Do You Want Your BG1 Party Imported into BG2:EE?
g314
Member Posts: 201
I know it's too early, but I've seen several threads about this topic already. While I can understand there are some problems with it, I think it's not entirely impossible to include the old BG1 NPCs anyway sooner or later, without changing too much from the original game.
I believe there are many people here who want at least one of these characters. So, like they say... let's see the numbers!
Keep in mind that:
I believe there are many people here who want at least one of these characters. So, like they say... let's see the numbers!
Keep in mind that:
PhillipDaigle said:While it's a bit early to talk about BG2EE content, it's likely that we will be bringing these three NPCs forward into BG2. As for other NPCs - we most likely won't be bringing any of them into BG2 that aren't already there. And as for where you find the new NPCs in BG2, that is still under wraps.
- Do You Want Your BG1 Party Imported into BG2:EE?341 votes
- Yes, consinstency is very important to me. And if not at release, I hope they'll include them as paid DLC at least.70.67%
- No, I'm sticking with the canon party. If you really want the old NPCs, wait for modders to make them for you.29.33%
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Comments
But yes, it would be neat and I would love it.
Quoting myself from another thread: Again, yes, it DOES change something, but if you keep the canon party you won't see any differences whatsoever. This is how I see it. Yes, it would be a monumental work, I'll give you that, but I'm not asking for an immediate release. I can see a potential for replayability. Modders did succeed in making them, so why can't Overhaul? And I thank you for the encouragement so much that I gave you a 'Like,' but I think you should have voted by following your desire, not what you expect/fear.
I'm too kind of pessimistic about it, especially after what Overhaul said (quoted in the OP). But we don't know precisely what Overhaul can do and what they're not allowed to do. Officially, they say that it's LIKELY that the old NPCs won't be there, not that is plain impossible. Give it a chance!
Every character is fundamentally different depending on whether or not they go with you into Irenicus's dungeon.
If anything, each individual NPC would have to be its own DLC pack, because what you're suggesting is an entirely new dynamic storyline for each character - to say nothing of what Jaheira would be like if she and Khalid hadn't been brought to Irenicus's dungeon.
It's a nice thought, but part of what makes BG2 such a strong piece is the developers' commitment to a single canon party, rather than attempting to intuit the results of any number of a thousand combinations of party make-ups.
I think that if they added three new companions, they would at least explain what happened to them. The cheapest solution would be to explain that with the new cinematics.
I'm not against one or two of them turning up there, but I think it would be better if a lot of them were found outside of the dungeon. All that really needs to be done for parties that weren't traveling with Jaheira, Minsc and Imoen etc is to have an explanation that you were captured later and that some of your party were either away or escaped the ambush.
I don't think that NPC's who do appear should be changed, like Edwin who appears at the Thieves Guild. If he escaped or left your party after Sarevok's defeat then he's not likely to care that much that you got captured and it makes sense that he's off doing his own thing.
So in short I would like some carry over from BG1 in terms of NPC's (and loot/gear), but with no great changes to existing BG1 NPC's already in BG2.
* Including the EE additions, there are 28 possible party members in "Baldur's Gate 1".
* Of that group, eight are playable in the sequel - Minsc, Viconia, Dorn, Rasaad, Jaheira, Edwin, Imoen and Neera. These characters are all given substantially larger parts in the second game than they had in the first. There are also nine BG1 NPCs who have some kind of presence in BG2 (Garrick, Tiax, Quayle, Xzar, Montaron, Ajantis, Faldorn, Coran and Safana).
* Some characters from BG1 are redundant in BG2: you don't need Ajantis when Keldorn is around, likewise with Kagain and Korgan.
* You start the game with Imoen, Jaheira and Minsc: these are three NPCs Irenicus targets because they're connected to you, whether they were in your party or not. Imoen grew up with you, Jaheira was an ally of Gorion, and Dynaheir's "mission" was implied to involve you and Alaundo's prophecies. None of the other potential party members have such strong reasons to stay with you after Sarevok is defeated, and some are certainly planning to leave when the mission's over (the Zhentarim agents, Faldorn, Coran).
