Backstab with any weapon? (Level 1 NPC mod)
Flashburn
Member Posts: 1,847
For a while now I've been wanting to change up my play style with thieves, and backstabbing with any weapon sounds like it would do the trick. The problem is that the Level 1 NPC mod is still not compatible with BG(2)EE so I can't do this ( @Miloch ).
I've tried looking in NearInfinity for a solution but I know exactly jack-squat about how the more complicated stuff works. I tested out making a two-handed sword +1 being able to backstab by letting single-class thieves use it and that worked, but I'd prefer not to have to go through every single weapon and flag it like that. Plus that basically gives thieves UAI when it comes to weapons and I'd prefer not to do that.
How does Level 1 NPCs do it? Is there a 2da I can modify or is it hard-coded?
Thanks.
I've tried looking in NearInfinity for a solution but I know exactly jack-squat about how the more complicated stuff works. I tested out making a two-handed sword +1 being able to backstab by letting single-class thieves use it and that worked, but I'd prefer not to have to go through every single weapon and flag it like that. Plus that basically gives thieves UAI when it comes to weapons and I'd prefer not to do that.
How does Level 1 NPCs do it? Is there a 2da I can modify or is it hard-coded?
Thanks.
1
Comments
@Emmi
1. Go into NearInfinity and find the weapon you want to backstab with under the ITM category on the left (SW2H02 was what I experimented with)
2. Click on it and go into the Edit tab
3. Click on the "Unusable by" category and uncheck Thief from the list, then save it.
Enough of my two cents. Please everyone feel free to play as YOU enjoy, not as others indicate.
Since they can do that, I don't see anything stopping someone from taking a warhammer, sneaking up on an enemy, and smacking them upside the head and calling that a backstab either. As an aside though, I much prefer Sneak Attacks to Backstabs anyway because it lets rogues contribute more to combat.
There are mechanics in the PnP wherein any character gets bonuses for attacking from behind which amount to a better chance to hit. However, the effect of 'stabbing' (or Sapping with staff or club) of extra damage is very specifically intended for something that could get underneath/between chinks in armor and the rib cage and thus puncture something vital. Merely blind-siding shouldn't increase your chances of hitting something vital enough to triple (or more) your damage.
There is an old episode of Xena- Warrior Princess, where the 'baddies' get some Hephaestus armor which can't be pierced. She hires these assassins who are accomplished at hitting vital and unprotected spots. One of them sticks a knife under the arm pit as a weak spot in armor. Another one uses arrows in the ear etc... That "To me" is classical 'Backstab' attack.
At the end of the day, I bet the rules limiting attacking weapons were as much to give a thief some level of combat ability without making them Gods among damage dealers. I hesitate to use the term 'Balance' related to D&D because there isn't really any such thing, but....
There are arguments on either side. Play as you have fun.