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Piracy. How would you deal with it? The feel in your country.

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  • JRRJRR Member Posts: 21
    It's children stealing candy. More money is spent to reduce piracy than is ever lost by piracy.

    Eric Flint says it well, here: http://www.baen.com/library/prime_palaver6.asp
  • deltagodeltago Member Posts: 7,811
    Piracy! Arg!

    If it wasn't for Piracy, I wouldn't have found some of my favorite bands.
    Back in the Napster days, I would play around and fish for similar themed songs. Just to get a listen of different music that I wasn't willing to spend $20 - $35 on. Most of the time, these themes were from song titles of bands that I already liked and have obtained legally. And most of the playlists got deleted very quickly.

    Two playlists stand out for the same reason. The first one was called Songs for Superman. Think about it. How many good alt-rock songs have Superman in the title. You have Our Lady Peace, R.E.M. The Crashtest Dummies, Five for Fighting, Stereophonics and the Killing Heidi's. Enough to make a base out of a pretty good playlist. Add in songs like Honky-tonk Superman by Aaron Tippin, O Superman by Laurie Anderson among others you get a good collection of songs that doesn't get old. However, one song, I kept listening to and enjoyed: Resignation Superman by Big Head Todd and the Monsters. I had never heard them before but with a name like Big Head Todd I went searching. Three record stores later I found their Live Album (which had Resignation Superman on it) and was hooked on them since having bought most of their music either in CD format (I always got dirty looks from HMV store reps when I said i wanted to order a CD by Big Head Todd) and more recently with iTunes.

    I found Belle and Sebastian the same way with their song Lazy Line Painter Jane in a playlist I made called Songs for Jane. I liked the '70s sound of it and thought it was from that decade. When I went into the store to find their CD I was surprised at the catalog that they had (and were still around and not from the '70s) and bought 2 CDs then and there and I have been hooked since.

    Technology has come along way since Napster, so I no longer do it this way. Youtube and iTunes allow me to find new music quickly and with less hassle. And that is the main point. I am willing to purchase your items if you make it less of a hassle to do so. I will purchase your music if I like it, but if radio and word of mouth are the only ways you have access to my money then you'll probably never see it.

    ~
    I never pirated games, ok I lie, my father brought home a pirated version of Civ2 that I played to death and when Civ3 - 5 came out, I bought them as soon as my computer could run them, but that is the only one.
    But I know video games were being pirated, I wasn't stupid. I watched my roommate at the time go out and buy a Sega Saturn just because he could burn all the games onto CDs and play them. He had the technology to do it. Saturn was the downfall of Sega because of it, and all other gaming companies took notice and clammed up that it almost destroyed the computer game industry.
    That is until Steam came out and showed the big boys how to effectively market video games in this technological savvy world.

    ~
    I do not want to pirate certain shows, but alas I have to (until the DVDs come out) because certain companies are clinging to old technology that does not resonate with today's public.
    Why are HBO shows the most pirated? It is because you need a cable subscription to access them even though they have HBO Go and have seen a Netfix pay model that works.

    I would happily give HBO my money if I didn't have to give it to a service I do not want nor trust first. It is that simple in that situation. So I will stream Game of Thrones online when it comes out (because everyone talks about it and waiting for DVDs is pointless because I know half the show before they come out) and wait patiently for the DVDs of shows like Boardwalk Empires and in the past Rome and The Wire to come out before getting a chance to watch them.

    That said, I do not like pirates who do it just because they can. It does not reward the hard work countless people have put into making something entertaining for you. Do not look at it as if you are giving money to the head company (say EA games) look at it that you are giving money to the CEO's secretary for putting up with his BS every day or the set designer on the movie you are watching.

    tl;dr Use technology to your advantage to get legitimate clients instead of treating them like criminals. If you cling to the past and block your potential clients from giving you money, then it is your loss.
  • Daralon87Daralon87 Member Posts: 236
    edited July 2014
    5 Years rested in jail, in Germany. (Not me)
  • CaloNordCaloNord Member Posts: 1,809
    Five years in jail seems a bit harsh doesn't it? I would just fine them double the amount it would have cost to pay for everything they stole. Half for the state, half for the companies wronged in the crime.
  • karnor00karnor00 Member Posts: 680
    I think the trend these days is towards online only games. It's very hard to pirate these, because someone needs to firstly find a way to copy the server software, then secondly someone then needs to host the copy.

