Weird Backstab Values
OneHandedSquire
Member Posts: 4
Hey folks,
I've been noticing an extreme incongruity in the damage I should be dealing during a backstab with my Shadowdancer character and the damage I actually end up dealing.
Attached are some screenshots fighting some goblins (I assume they have no resistances that would apply, though this phenomenon is not unique to them), a save from just after taking those screenshots and a save just after importing my character. At this point I should be doing 9-16 on a normal hit with my longsword, but my results have regularly been in the 13-28 range with a x3 backstab.
This happened during BGI as well, but I wasn't concerned until I started the second game and am doing damage that looks more like what my base damage should be to a bunch of scrub goblins. I've heard there are hidden fatigue penalties that get involved, but my character should definitely be well-rested. I just imported and have slept a few times before the first day was even out.
I worry that a bug or design error might be involved if it's occurring under these circumstances, but it's certainly possible there might be something invisible going on. BG isn't always blatant about what's going on under the hood.
If anybody could enlighten me as to why I'm getting these results, it'd sure be appreciated!
I've been noticing an extreme incongruity in the damage I should be dealing during a backstab with my Shadowdancer character and the damage I actually end up dealing.
Attached are some screenshots fighting some goblins (I assume they have no resistances that would apply, though this phenomenon is not unique to them), a save from just after taking those screenshots and a save just after importing my character. At this point I should be doing 9-16 on a normal hit with my longsword, but my results have regularly been in the 13-28 range with a x3 backstab.
This happened during BGI as well, but I wasn't concerned until I started the second game and am doing damage that looks more like what my base damage should be to a bunch of scrub goblins. I've heard there are hidden fatigue penalties that get involved, but my character should definitely be well-rested. I just imported and have slept a few times before the first day was even out.
I worry that a bug or design error might be involved if it's occurring under these circumstances, but it's certainly possible there might be something invisible going on. BG isn't always blatant about what's going on under the hood.
If anybody could enlighten me as to why I'm getting these results, it'd sure be appreciated!
Post edited by Tresset on
0
Comments
It might be rolling my 1d8+8 three times and taking the sum rather than rolling it and multiplying. Of course, even if it did that I should be getting at least 27.
It might be adding or subtracting a value from my total damage roll somewhere along the line, maybe it's rolling 3d8 and then adding the flat bonuses once or these goblins have a suspicious hidden resistance to sneak attacks? I have no idea for what reason it might do that and I've noticed that it's told me when it's subtracted such values before (like fighting the doppelganger at the bottom of this dungeon).
I guess it's also possible the numbers I'm getting on the goblins are just their max hit points and the game doesn't want to tell me about potential damage I'm not doing, but that seems unlikely for a few reasons. I assume all the goblins don't have variable HP values and I'm doing damage on them alone that ranges from 13-28. I'm also getting sub-par sneak attacks on things I can't one-shot. And I'm reasonably sure I've cranked in a few blows that were overkill and the game was happy to report on the damage.
Or maybe I rolled a 5 1/3... somehow. I'm surely flummoxed.
Everything is right.
The STR bonus to damage is not multiplied for a backstab. Only your base damage is. Your STR bonus is just added later. @meagloth
So, in this case you have a 1d8+1 sword. It looks like you've got 2 on your damage roll. So (2+1)*3+7=16.
Not an issue.