* If you're making the request to import your BG1 party, that has to apply to everyone's potential party, not just the NPCs you think would be best suited. Conventional wisdom says no one takes Quayle to the endgame, but you still have to allow for that possibility. That means the seventeen BG1 NPCs who take part in BG2 can potentially disappear from the game depending on who was with you when you killed Sarevok. It also creates substantial continuity problems, because if Quayle's been with me the whole way from Baldur's Gate to Amn, he hasn't been raising Aerie in the circus.
* Importing your BG1 party is more about convenience than anything else: if you continue with the exact same team you finished the first game with, you'd have little reason to recruit anyone else (since you've put all your effort into building up those five characters), and therefore you have no reason to participate in BG2 NPCs' personal side-quests. (And don't say "Well, eventually I'll switch Xan out for Aerie", because that's what you'd have to do anyway.) That's a lot of content that would need to be replaced. And what about banter? What's left to talk about when you have the same five characters in your party across the entire saga?
So no, I don't think adding the BG1 NPCs would make BG2 a better game. The lack of variety in your party would eventually become tedious, continuity would become a complete mess (as it stands, you can at least justify the dissolution of your non-canonical party as something that happens after Sarevok dies; BGT makes this explicit with a modded cutscene) and the BG1 characters would add very little of value to the existing story.
Also, the ability to turn into thrash metal band Slayer would make collecting 15k gold all the easier. Just go on tour.
I also suspect they may actually throw in one more person into the Dungeon for BG2:EE since they created 3 new NPCs that you can travel with and romance in BG1:EE. Likely they'll set it up to have priority on which one you were romancing if you took more than one of them in your party, and otherwise whichever they felt would be most plot relevant. The reason I suspect they may do this is because there is room for one more in Irenicus' dungeon even should you take Yoshimo, so there would be no party conflict in doing so.
Look, I want to be crystal-clear about this: I'm not this stupid to ask for a change without letting the opposition speak. One: because it's not in my nature; and two: because I know this wouldn't ever work and end up with killing the thread. I may be biased because I would like to change this particular part of the game, but I'm not trolling you. I don't want to make enemies with you for such a ridiculous matter. We do disagree about it, and that's OK, but I had no intention of distorting these options. And no, I can't edit poll options. Just take this poll the way it is and vote... or not. I'm just looking for real numbers.
Though at the very least I would like an explanation in game why you are in the dungeon with Jaheira, Minsc etc, but I think even that may be impossible for Beamdog to do.
I disagree with importing the party, but i DO agree with some continuity and closure in areas where there are absolutely none.
Minsc, on the other hand can be easily replaced as there's an abundance of good fighters in the game (Korgan and Mazzy come to mind, who BTW I disliked), but you would miss a lot of hilarious lines from him, since I believe BW bet quite a lot on Jim Cummings. I see where you're coming from with this, yet you do see a discrepancy after all. You just accepted it's the canon, because BW handwaved this part for those who didn't (and still don't) play BG1 at all. I agree it may not be that important for you, but this might be subjective. From my point of view, handwaving is what kills consistency, which is one of my top priorities when writing a story. But except Yoshimo, these characters were ALL from BG1, so there is a connection with your PC. Skimming through these boards, I read there are so many people that eventually accepted to use the 'canon party' in BG1 because they thought it makes sense to find them again in BG2. As for your decision to use a different party in BG1 to get the 'canon party' in Chateau Irenicus, you should be fine anyway. My proposal was to create a win-win situation to make sure nobody (even those who disagree) would be left in the cold:
1. A DLC would save Overhaul some time to release BG2:EE without problems (and get some extra revenue in the process), while giving the chance to anybody who wants to *retcon* this discrepancy we are discussing here. It's your decision to buy it or not.
2. Alternatively, if the old NPCs are already included at release, the game would still let the player make a choice:
--2a. If you import your latest savegame, you get your BG1 party in Chateau Irenicus (with post-release patches),
--2b. If you don't want your old party (because it's your way), just import your PC.