Skip to content

Two bugs: need more info.*rest bug seems to be messing with romance dialogs*

meaglothmeagloth Member Posts: 3,806
Alright, I don't know if any of these are known, or if one is even a bug, but here we go. The first one is very obvious and I'm sure it's been reported, but here you go:image
This one is in bg2:ee, iPad. Sometimes I rest and I don't get the effects. Until now it's only been the occasional spell not being renewed, and reloading and trying again usually works, but this time we all stayed fatigued.

Second bug is in both bg1 and bg2, which leads me to believe that it may not be a bug at all, but here we go. And even if it isn't, i need more information anyway. (Also why this is in general):
If you get poinson by a green slime, you die. No matter what. And you don't just die, you get chunked. And no "poisoned" icon appears. You turn green, take a few poison damage,(which I think stops if you cast slow poison, but I'm not sure) and then you explode. No matter what, as far as I can tell. This is also happening to commoners, not just PC. This is incredidbly annoying and perplexing. imageimageimageimage
I had the same thing happen on my barbarian solo, but the screenshots are essentially the same so I don't feel the need to retrieve them from my thread. I also had this happen in the first level of watchers keep. Please tell me if there's something I need to know about green slides, and even if this is intended a 'poisoned' icon would be great.
Post edited by meagloth on

Comments

  • meaglothmeagloth Member Posts: 3,806
    Hmmm.... Looks like the green slimes may be intentional. Is there no way to stop it?
  • elminsterelminster Member, Developer Posts: 16,317
    edited July 2014
    Don't get hit! :p

    Basically every time a green slime hits you your character makes a save vs death (+4 bonus). If you fail it you are dead. From my testing it appears as though Death Ward will prevent this. That said the jelly has 17 Thac0 so its pretty easy to avoid it hitting you generally (besides critical hits).

    Assuming its not scripted Commoners likely just get hit so often because they are considered unarmed. So the slime would get +4 to their hit rolls against them. Plus the fact that they aren't wearing any armor.
  • meaglothmeagloth Member Posts: 3,806
    elminster said:

    Don't get hit! :p

    Basically every time a green slime hits you your character makes a save vs death (+4 bonus). If you fail it you are dead. From my testing it appears as though Death Ward will prevent this. That said the jelly has 17 Thac0 so its pretty easy to avoid it hitting you generally (besides critical hits).

    Yea, it's usually not a problem, i had to have my whole party stand around that room for a while before this happened(I surprised it was so quick). It's confusing if you don't know about it though. So that's not a bug, what about the rest thing? It's getting annoying.
  • TressetTresset Member, Moderator Posts: 8,268
    edited July 2014
    Bah! Ninjas...

    Anyway I think that since I started testing BG2:EE I have only seen the rest bug like once. It made me go "huh" but that is about it. Funny thing is that, IIRC, it happened to me in the druid grove too.
  • meaglothmeagloth Member Posts: 3,806
    Tresset said:

    Bah! Ninjas...

    Anyway I think that since I started testing BG2:EE I have only seen the rest bug like once. It made me go "huh" but that is about it. Funny thing is that, IIRC, it happened to me in the druid grove too.

    I don't think the grove has anything to do with it. I get it all the time. (Wild guess but I would say maybe 5-10%?)
  • CaloNordCaloNord Member Posts: 1,809
    The sleeping bug has happened once or twice to me too. I'm not sure what causes it but sleeping again usually resolves the issue. I think both times for me were in BG2:EE not BG1.

    All the un-id'd items makes me twitchy. . . I. Must. ID.
  • meaglothmeagloth Member Posts: 3,806
    CaloNord said:

    The sleeping bug has happened once or twice to me too. I'm not sure what causes it but sleeping again usually resolves the issue. I think both times for me were in BG2:EE not BG1.

    All the un-id'd items makes me twitchy. . . I. Must. ID.

    Yeah, it only happens in bg2. Also, I'm a jester, so I'm pretty mech set for identification.
  • BelgarathMTHBelgarathMTH Member Posts: 5,653
    That green slime death attack has always been part of the game. It was in the original version of the game. It can also happen out in the southeast wilderness with that crazy gnome doing experiments on slimes. If you don't tell him to get lost immediately, he summons four of those awful things.

    The green slimes are supposed to be a panic monster, as in "Omg, we're screwed! Let's get out of here!" I usually run rather than take the chance of fighting them. Sure, they have a hard time hitting, and you get a bonus to your save, but consider the consequences if Tymora is not with you.
  • meaglothmeagloth Member Posts: 3,806
    The rest bug seems to be reliable. every time I rest it skips the animation, though i'm usually getting the full effects of a rest. @Tresset‌ maybe the druid grove does have something to do with it. Here's the quicksave:
  • TressetTresset Member, Moderator Posts: 8,268
    I tried resting in that save file and everything seemed to work just fine. I suppose the bug could be more common on iPad...
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    elminster said:

    Don't get hit! :p

    Basically every time a green slime hits you your character makes a save vs death (+4 bonus). If you fail it you are dead. From my testing it appears as though Death Ward will prevent this. That said the jelly has 17 Thac0 so its pretty easy to avoid it hitting you generally (besides critical hits).

    Assuming its not scripted Commoners likely just get hit so often because they are considered unarmed. So the slime would get +4 to their hit rolls against them. Plus the fact that they aren't wearing any armor.

    FYI, one of the Green Slime CREs has a script that will attack neutrals (50/50 chance of attacking an enemy or a neutral).
  • meaglothmeagloth Member Posts: 3,806
    The rest bug persists, and I think it's skipping the rest dialogs for romances. Neera said(in the middle of a fight with a lich and his pit fiend friend, no less) that she waned me to... *Visit her bedroll* the next time we rested, but I can rest ~10 times in a row and nothing happens. Inn, outdoors, whatever. And it always skips the animation, so I can rest as fast a I can tap the button.
  • meaglothmeagloth Member Posts: 3,806
    Here's the save were I'm resting.
  • meaglothmeagloth Member Posts: 3,806
    And @Elminister‌ gives out more random insightfuls.
  • meaglothmeagloth Member Posts: 3,806
    Or rather @elminster‌ hmm.... Tricksy forum.
  • elminsterelminster Member, Developer Posts: 16,317
    edited July 2014
    meagloth said:

    And @Elminister‌ gives out more random insightfuls.

    Its what I do :)

    Anyways, I've not experienced this rest bug.
  • meaglothmeagloth Member Posts: 3,806
    >.>.
    <.<.
Sign In or Register to comment.