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Most Unrivaled Ranger v.2

ElrandirElrandir Member Posts: 1,664
Moving right along from the fighter, this time we're seeing what the best ranger kit is! As always, this is for personal preference, and not to say what is the strongest kit. That said, feel free to debate to your heart's content in the comments! I'd also like to give a big thank you/shout out to @Tresset for helping me recover my poll's options, as well as a thank you to Dee for allowing me to re-post these. Without further ado, choose!
  1. Most Unrivaled Ranger v.2134 votes
    1. Ranger: Fantasy Boy Scout.
      11.19%
    2. Archer: Legolas, anyone?
      31.34%
    3. Stalker: Because that's not creepy.
      34.33%
    4. Beast Master: I like to imagine either Tarzan or a crazy cat lady.
        5.22%
    5. Just show me the results.
      17.91%
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Comments

  • ZyzzogetonZyzzogeton Member Posts: 526
    edited May 2014
    Base Ranger is pretty underwhelming. Level 3 Druid spells? Wow! +4 THAC0 and Damage to something? Amazing (if only Pure Fighters didn't get +1 APR, and THAC0 and Damage against everything with G.Mastery)

    It's only real shining point is that is the multiclass C/R, which is a slightly better F/C.

    Stalker tries to be a Thief but really isn't. With no Trap Removal, Pick Pocketing, ugh. Stalker/Clerics have even LESS weapon selection. Edit: They don't, forgot that BMs are the ones with weapon restrictions.

    Beast Master creates tanks that get gibbed really fast later on. If you're playing on Insane they might just get blown up with mere AoE attacks. Edit: Have weapon restrictions that compounds the weapon restrictions their only Dual Class has.

    Archer is the only one I find worth using.
    Post edited by Zyzzogeton on
  • ZyzzogetonZyzzogeton Member Posts: 526
    Backstab, that is pretty deadly on a Warrior class.
    Not when it's stunted at x3.

    It's deadly on a F/T who can utilize the full x5 multiplier.
  • ZyzzogetonZyzzogeton Member Posts: 526
    Oh right, level 17+.

    Still fairly stunted compared to a F/T. Who gets to x5 before the Stalker gets to x4.
  • FinaLfrontFinaLfront Member Posts: 260
    A kit that actually makes use of the Rangers stealth via backstab?

    Yes please.

    @bengoshi Valygar's vulnerability is easily managed with a little micro. If he's getting attention just dance him around a little until your tanks grab them (or invis pot). I find Valygar indispensable when I have him.
  • ZyzzogetonZyzzogeton Member Posts: 526
    All the Stalker gets is x4 on one enemy for one hit and that's it. They're a regular Ranger unless you move them away from battle to hide again.

    Archers get cumulative bonuses that keep on working even when stealth is gone. They can also use their bonus damage with Slings on top of their STR bonus. They can make use of the specialization gauntlets to really cheese out that bonus damage they get. Stalkers can't combine APR with backstab.

    With GWW or Improved Haste Archer bonuses just get ridiculous, with GWW or Improved Haste a Stalker still just backstabs once.
  • FinaLfrontFinaLfront Member Posts: 260
    @Zyzzogeton You obviously haven't ever slapped on the boots of speed for Valygar before.

    If you want to talk about haste, you obviously haven't used a hasted Valygar with boots of speed before. 4x movement speed might as well be Hide in Plain Sight. You will be backstabbing every 6 seconds.

    Get off that x4 multiplier. A katana hitting at 4x damage is better than a katana hitting at 1x
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited May 2014
    I have put Boots of Speed on a Hasted F/T, and it still didn't give me that 1 backstab per round effect. Unless I ran away right after a backstab (forfeiting my other attacks per round) Which the Stalker gets at least 1.5. So the extra 3 attacks you get from backstabbing every round comes at the cost of 1.5 attacks.

    Throw in the extra attack from Haste (2.5) and from dual wielding an APR weapon (1). You're just throwing away damage just to push that backstab modifier. Once Improved Haste enters the picture, you're dealing less damage trying to backstab every round instead of just treating backstab as a flat +3 APR bonus on the first round.

