Fighter/Mage multi-class : hit-points
_Luke_
Member, Mobile Tester Posts: 1,535
I'm currently Fighter 9 & Mage 11. When I level up as a Fighter, I receive 1 HP instead of 3 HPs!!!!!
Also, when I reached level 9 as a Fighter & level 10 as a Mage, I received the wrong amount of HPs ( don't remember exactly how it was wrong, but I was pretty sure it was incorrect)!
Is it possible? Any confirmation ?
Also, when I reached level 9 as a Fighter & level 10 as a Mage, I received the wrong amount of HPs ( don't remember exactly how it was wrong, but I was pretty sure it was incorrect)!
Is it possible? Any confirmation ?
0
Comments
A single class fighter would get +3hp from level 9 to 10. A multiclass should get +1.5hp because they are only 50% fighter. The game does this by alternating 1's and 2's so 1 at level 10/12/14 and 2 at level 11/13/15 etc.
A single class fighter should have a higher hit point potential than a multiclass fighter of the same level. e.g. a level 1 fighter will have 10hp with standard constitution whereas a fighter 1/mage 1 will have something like 7hp (half of fighters 10 and half of mages 4).
There does seem to be something wierd when you hit F/M level 9/10 though, at least when you have a CON bonus. I have a F/M level 8/8 with 18 CON. I level up to mage level 9 and get 4 HP. This corresponds to a mages hit die divided by 2 plus my CON bonus divided by 2, so this checks out. I then level up to F/M level 9/10. I should get 5 HP from fighter, 2 HP from mage, and 4 HP from CON, for a total of 11. Instead I get 9.
I think this stems from the fact that mages get CON bonus for the first 10 levels, while fighters only get CON bonus for the first 9 levels. It looks like the game is deciding that a mage only gets CON bonus for the first 9 levels in the case of a F/M. No clue if this is intended behaviour.
Note also that my hpfm.2da table may not be the same as yours--I "corrected" mine to be what it should be, (10 + 4)/2 per level up to 9th.
What levels did Jan go from and to?
(edit: looks like Jan is set as a mage-thief which uses hpwiz table. Should be 1hp per level but if you are talking about him going from 9/10 to 9/11 it probably is allowing a roll or CON bonus instead of a fixed point because his mage level hasn't reached 10)
Illusionist / Thief.
9/9 43hp
9/10 46hp (random roll + con?)
9/11 48hp (random roll + con?)
10/11 50hp (random roll + con?)
11/11 51hp (1 mage)
11/12 52hp (1 thief)
11/13 53hp (1 thief)