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Justifying completing certain quests as a paladin in BG2 EE

MhamzaMhamza Member Posts: 228
This is a subject I've been wondering for a while now and there are a few quests in BG2 where if you play as a paladin, they make no sense RP wise. I'm not talking about the whole Shadow Thieves vs Bodhi problem but about Watcher's Keep and Kangaxx.

In Watcher's Keep you have the chance to go up against Demogorgon (the prince of demons) in one of the best battles in the whole BG saga but if you manage to defeat it, then you'll just send it back to the Abyss against Helm's wishes. Regarding Kangaxx, the guy practically radiates evil but by doing his quest you not only get an awesome fight but also the best ring in the game. How would you guys justify doing those two quests as a paladin? The only way I can think of is if you play as a paladin of Lathander since they're the type of people who act before they think but even Lathanderites hate undead, ignoring the false ones in Throne of Bhaal.

Comments

  • mlnevesemlnevese Member, Moderator Posts: 10,214
    edited July 2014
    I have to agree with @SCARY_WIZARD‌... Demogorgon is intelligent, immortal and evil. It's just a question of time until he finds a flaw in his prison. He's actually less of a risk to the world free in the Abyss, where he has other things to worry about, than locked in the Prime Material.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    edited July 2014
    mlnevese said:

    I have to agree with @SCARY_WIZARD‌... Demogorgon is intelligent, immortal and evil. It's just a question of time until he finds a flaw in his prison. He's actually less of a risk to the world free in the Abyss, where he has other things to worry about, than locked in the Prime Material.

    Where it could use its gate ability to cause serious damage. At least in 1st Edition, Demogorgon could call a Vrock, Hezrou, Glabrezu, or Nalfeshnee, with a 50% chance of success...the other 50% would call Mariliths or Balors... :( All being able to call other demons, and Mariliths can actually dial in Demon Lords or Princes...
    It'd be only a matter of time before the Spellplague voids the wards, or someone is tricked into undoing them.

    And Kangaxx? Demi-Liches are pretty scary, and unless he was an Arch-Lich (ultra-rare Good lich) or a Baelnorn (Elven guardian lich), you get a pass for passing judgement on him. What if he were freed! Granted, my reasoning is more or less "he was bad!", but liches tend to be unspeakably evil, and Demi-Liches have had millenia to hone their evil.
  •  TheArtisan TheArtisan Member Posts: 3,277
    edited July 2014
    Well, I assume you already know about the Helmite ghost who gives you the scroll to seal the keep from the outside, but you want to justify actually fighting him.

    My PC worshipping Ilmater (not a paladin but still pious) felt guilt about sending Odren and his party down to their deaths and tried to go and save them. Too late, of course, but by that point the damage is already done and it's not like Demogorgon will just give you a cookie for helping him and depart, so there's no choice but to banish him.

    And as for Kangaxx, you risk letting some other foolish adventurer stumble across his tomb and end up freeing him, so you could say you're restoring him to destroy him for good. Of course, it's still a great risk to do so, but it's not like you have an idea of how powerful he is in the first place.
  • enqenqenqenq Member Posts: 499
    None of the arguments for fighting Kangaxx are good. Take his body parts and hide them in places no one will find them. And then romance his skull.
  • GallowglassGallowglass Member Posts: 3,356
    The archetypical Paladin is brave, righteous, helpful, trusting ... but not very smart.

    I reckon it's easy enough to RP that your Paladin has been fooled into believing that Kangaxx is a victim needing help, because that's exactly what Kangaxx claims to be.

    Justifying the Demogorgon fight may be a little more difficult, but I can imagine a Paladin insisting "We cannot allow this Evil to exist! We must DESTROY it!" without realising (until the exposition afterwards) that it won't actually be permanently destroyed.
  • atcDaveatcDave Member Posts: 2,410
    edited July 2014
    I think there's really no way to do the Kangaxx mission; I always leave that one undone in a Paladin led party.

    Demagorgan I can go either way. I figure plan "A" is always just to follow Helm's request; but I can justify trying to rescue the vigil knights. It's a small matter to me which way Demagorgan is made to suffer.

    It's funny, I remember this exact issue coming up over 30 years ago in PNP gaming; and never coming up with a perfect answer there either. It's either "leave the demon in an Earthly trap as long as the Earthly trap is good for" or "send him back to the Abyss for a known period of time".
  • MhamzaMhamza Member Posts: 228
    I just remembered, doesn't Baldur's Gate have a few references to Planescape Torment? e.g. Dakkon's blade and Aphril's visions. Is it in any way realistic to assume that Morte became well known throughout parts of the realms as a good aligned hero so could Charname assume Kangaxx (as a floating skull) is the same? yes i know they're different universes, but even Vecna is mentioned in the Adventurer's Mart.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    atcDave said:

    I think there's really no way to do the Kangaxx mission; I always leave that one undone in a Paladin led party.

    Demagorgan I can go either way. I figure plan "A" is always just to follow Helm's request; but I can justify trying to rescue the vigil knights. It's a small matter to me which way Demagorgan is made to suffer.

    It's funny, I remember this exact issue coming up over 30 years ago in PNP gaming; and never coming up with a perfect answer there either. It's either "leave the demon in an Earthly trap as long as the Earthly trap is good for" or "send him back to the Abyss for a known period of time".

    The Temple of Elemental Evil? Zuggtmoy?
  • atcDaveatcDave Member Posts: 2,410

    atcDave said:

    I think there's really no way to do the Kangaxx mission; I always leave that one undone in a Paladin led party.

    Demagorgan I can go either way. I figure plan "A" is always just to follow Helm's request; but I can justify trying to rescue the vigil knights. It's a small matter to me which way Demagorgan is made to suffer.

    It's funny, I remember this exact issue coming up over 30 years ago in PNP gaming; and never coming up with a perfect answer there either. It's either "leave the demon in an Earthly trap as long as the Earthly trap is good for" or "send him back to the Abyss for a known period of time".

    The Temple of Elemental Evil? Zuggtmoy?
    Yeah I'd forgotten that one! But I remember a DM using the idea to torment a group with all good characters even before ToEE came out (1980 I believe? The module came out in '82 or '83?). So no doubt the idea is sort of a classic AD&D dilemma.
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