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No Fog of War Left Behind ... and other compulsive behavior

How do YOU play? With what fixations?

I fear that I am a completionist even in my umpteenth run through the game:
I uncover every corner of the map from the Fog of War;
I touch the four map edges as if it is a religious necessity to reveal neighboring regions in BG, even when I know that those regions are already unlocked;

... and then that very worst of compulsions: if I die, I delete my save and go back to character creation.

What are your compulsions?
(And why *this* game? So many CRPGS have come out in the last two decades; so, why be compulsive about this one?)
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Comments

  • CalmarCalmar Member Posts: 688
    I used to collect every unique magical item I could possibly accquire. Back when I first played BG and IWD, completing the games basically meant collecting all the enchanted treasure. Was almost more stress than fun...
  • elminsterelminster Member, Developer Posts: 16,317
    CrevsDaak said:

    I kill everything that has hit-points.

    Including charname?
  • deltagodeltago Member Posts: 7,811
    I pick up every gold coin, gem and trinket.
  • YgramulYgramul Member Posts: 1,060
    jackjack said:

    I sing a lot.

    Bard song, I presume.
  • Eadwyn_G8keeperEadwyn_G8keeper Member Posts: 541
    edited June 2014
    I like to charm Hobgoblins or Bandits in the Fisherman's Village map and have them charge Ankhegs. And once I get a strong enough party, preferably with Animate Dead or Monster Summoning Wand, I like to provoke the Coast Road Bandit ambushes by travelling directly between Beregost and FAI repeatedly.

    That always seems like a pretty good challenge with decent XP and gold. But I never actually collect scalps. That is ridiculous. What those things are actually is special Bandit Medicine totems carved by
    Tasloi shamans.

    And I can get pretty compulsive about making sure everyone has plenty of arrows, antidotes and healing potions.
  • jackjackjackjack Member Posts: 3,251
    Ygramul said:

    jackjack said:

    I sing a lot.

    Bard song, I presume.
    Also some Tom Petty, Warren Zevon, etc.
  • booinyoureyesbooinyoureyes Member Posts: 6,164
    edited June 2014
    Pick up ALL THE LOOT and sell it for a pittance
    It is a problem I know I have but I can't help myself. The magic red button has enabled my addictive behavior. Thanks Beamdog!
  • GallowglassGallowglass Member Posts: 3,356
    I do most of the long list of things set out by @SionIV, except that I'm no longer so compulsive about picking pockets in BG1ee since most of the random Commoners (etc.) aren't carrying anything.

    However, I'm not playing No Reload ... although I don't find that I need to reload often.

    What absolutely astonishes me, however, is that
    SionIV said:

    A normal BG1 run for me take around 30+ hours in real life, and i'm playing fast.

    Fast?! That's more than just "fast", 30 hours is absolutely lightning-speed for a completionist game! I can't see how it's possible to do it so quickly. I'm playing similarly, and I'm not deliberately dawdling, but it takes me far longer. I haven't actually tried to add it all up, but for me it's certainly way over 100 hours of real-time, probably over 200 hours.
  • SionIVSionIV Member Posts: 2,689
    edited June 2014

    I do most of the long list of things set out by @SionIV, except that I'm no longer so compulsive about picking pockets in BG1ee since most of the random Commoners (etc.) aren't carrying anything.

    However, I'm not playing No Reload ... although I don't find that I need to reload often.

    What absolutely astonishes me, however, is that

    SionIV said:

    A normal BG1 run for me take around 30+ hours in real life, and i'm playing fast.

    Fast?! That's more than just "fast", 30 hours is absolutely lightning-speed for a completionist game! I can't see how it's possible to do it so quickly. I'm playing similarly, and I'm not deliberately dawdling, but it takes me far longer. I haven't actually tried to add it all up, but for me it's certainly way over 100 hours of real-time, probably over 200 hours.
    I've completed the game so many times that i could do it in my sleep. I have different paths i'll go depending on my character and what NPC's i'm using. Other than one or two rare battles and Durlag's tower, BG1 is pretty much on auto pilot for me right now.

    BG2 takes quite a bit longer for me as i have to focus much more to stay alive with SCS installed.

    In my games I tend to complete BGEE 9/10 times and BG2EE 5/10 times. It's very rare that i die in BG1 nowadays.
  • karnor00karnor00 Member Posts: 680
    I generally save potions, wands and the like but I never like to waste them until I deem it absolutely necessary.

    Which basically results in them never getting used and by the time I finish the game I have so many that I'm struggling to carry them.... but I still keep saving them for later. Even on the final fight!
  • enqenqenqenq Member Posts: 499
    The CLUAConsole made many of these OCD's easier for me to live with. It's not too late for you guys either!
  • LemernisLemernis Member, Moderator Posts: 4,318
    edited June 2014
    Like @‌enqenq CLUAConsole:ExploreArea() is my friend.