    Or freemium games - it always amazes me the amounts of money people are prepared to pay for rubbish. Of course these are generally online only (candy crush, farmville, etc).
  • CaloNordCaloNord Member Posts: 1,809
    Ohhh yes. Lets NEVER go into Star Trek Online and my wallet. They are very well acquainted with each other. I don't even know WHY I need that god damn bird of prey refit it just looks so damn good! :P
  • CorvinoCorvino Member Posts: 2,269
    I reckon Overhaul got BG:EE right in terms of payment for new content. 20 bucks for the game and all additional content is something I far prefer to either a free/cheap game with dozens of micropurchases that are almost necessary for the game to be worthwhile. The Mass Effect games really annoyed me like that. Half the DLC added weapons or other gear that actually made the game either easier or should have been included in the basic package.
  • DreadKhanDreadKhan Member Posts: 3,857
    Avoiding piracey isnt that complicated, you have to offer a product desireable enough that people want to financially support it. Pricing shouldnt be too high, or you'll drive people away. The most pirated things I'm sure are things people would be embarassed to buy, ie porn. Crazy how the internet giveth, and then taketh away from The Industry.

    Even back in my heyday, my piracey levels were negligable. Like most people, I pretended that standards made it more reasonable, but most of it was pure sophistry, but I still would hate to download a Canadian band's music. I always bought their products where possible, they've got an uphill enough battle as it is. Even then, I bought way more albums rather than pirating, usually limiting piracy to music I was very unfamiliar with. For things thst were not music, I usually DLed stuff I had no interest in buying, but wouldnt mind checking out. Only dled 1 game, to check if it was worth purchasing (I was on a limited budget), and it was almost unplayably buggy so I did not buy it. I do not feel this is really a bad choice, because if I HAD bought it I probably would be in jail still for homocide... I really hate rushjob games. I think developers, some anywsys, have encoursged piracey by releasing bad or buggy games. Playtesting seems as dead as plot development.
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    The issue of pay to win games and microtransactions in games is interesting enough to deserve its own thread...
  • FinneousPJFinneousPJ Member Posts: 6,455
    I don't know, @mInevese. Is there anything to be said other than I dislike the phenomenon?
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited July 2014
    I don't think we should demonize piracy, but I don't think we should romanticize either. For example, it's estimated that 25% of humble bundle downloads are illegal downloads. For something that you can legally buy for 1 cent. There are some pirates out there who are just cheap and/or lazy.
  • elminsterelminster Member, Developer Posts: 16,317
    edited July 2014
    Deefje said:


    What I always wonder, is why so few game developers release demo's of their games. I remember that like, 12/13 years ago a lot of new games would have demos that would let you taste the game before you decided to buy it Where as now, while internet is a perfect distribution system for demos (cheaper than sending CD's around back in the day) it is not used any more.

    Yea I remember diablo 1 having a demo for it. That was great because you could play the first 1-3 levels of the game and get a feel for it. Watching "lets plays" or reading reviews isn't really the same thing to me. Its a shame its a practice that seems to have largely disappeared, at least when it comes to better known releases for PC games. Steam for instance has a ton of demos it offers but most are for games coming from smaller studios.
  • TarotMasterTarotMaster Member Posts: 147
    I have no money so "downloading music" and whatnot enables me to not spend $$ on overpriced songs and cds. In terms of piracy on movies or shows. I would rather just use netflix but instead other members of my household download movies and shows without any real major fear.
  • FinneousPJFinneousPJ Member Posts: 6,455
    Fear? Fear shouldn't be your motivation for not pirating, lol
  • DreadKhanDreadKhan Member Posts: 3,857
    mlnevese said:

    They discovered demos will reduce sales...

    I think gaming as an industry is prone to trying to what forestry would refer to as overlogging. Developers seem to ship games that clearly needed another year of development, a game that might have been truly great is instead barely worth playing, like logging a tree 20 or 30 years too soon. There is too much emphasis on immediate gains, and as is usually the case, gaming then screws up and drives gamers to pirate, or to just not game.

    Basicaly I am arguing that demos only hurt the sales of games that suck anyways, and that if a person buys too many $#!/ty games, they'll begin to game less. I suspect its mostly a % issue, and the turning point will vary from person to person. Probably its a scale of enjoyment vs disapointment, too much disapointment and you will stop spending money. Summed up, buy too many of those games you'd have avoided after trying the demo and you will stop buying.
  • Daralon87Daralon87 Member Posts: 236
    CaloNord said:

    Five years in jail seems a bit harsh doesn't it? I would just fine them double the amount it would have cost to pay for everything they stole. Half for the state, half for the companies wronged in the crime.

