NtB runs into the genie and he sure ain't pressing no buttons! He fights the gibberlings and dispatches them for 8HP of damage taken.
He heads for the eastern passage to fight the 3 duergar and takes a whopping 42HP of damage in dispatching them. On the plus side he now has 2 axes and can dual wield. Henceforth, he will dual weild his axes in melee and backstab with a scimitar when he gets one.
Heading west again he takes another beating from the group of 4 duergar and has to drink all 3 of his healing potions. The next two groups of duergar are close together and fighting one group can often lead to the other appearing due to "better calls for help", so NtB prepares with DUHM.
He is able to dispatch both groups without too much difficulty, other than more HP loss.
He talks to Rielev and "releases" him, heads for the sewage golem room, kills the radiant mephit and asks the golem to open the doors. He loots a scimitar amongst the other items in the room.
Now capable of backstabbing, he tries it out on the mephits in the torture room.
Hmm, not too impressive first time out. He chases the mephit down, kills it and hides again to deal with the second.
Better.
Next NtB takes out the lesser clay golems but suffers 49HP of damage in the process.
He heads for the Otyugh room and dispatches it with a backstab and a couple of minor drains. He then scores his first critical backstab on the smoke mephit.
Before heading east he casts DUHM again and takes out the 3 duergar in the passage and the 4 in the portal room before it runs out. He loots Irenicus' room, talks to the dryads and agrees to take out Ilyich, and then loots the alarmed bedroom.
In the library, he first backstabs and melees the dust mephit and then dons his splint mail and gulps an oil of speed for the big fight. As fast as he can dispatch the duergar in the library, Ilyich's band arrive on the scene.
He kills all those who oppose him, dons his leather and stealths before chasing Ilyich. The hope is to backstab the mage before he can cast any spells but unfortunately the mage starts out invisible and NtB has to go for Ilyich instead. As he does so the mage reappears and casts Glitterdust, which NtB saves against.
NtB kills Ilyich and the other duergar as the mage casts Chromatic Orb. The mage has no chance to cast any further spells as a couple of blows are all it take to dispatch him. NtB loots a potion of defence and what looks like invulnerability from Ilyich (but he cannot identify the invulnerability potion or the armour). He immediately gulps the defence potion and goes for the cambion while still hasted.
The cambion is a nightmare - he pounds NtB for huge damage while NtB struggles to even hit him. Several potions of extra healing are swigged before the cambion falls .
The Air Elemental portal is little trouble. The loose mephits are dispatched with backstabs and only the ones in the central area do much damage to NtB due to their elemental attacks. NtB talks to the genie, returns to the dryads to get the flask, and frees the genie, acquiring Sarevok's Sword of Chaos for his troubles - his first magical weapon, though not one he can get much mileage from.
NtB heads to the second level and declines Yoshimo's offer to join.
Quick update on his inventory.
I won't equip or use unidentified items even though I know what they are - NtB will have to identify them before he can use them.
Nice name!! Well done so far. SCS Chateau Irenicus is usually a pain for me though playing a rogue definitely helps. I'm still worried about your many self-imposed limitations, but I have good hopes now that NtB will see the light of day again
NtB stealths before entering the mephit chamber. He goes for the furthest portal first as the radiant mephit is dangerous if it knocks you out (not so lethal with ToBex as you awaken if you take damage, but often fatal without ToBex). Curiously you can backstab the portals, which should surely be fixed as they are constructs...
In the clone chamber NtB stealths once the clone and assassin start fighting.
Once the clone kills the assassin she still initiates dialogue even though NtB is stealthed. NtB backstabs her but not fatally and she manages to cast Glitterdust before NtB can dispatch her. That's okay - I'd happily face Glitterdusts all day long rather than Dire Charms or Hold Persons.
In the eastern corridor NtB kills the ice mephit and assassin and chooses to backstab the salt mephit rather than a duergar - salt mephits are dangerous as their salt crystals can stun, which is very nasty when there are 4 duergar nearby.
He clears the duergar and stealths to collect the wands before dealing with the 2 duergar in the trap room. The ring of protection is a very nice early item that is not randomised .
NtB goes for the easternmost corridor first, stealthing past the first group of duergar to take out the mage as the priority.
He kills the duergar with ease (the potion of defence is still active and the duergar struggle to hit AC-5) and then frees Frennedan. He tells Frennedan to go alone and kills him when he turns hostile.
NtB equips his splint mail (potion of defence has expired) and Sarevok's Sword of Chaos before entering the vampire chamber. He only gets 1 attack per round with the sword and sadly that is not enough - the vampire kills the shadow thieves and escapes in bat form before NtB can get her beyond "injured".
NtB defeats the assassins guarding the exit but takes a couple of painful backstabs in the process.
