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The Most Magical Mage Class v.2

ElrandirElrandir Member Posts: 1,664
Number six in my class poll series, and this one's a doozy! Lots of options here. As always, this is for personal preference, and not to say what is the strongest kit. That said, feel free to debate to your heart's content in the comments! Unfortunately, there aren't enough poll options for me to add a "Just show me the results" option on this one, so you'll have to choose something else to see the results. Fortunately, with ten options, you're sure to find SOMETHING you like. Sorry for being late with this poll. (yet again) I'll try to get the next one out on time.
  1. The Most Magical Mage Class V.286 votes
    1. Mage: Who needs more spells when you can use them all?
      18.60%
    2. Abjurer: No spells shall touch me!
        1.16%
    3. Conjurer: Look at all the pretty things I can summon! Did I mention they're deadly?
        4.65%
    4. Diviner: Look into my crystal ball...
        1.16%
    5. Enchanter: How else would old mages get all the pretty girls?
        4.65%
    6. Illusionist: Thieves envy me.
      15.12%
    7. Invoker: Two words. Magic Missile.
      11.63%
    8. Necromancer: I can bring life from death! Well... Unlife, but it's close enough.
      10.47%
    9. Transmuter: Form of... A squirrel!
        4.65%
    10. Wild Mage: Oh look! I blew up all your money... Sorry!
      27.91%
Post edited by Elrandir on
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Comments

  • jacobtanjacobtan Member Posts: 655
    edited June 2014
    @Elrandir‌

    Are you talking about Specialist Wizard classes as implemented in BG or their original versions in 2E PnP? It makes a huge difference because the opposition schools are very different.

    If the vote is for the classes as implemented in BG - Conjurer
    If the vote is for the classes as described in true 2E PnP - Necromancer
    If the vote is for the spells that are most representative of the school - a tie between Abjuration and Enchantment. Abjuration is more practical, but I like Enchantment more

    In 2E PnP, illusionists have the very awful distinction of being the only specialist with not one, not two, but THREE opposition schools. It's no wonder why the Simbul thinks very lowly of Mythrell'aa. Then again, she thinks lowly of just about any Red Wizard. LOL
  • abacusabacus Member Posts: 1,307
    Purely an RP choice... A throwback to my Warhammer days.

    (Incidentally, this is also the reason I call Haste "Vanhel's Danse Macabre".)
  • enqenqenqenq Member Posts: 499
    CONCEPTUAL vote. Definitely not based on actual performance.
  • GoturalGotural Member Posts: 1,229
    Wild Magic reminds me of the magic system I loved in both Warhammer and Warhammer 40k (the roleplaying game). In these games, Sorcerers don't have "mana" or spells per day, they can simply cast at will some very powerful spell, but everytime they do so, they have a chance to summon demons or to explode everything in sight, including themselves.

    And I really love the idea of having a huge power inside you that you can unleash with risks, like the Slayer transformation for example, so Wild Mage are naturally my favorite.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    Transmuter all the way. Just think of the relationship possibilities! Although playing as an Necromancer Dusty from Sigil can also be kind of fun.
  • Demonoid_LimewireDemonoid_Limewire Member Posts: 424
    Wild mage. With some petty tricks, he/she is no risk at all. Plus he is the easiest caster to achieve the infinite spellcasting trick with.
  • TheElfTheElf Member Posts: 798
    Don't like limiting my spells, and don't enjoy wild surges much. Going by power, if I can reload, I'd go wild mage.
  • GoturalGotural Member Posts: 1,229
    @meagloth‌

    And it was my favorite moment of your run, you should continue !
  • meaglothmeagloth Member Posts: 3,806
    Gotural said:

    @meagloth‌

    And it was my favorite moment of your run, you should continue !

    @Gotural‌ i will, I WIl.... Eventually. I find it far less interesting now that it's free reload, but I'm getting there. I killed tarnesh, I guess I should go post that....
  • DreadKhanDreadKhan Member Posts: 3,857
    @meagloth‌ I wouldnt count those Sirines against your total, that should be ruled bug.

    I voted Wildmage. Because summoning uncontrolled fiends is fun for the whole family!
  • BlackravenBlackraven Member Posts: 3,486
    @OneAngryMushroom, Invokers don't lose out on Identify (or any other Diviniation spells). They only lose out on Enchantment spells, unless you're playing the original game in vanilla I think, where Invokers had two opposition schools iirc.
  • ElrandirElrandir Member Posts: 1,664
    @jacobtan‌ Obviously I was speaking of BG! I've never even played P&P! =p So necromancers are the best in 2E P&P? Interesting.
  • QuartzQuartz Member Posts: 3,853
    edited June 2014

    Yet still enchantment has some of the most powerful spells from a powergaming standpoint Hold, Slow, the domination spells, Malison.

    Invoker is my least favorite -- I really like a lot of the charm spells. Invokers get pretty screwed over on Level 4 and 5 spells but other than that, they're a perfectly viable specialist.

    Slow is Alteration, btw. Invokers can use it.
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