +4 weapon

    So you would be able to get through Improved Mantle with these weapons (if you were using their generated ammo).
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited May 2014
    And I can argue that it's a feature. The launcher's enchantment level carries over to the ammunition it generates. And that the description is worded incorrectly where +2 refers to the damage it deals and not the enchantment level.
  • SionIVSionIV Member Posts: 2,689
    edited May 2014

    And I can argue that it's a feature. The launcher's enchantment level carries over to the ammunition it generates. And that the description is worded incorrectly where +2 refers to the damage it deals and not the enchantment level.

    "The launcher's enchantment level carries over to the ammunition it generates."

    Please do enlighten me where you got this part from? I'm very curious as i've always wondered why some of the missile weapons didn't work like that. Though Firetooth does specifically tell you that it uses bolts +2. And it's not only for the damage which you'll find out if you look at the Thac0.
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited May 2014
    Because that's how the Sling of Everard and Gesen Bow work.

    Their ammo matches their enchantment level. And suddenly the Firetooth doesn't work that way? That +2 isn't even all that out of place as the bolts deal +2 Fire Damage.

    As for missile/piercing resistance. This is why I'm asking for groups of enemies that somehow an Archer can't just pick an enemy it can conveniently hit while his party members handle enemies with resistance. And with that in mind, other party members solve the problem of ranged THAC0 penalties. I mean seriously, this is basic BG AI stupidity.
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited May 2014
    Party members with Turn Undead and the Crom Faeyr handle Golems and Undead.

    Only the Fission Slime and Mustard Jelly has both Missile and Piercing resistance, the rest has Missile only. Rakshasa have no specific Piercing/Missile resistances and are instead equally resistant to all weapon types. Otyugh's only have Missile not Piercing.

    There are no Kensai NPCs, no Archer NPCs, wasting the proficiencies of existing NPCs just to turn them into better Slingers than a class that are competitively good at Slings? And will be better than them in the long run? On the other hand lots of NPCs can backstab and most of them double as Trap Disarmers and Pickpocketers.
  • QuartzQuartz Member Posts: 3,853
    Twani said:

    I've read that chopsticks actually make better throwing weapons then the 'ninja weapons' kunai. Kunai don't have the balance to be thrown really well, while a sharpened chopstick does. My source wasn't the most professional thing in the world, though, so I don't know if that's actually really true.

    Considering kunai are actually farming tools, that sounds entirely reasonable to me. I have no idea why kunai have become a "ninja" weapon in fiction. Very strange indeed.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Gotural well, it seems that the INDEC has proven untrustworthy again :P I never cared about how Critical Hits multiply damage... Now I understand why I gotta use helmets! ;P

    Shadows are resistant to all the types of damage, but only Fiend and Devil ones IIRC.
    Skeletons are pretty resistant to missile damage, with a variation from 80 to 95%.

    And again, the best class is the most versatile one, that does not mean don't use your healing spells to still being versatile, because a dead Red Mage Ranger isn't as good as the living one (yes, 8-Bit Theatre reference :D).

    Also, the NPCs existing or not are the same as the mods you have installed, or as an DNA, you can use Jan to backstabbing frontliner or as main ranged and support (Haste+PfME+etc), same way you can use a F/T as ranged (Coran).
  • ZyzzogetonZyzzogeton Member Posts: 526
    How are the NPCs the same as mods? The vanilla game has NPCs.

    You're not forced to play through the entire game solo if you don't install a mod.

    I've taken an Archer through TOB and seldom found a battle where I couldn't shoot something that wasn't resolved instantly.
  • TwaniTwani Member Posts: 640
    jackjack said:

    Quartz said:

    Twani said:

    I've read that chopsticks actually make better throwing weapons then the 'ninja weapons' kunai. Kunai don't have the balance to be thrown really well, while a sharpened chopstick does. My source wasn't the most professional thing in the world, though, so I don't know if that's actually really true.

    Considering kunai are actually farming tools, that sounds entirely reasonable to me. I have no idea why kunai have become a "ninja" weapon in fiction. Very strange indeed.
    It probably has something to do with the fact that ninjas were originally peasant farmers who took up arms with the tools they had available:
    http://wiki.answers.com/Q/Were_ninjas_farmer's
    From what I understand, ninja used kunai as climbing tools- houses weren't often made of stone, so they could climb up a wall or the like sticking kunai in the wood, then taking it out and stabbing it higher, and so on.

    But somewhere in folklore this changed to 'ninja throw kunai at people!' and now every film with ninja in it, including those made in Japan, have ninja throwing kunai. For some reason.

    I have no idea how we got on this subject.
  • FrozenDervishFrozenDervish Member Posts: 295
    @Zyzzogeton Are you talking solo or in a party? I ask because you flip around a lot in your posts such as when talking about bypassing immunities you mention party members and then in the same instance you mention your archer destroying everything presumably solo which in turn means you are ignoring your weaknesses to present the archer in a 100% positive light.
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