    I don't clear entire maps, and there are some maps I'll never visit. If it's a RP-intensive and no-meatgaming run then a lot of people, places, and things won't ever be encountered. Even in a more of tactically oriented powergaming style of run, I won't have the party do something that isn't roughly consistent with a basic concept that I have for the main. But in the latter type of games I will metagame to visit maps that have content (including of course items) that I particularly like or value, and often prepare (buff) for fights on the basis of foreknowledge as a player of what the enemy is going to do. In the former type of game I don't do that at all. The former type of game is usually minimal reload. The latter is reload-at-will.

    I mean, that's the two basic approaches that I use. With the deeper immersion style I have been journaling the adventure, and maybe that is comlusive? On the one hand, the journaling definitely deepens the overall experience. But on the other hand, it is a bit of a chore and requires a lot of leisure time that I sometimes don't have. I hope that I'm able to enjoy the more roleplaying-intensive style without journaling after I finish the current game where I'm doing that.
    Post edited by Lemernis on
  • FinaLfrontFinaLfront Member Posts: 260
    I used to uncover every square inch of the map too. Nowadays I'll leave portions of the screen undiscovered if I know nothing is there. Uncovering everything is quite time consuming and I'm really only going through BG1 to get a character ready for BG2 anymore. So collecting every magic item in the game is no longer a goal since very little transfers over.
  • AnduinAnduin Member Posts: 5,745
    I have all these problems... Why just the other day I had a full compliment of Gnome crusaders banging their crotchet armour against the outer walls of the friendly arm inn as they circuited to reveal the whole map apart from that annoying, hateful patch you cannot see at the top of the keep...
  • dustbubsydustbubsy Member Posts: 249
    CLUAConsole: ExploreArea () is your friend and mine. :)
  • GallowglassGallowglass Member Posts: 3,356
    Ahem, guys ... @Lemernis, @FinaLfront, @Anduin, @dustbubsy - that's what the Clairvoyance spell is for, no need to use the console.
  • GallowglassGallowglass Member Posts: 3,356
    @Anduin - I go re-visit areas later on, in rapid succession, after I've got the Clairvoyance spell. So by then, I'm not expecting to have to fight my way through the already-cleared area, I'm just popping in and out to clear the remaining fog from inaccessible areas with Clairvoyance. For this purpose, I'll drop every other level 3 arcane spell and fill my magebook with multiple Clairvoyance. Apart from maybe a couple of ambushes, I'm not expecting to fight while I'm doing this, so it doesn't matter that I'm loaded with non-combat spells. Obviously, after completing this "grand tour" of areas which still had uncleared fog, I re-load my magebook with the usual selection of buffs and combat spells before resuming progress.
  • LemernisLemernis Member, Moderator Posts: 4,318

    Ahem, guys ... @Lemernis, @FinaLfront, @Anduin, @dustbubsy - that's what the Clairvoyance spell is for, no need to use the console.

    Well, not really--at least not the way I play. In a RPed/no-metagaming style of run, I still roleplay that the characters only know what is within their range of sensory perception. I will have a stealthy character scout ahead however. It's been a long time since I've done it, but I sometimes use Wizard Eye for that. But for a non-metagaming type of run... I just don't worry about it.
  • FinaLfrontFinaLfront Member Posts: 260
    @Gallowglass‌ If you really go through all that just to clairvoyance any remaining fog from various areas, you are indeed worthy of the completionist badge
  • GallowglassGallowglass Member Posts: 3,356
    @FinaLfront‌ - then I shall wear it with pride! But actually, you'll need to award quite a few of those badges, because I don't think I'm the most completionist player here.
  • GallowglassGallowglass Member Posts: 3,356
    Lemernis said:

    In a RPed/no-metagaming style of run, I still roleplay that the characters only know what is within their range of sensory perception. I will have a stealthy character scout ahead however. It's been a long time since I've done it, but I sometimes use Wizard Eye for that.

    Obviously you can play as you choose ... but I can't see why Clairvoyance wouldn't fit perfectly into the style you describe: a party who "don't know" what the area they're entering looks like (because you're not meta-gaming) might very well want to cast a spell which fills in their map of the whole area, so it seems perfectly good RPing to me. If I were a R/L explorer, then I'd make use of the well-known R/L spell "Call up Google Maps on my SatPhone"! Clairvoyance is simply the Forgotten Realms equivalent.
  • LemernisLemernis Member, Moderator Posts: 4,318
    It's a fair point that you make, and I don't strongly disagree. I admit that I experience the fog of war mainly as a nuisance from the player side, versus the RP side.
  • SilverstarSilverstar Member Posts: 2,207
    One of EE's biggest and most important improvements was clearing the fog of war in Candlekeep by default. No longer do I have to be annoyed at all those freaking black edges on top of buildings. Clairvoyance helps in other areas. Yay for Nahal's + Clairvoyance :D

    I hate unclean maps in pretty much every game though mind you. I like how Wildstar actually rewards me for getting rid of the damn fog of war.
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