    Archers can wear a Girdle of Fire Giant Strength, for 1 less STR. Which is just a 1 damage difference. They still have their ranged bonus damage when using slings.

    Also how exactly is PnFM great for BG1 when you can't even use it in the game? Haste is covered by any Mage in the party and what spells will MST actually turn. The Stalker is hidden once combat starts so he won't be one of the initial targets, there's the level 4 or below consideration.

    Archer bonuses can go as high as 100+ damage with Improved Haste on them. And that's just their bonus.

    Also really? Dagger of the Star? You're going to rely on a 15% chance? Using Rings and Potions still takes an entire round.
    Post edited by Zyzzogeton on
  • CrevsDaakCrevsDaak Member Posts: 7,155
    You are still a beast in melee combat, you can melee for what lasts for the round with Smite to send your enemy away and get invisible to backstab again.
    Also, you can dual-wield a Speed Weapon for a higher APR or use your Haste spell.
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited May 2014
    And the game provides enough Melee NPCs.

    It does not provide an Archer which really is the only class that makes bows, crossbows, and slings worthwhile in BG2 with their bonus. And because of that bonus, there's very little need for the Archer to melee. While a meleeing main character can easily outstrip the NPCs, being a Stalker is fairly poor way to go to achieve that goal.
  • ZyzzogetonZyzzogeton Member Posts: 526
    Firetooth works as a +4 weapon if you don't give it ammo.

    Also the Stalker's power gaming potential was brought up. So talking about its mechanical performance is fair game.
  • GoturalGotural Member Posts: 1,229
    A backstab is just an opening move that allow you to instakill mages. After the backstab, you can simply dual wield in melee and you will outdamage the Archer any day.
  • ZyzzogetonZyzzogeton Member Posts: 526
    I'd imagine any Thief can do the backstab thing. Which the Stalker doesn't really replace.

    Also the Sling of Everard's STR Bonus and Archer Bonuses pile up. They out damage most weapon wielders.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited May 2014
    Missile resistance is the most common in BG2, being piercing the most in BG1 and the second in BG2.
    15% chance is a 100% or more when you have 10 APR, so... You can turn invisible more than once because of the dagger in a single round.
    NPCs are NPCs, the thing of a Kit comparison isn't party composition, it's the potential the Kit can get alone with items.
    ANY fighter class can deal 100+ damage, even a vanilla fighter without Improved Haste (my fighter PC deals a max of 31 and base of 27 IIRC, and has 9/2 APR).
    In vanilla BG1, an Archer can be great, right, but as Blackraven said most of BG2 is from not-so-easy to difficult. Also, any Warrior class can solo vanilla BG1 VERY easily.
    Also, melee is better than ranged in BG2, because ranged weapons aren't as good as melee weapons. And the Silver Sword has 25% chances of slaying unless target saves at -2 vs death, and not even mentioning the Ravager+6 that has 10% chance of slaying with NO SAVE.
  • ZyzzogetonZyzzogeton Member Posts: 526
    edited May 2014
    It'd be nice to see an actual list of enemies. I rarely ran into an instance when my Archer was getting screwed by resistances that he couldn't just switch targets while the rest of the party just killed the stuff he had a hard time picking off. The instances where nearly everything was resistant to the Archer's damage, the Crom Faeyr or Turn Undead just did the trick or weapons were just a flat out bad idea. So a list would be good here.

    Considering the rest of the party is pretty fair if we talk about power gaming. You don't powergame by ignoring the rest of the party unless you solo. Also that 100+ damage is just the Archer's bonuses. That's without weapon damage or STR damage with Sling.

    And sure the Archer sucks solo, but if that's what you meant by ppwergaming, then you really should have indicated a solo play through.

    Also, Archers can still melee. All they lose is 1 THAC0 2 damage per attack and .5 attacks compared to other Rangers. They still get the Fighter's +1 APR, Fighter THAC0 and Fighter exceptional strength for as long as it can be useful, and still retain Dual wield proficiencies.
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