    Raubkopierer habens eilig (5 Jahre Knast): http://youtu.be/pZUCF6p-RWw

    Its true in Germany is the justice bit harsh...
  • jackjackjackjack Member Posts: 3,251
    I don't know of a single actor who's made anywhere close to $75 million for 3 roles, let alone one.
  • deltagodeltago Member Posts: 7,811
    jackjack said:

    I don't know of a single actor who's made anywhere close to $75 million for 3 roles, let alone one.

    Daniel Radcliffe made over $105 million by playing harry potter according to the richest.com

  • StradlinStradlin Member Posts: 142
    edited July 2014
    ^ Even if we were to " readjust" it to..say, 50 millions for 200 hours of work, it doesn't get all that much less absurd now does it? Bottom line remains that studios are perfectly able and willing to pay absolutely world changing amounts of money for some asshole to look and sound cool on screen.

    It is all somewhat irrelevant nitpicking bit beyond the point but Robert Downey Jr. made like 70-80 millions from the first Avengers movie. First around 50 millions to sign the contract and show up, then 20-30 millions through ticket sales.

  • jackjackjackjack Member Posts: 3,251
    edited July 2014
    deltago said:

    jackjack said:

    I don't know of a single actor who's made anywhere close to $75 million for 3 roles, let alone one.

    Daniel Radcliffe made over $105 million by playing harry potter according to the richest.com

    I meant 3 movies, sorry.

    Edit: This line of conversation is kinda besides the point. Actors making millions of dollars can afford to be affected by piracy. But that is a very small minority of us. I only make at most $2,400 a month and that's only because of where I live and work has that kind of pay available. It also has a ridiculously high cost of living. And there are plenty of us who make even less. I apologize for soapboxing, but it's a livelihood.
  • FinneousPJFinneousPJ Member Posts: 6,455
    @jackjack Do you feel you have been affected by piracy?
  • jackjackjackjack Member Posts: 3,251

    @jackjack Do you feel you have been affected by piracy?

    Absolutely. As I stated above, because it costs the industry money. They save it by cutting down on the number of available jobs, which makes getting work even more difficult.
  • FinneousPJFinneousPJ Member Posts: 6,455
    That may be true, but the fundamental problem is with the industry and not piracy. As I said, there are too many jobs and too massive organizations in the distribution business which are very expensive to run. These expenses drive up the costs of products and make them unappealing to consumers. I would argue that the number of artists' jobs is cut down by the amount of other - often pointless - jobs in the industry, not by piracy.
  • The_Potty_1The_Potty_1 Member Posts: 436
    An interesting thing about pirates is that their social structure is one of the first examples of democracy found anywhere, predating the French revolution by a century. At the same time sailors in the navies of the day experienced some of the most autocratic & repressive regimes going.

    When lives are nasty, brutal and short, the temptation of plundering a rich ship and earning in the order of 1000 pounds if you're lucky, or dying if you're not, is pretty strong, particularly when you can see others doing it, and then buying a full pardon.

    .. digital piracy? Yes I've done it in the past, but Steam sales have utterly removed the need to. The last one I tried was Age of piracy 2 (no joke :p ), which is impossible to buy online anywhere, although Amazon America still have a couple of copies. I downloaded two separate cracked versions, and spun them up in a virtual machine with no access to the internet. Viruses yes, working game no, so I killed the entire VM. I am in the process of importing a copy from Amazon, $40 including shipping, I haven't paid this much for a game since I bought Baldur's gate 1 back before ToTSC was even released.

    As for DRM, if there was ONE DRM system, that would be kinda OK. I'm OK running Steam (which is a DRM system) because it has benefits, like sales, free games (team fortress - dear god, 560 hours, DOTA - 63 hours), you can share games with family members, altogether it's not in your face like the others are.

    What is particularly annoying is when you buy a game from Steam, and then you need to install some other DRM system, create an account, and log in to that to play the game. Uplay for the Assassin's creeds, something else I haven't bothered with yet for Dragon age, and something I'm getting ready to hate in order to run Dark souls. The last one might be windows live, because my computer keeps slowing down, so I go and look what's installed recently, I've uninstalled live twice now.
  • ArchaosArchaos Member Posts: 1,421
    edited July 2014
    To paraphrase what CD Projekt (the creators of the Witcher games and GoG) said in various interviews:

    "You cannot stop piracy and DRM only hurts the legal buyers. If you want to sell more, offer better quality products and stuff worth buying. And don't treat your customers like thieves."

    It's how I feel as well.
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