Finally at Day 0 Hour 5 NtB is ready to leave the dungeon.
No troubles at all so far, just considerable physical damage as our equipment is very poor at this early stage, which has led to heavy potion consumption. Promenade next.
Radiant mephits cast colour spray which knocks you out, but with ToBex you awaken as soon as you take any damage. So they're not a big deal anymore.
Salt mephits are the ones that stun for a couple of rounds. However, NtB backstabbed the salt mephit so it never even got a chance to stun him. Granted that if the backstab had missed or not killed the mephit, and it then fired its crystals and NtB failed the save vs breath, not enraging would have been a mistake. But the single backstab turned out to be enough .
NtB explored the Promenade and did some trading, selling the stuff he didn't need and buying some scroll cases, an ammo belt and a couple of potions from Ribald (Ribald's randomised stock turned up nothing interesting enough for NtB to want to purchase).
The main quest here is the Circus - we're not powerful enough to face the Den of 7 Vales gang yet and will have to come back to face them later.
NtB uses the Sword of Chaos to defeat the shadows and then takes out the peasants at Aerie's behest.
Before going to the middle floor NtB gulps a potion of invisibility. Unfortunately one of the mods I have (possibly SCS) messes up the werewolves so that they do damage even if you ignore them. So with the aid of invisibility, NtB pops all the werewolves with his 25% Detect Illusions skill and then takes out the shadows.
On the top floor he takes out the shadows first, then the werewolf and finally Kalah (in turn, taking quite a beating from the illusionary werewolf).
The randomised treasure found on Kalah is a horn which NtB cannot identify...possibly the Horn of Silence?
NtB does not gain any rep for completing the Circus quest (we have rep increasing at 1/2 the normal rate, so it was a 50/50 chance). He acquires the genie's flask from Myara from the Unfinished Business extended quest.
With a number of unidentified items, NtB purchases two potions of mind focusing, a potion of genius and a potion of insight (for nearly 3000 gold ) from the Temple of Ilmater. He now has enhanced AC, thief skills and lore...at least until the first mage he meets casts Remove Magic at him .
NtB can now identify everything he has except the 2 cursed scrolls from Irenicus' Dungeon and the horn...he will have to wait until his lore increases through level ups to try again.
Promenade completed for now, NtB heads to the Slums and begins Chapter 2. He purchases a gem bag from Arledrian and this is his updated inventory.
The Helm of Balduran is randomised so will probably turn up at some point in the future. I assume you mean Drizzt's equipment so I fight him later? May just do that anyway
But the voiced dialog: "Hey! I recognize you! You're the scoundrel that attacked me for no good reason near Baldur's Gate and made off with my equipment!" is priceless!
Race: Half-Orc Class: Monk Alignment: TN (He can barely think, let alone have an alignment) STR: 25 (explained later) DEX: 10 CON: 25 INT: 5 WIS: 5 CHA: 25 (He's gorgeous. Unrealistically so)
Weapon proficiencies: Quadruple Wielding ***** (he fights with all four limbs. Simultaneously. He can defy gravity.) Shorties *****
Starting HPs (excluding CON): 69 *He turns and winks at a girl*
How did this PC kill SCS-Sarevok?: He took an entire party of gnomes, halflings, and dwarves, and threw them at Sarevok. Five dead shorties later, the 'Vok was defeated.
Describe this PC's personality and outlook: He has no personality (5 INT) but his unnaturally gorgeous appearance draws others to him. His massive STR comes from the fact that Gorion tested magical steroids on him when he was young. Oh, yeah, by the way, this reality's version of Gorion was more of a mad wizard than the kindly old Gorion we all know and love.
Dang. Late to the party. I would have suggested a kensai dualed to cleric. Sort so a fryer tuck. Maxed out with quarter staff. This is actually what I'm going to try once I finally beat bg2.
Baldur's Gate Fighter/Mage/Cleric walk-through SOLO NO RELOAD. [part 1]
My friends told me its impossible to finish Baldur's Gate in a solo run without reloading, I wanna try and prove them wrong ! If I die -- I start all over again ! however... I'm not planing to die so easily... Join my adventure of fk#ing the hell out of Faerûn with my power hungry fighter cleric majestic bitch DiViNA
In Baldur's Gate 1 there's a very small amount of cheese u can apply due to the level restriction [xp cap] so most of the Arcane magic shenanigans are out of reach. what you CAN do [and its really doesn't count as cheese ] is use the fact the most enemies have rather low saving throws and Hit Dice.
This is basically my plan... things like "Command" [cleric spell] are under your reach even at Level 01 and they actually work on a lot of enemies lol. I haven't finished my run yet though... but I tell you this, I never had that much fun playing Baldur's Gate 1, my heart stops at every hostile encounter ! This is great experience whether I succeed or not ^^
This is NOT a speed run. I am playing a Half-Elf (for the cleric multiclass) and got nice stats. After rolling stats for about 1 minute or so I ended with the following stats :
Comments
NtB runs into the genie and he sure ain't pressing no buttons! He fights the gibberlings and dispatches them for 8HP of damage taken.
He heads for the eastern passage to fight the 3 duergar and takes a whopping 42HP of damage in dispatching them. On the plus side he now has 2 axes and can dual wield. Henceforth, he will dual weild his axes in melee and backstab with a scimitar when he gets one.
Heading west again he takes another beating from the group of 4 duergar and has to drink all 3 of his healing potions. The next two groups of duergar are close together and fighting one group can often lead to the other appearing due to "better calls for help", so NtB prepares with DUHM.
He is able to dispatch both groups without too much difficulty, other than more HP loss.
He talks to Rielev and "releases" him, heads for the sewage golem room, kills the radiant mephit and asks the golem to open the doors. He loots a scimitar amongst the other items in the room.
Now capable of backstabbing, he tries it out on the mephits in the torture room.
Hmm, not too impressive first time out. He chases the mephit down, kills it and hides again to deal with the second.
Better.
Next NtB takes out the lesser clay golems but suffers 49HP of damage in the process.
He heads for the Otyugh room and dispatches it with a backstab and a couple of minor drains. He then scores his first critical backstab on the smoke mephit.
Before heading east he casts DUHM again and takes out the 3 duergar in the passage and the 4 in the portal room before it runs out. He loots Irenicus' room, talks to the dryads and agrees to take out Ilyich, and then loots the alarmed bedroom.
In the library, he first backstabs and melees the dust mephit and then dons his splint mail and gulps an oil of speed for the big fight. As fast as he can dispatch the duergar in the library, Ilyich's band arrive on the scene.
He kills all those who oppose him, dons his leather and stealths before chasing Ilyich. The hope is to backstab the mage before he can cast any spells but unfortunately the mage starts out invisible and NtB has to go for Ilyich instead. As he does so the mage reappears and casts Glitterdust, which NtB saves against.
NtB kills Ilyich and the other duergar as the mage casts Chromatic Orb. The mage has no chance to cast any further spells as a couple of blows are all it take to dispatch him. NtB loots a potion of defence and what looks like invulnerability from Ilyich (but he cannot identify the invulnerability potion or the armour). He immediately gulps the defence potion and goes for the cambion while still hasted.
The cambion is a nightmare - he pounds NtB for huge damage while NtB struggles to even hit him. Several potions of extra healing are swigged before the cambion falls .
The Air Elemental portal is little trouble. The loose mephits are dispatched with backstabs and only the ones in the central area do much damage to NtB due to their elemental attacks. NtB talks to the genie, returns to the dryads to get the flask, and frees the genie, acquiring Sarevok's Sword of Chaos for his troubles - his first magical weapon, though not one he can get much mileage from.
NtB heads to the second level and declines Yoshimo's offer to join.
Quick update on his inventory.
I won't equip or use unidentified items even though I know what they are - NtB will have to identify them before he can use them.
Well done so far. SCS Chateau Irenicus is usually a pain for me though playing a rogue definitely helps.
I'm still worried about your many self-imposed limitations, but I have good hopes now that NtB will see the light of day again
On a serious note, good luck. No, not good - GREAT luck.
NtB stealths before entering the mephit chamber. He goes for the furthest portal first as the radiant mephit is dangerous if it knocks you out (not so lethal with ToBex as you awaken if you take damage, but often fatal without ToBex). Curiously you can backstab the portals, which should surely be fixed as they are constructs...
In the clone chamber NtB stealths once the clone and assassin start fighting.
Once the clone kills the assassin she still initiates dialogue even though NtB is stealthed. NtB backstabs her but not fatally and she manages to cast Glitterdust before NtB can dispatch her. That's okay - I'd happily face Glitterdusts all day long rather than Dire Charms or Hold Persons.
In the eastern corridor NtB kills the ice mephit and assassin and chooses to backstab the salt mephit rather than a duergar - salt mephits are dangerous as their salt crystals can stun, which is very nasty when there are 4 duergar nearby.
He clears the duergar and stealths to collect the wands before dealing with the 2 duergar in the trap room. The ring of protection is a very nice early item that is not randomised .
NtB goes for the easternmost corridor first, stealthing past the first group of duergar to take out the mage as the priority.
He kills the duergar with ease (the potion of defence is still active and the duergar struggle to hit AC-5) and then frees Frennedan. He tells Frennedan to go alone and kills him when he turns hostile.
NtB equips his splint mail (potion of defence has expired) and Sarevok's Sword of Chaos before entering the vampire chamber. He only gets 1 attack per round with the sword and sadly that is not enough - the vampire kills the shadow thieves and escapes in bat form before NtB can get her beyond "injured".
NtB defeats the assassins guarding the exit but takes a couple of painful backstabs in the process.
Finally at Day 0 Hour 5 NtB is ready to leave the dungeon.
No troubles at all so far, just considerable physical damage as our equipment is very poor at this early stage, which has led to heavy potion consumption. Promenade next.
I wouldn't have risked.
Salt mephits are the ones that stun for a couple of rounds. However, NtB backstabbed the salt mephit so it never even got a chance to stun him. Granted that if the backstab had missed or not killed the mephit, and it then fired its crystals and NtB failed the save vs breath, not enraging would have been a mistake. But the single backstab turned out to be enough .
Promenade
NtB explored the Promenade and did some trading, selling the stuff he didn't need and buying some scroll cases, an ammo belt and a couple of potions from Ribald (Ribald's randomised stock turned up nothing interesting enough for NtB to want to purchase).
The main quest here is the Circus - we're not powerful enough to face the Den of 7 Vales gang yet and will have to come back to face them later.
NtB uses the Sword of Chaos to defeat the shadows and then takes out the peasants at Aerie's behest.
Before going to the middle floor NtB gulps a potion of invisibility. Unfortunately one of the mods I have (possibly SCS) messes up the werewolves so that they do damage even if you ignore them. So with the aid of invisibility, NtB pops all the werewolves with his 25% Detect Illusions skill and then takes out the shadows.
On the top floor he takes out the shadows first, then the werewolf and finally Kalah (in turn, taking quite a beating from the illusionary werewolf).
The randomised treasure found on Kalah is a horn which NtB cannot identify...possibly the Horn of Silence?
NtB does not gain any rep for completing the Circus quest (we have rep increasing at 1/2 the normal rate, so it was a 50/50 chance). He acquires the genie's flask from Myara from the Unfinished Business extended quest.
With a number of unidentified items, NtB purchases two potions of mind focusing, a potion of genius and a potion of insight (for nearly 3000 gold ) from the Temple of Ilmater. He now has enhanced AC, thief skills and lore...at least until the first mage he meets casts Remove Magic at him .
NtB can now identify everything he has except the 2 cursed scrolls from Irenicus' Dungeon and the horn...he will have to wait until his lore increases through level ups to try again.
Promenade completed for now, NtB heads to the Slums and begins Chapter 2. He purchases a gem bag from Arledrian and this is his updated inventory.
is priceless!
What? Don't judge me.
Race: Half-Orc
Class: Monk
Alignment: TN (He can barely think, let alone have an alignment)
STR: 25 (explained later)
DEX: 10
CON: 25
INT: 5
WIS: 5
CHA: 25 (He's gorgeous. Unrealistically so)
Weapon proficiencies: Quadruple Wielding ***** (he fights with all four limbs. Simultaneously. He can defy gravity.) Shorties *****
Starting HPs (excluding CON): 69 *He turns and winks at a girl*
How did this PC kill SCS-Sarevok?: He took an entire party of gnomes, halflings, and dwarves, and threw them at Sarevok. Five dead shorties later, the 'Vok was defeated.
Describe this PC's personality and outlook: He has no personality (5 INT) but his unnaturally gorgeous appearance draws others to him. His massive STR comes from the fact that Gorion tested magical steroids on him when he was young. Oh, yeah, by the way, this reality's version of Gorion was more of a mad wizard than the kindly old Gorion we all know and love.
My friends told me its impossible to finish Baldur's Gate in a solo run without reloading,
I wanna try and prove them wrong !
If I die -- I start all over again ! however... I'm not planing to die so easily...
Join my adventure of fk#ing the hell out of Faerûn with my power hungry
fighter cleric majestic bitch DiViNA
In Baldur's Gate 1 there's a very small amount of cheese u can apply due to the level restriction [xp cap] so most of the Arcane magic shenanigans are out of reach.
what you CAN do [and its really doesn't count as cheese ] is use the fact the most enemies have rather low saving throws and Hit Dice.
This is basically my plan... things like "Command" [cleric spell] are under your reach even at Level 01 and they actually work on a lot of enemies lol.
I haven't finished my run yet though... but I tell you this, I never had that much fun playing Baldur's Gate 1, my heart stops at every hostile encounter !
This is great experience whether I succeed or not ^^
This is NOT a speed run.
I am playing a Half-Elf (for the cleric multiclass) and got nice stats.
After rolling stats for about 1 minute or so I ended with the following stats :
Strength :17
Dexterity :18
Constitution :18
Intelligence :17
Wisdom :17
Charisma
And here is the video :
https://www.youtube.com/watch?v=OVmqmLY4FIs