but still, how would these created fists look like in the inventory? it'd be wrong if it was just drawn fists imo, but that's just how i feel about it.
I don't think it's necessarily bloated, I just think I personally don't have time to do it. As far as inventory icons, if I was doing it as I described above, I would just make them bracers.
This is a relatively small request and you may disregard it at your leisure, but, would you consider making the "full" names of the cleric kits actually be "Priest of Deity" (i.e. Silkwhisper of Sune, Moon Knight of Selune, etc.)? You can then of course keep the short name as just the name of the kit, dropping the deity.
So five pages later, I happened to re-read this and I finally understand the request, I think: you want the all-lowercase name to just be "silkwhisper" so that it fits on the kit selection screens, but the mixed-case name to be "Silkwhisper of Sune" so that is how it appears in the character record in-game.
Is that right? If so, you'll be happy, because that will be implemented in v1.1.
Too busy to comment more but your mod looks like it is taking shape quite nicely. And yes that was my point. Can't wait for when I have time to play with this mod.
Have once again some problems with the prof part, when creating a new char I get no profs. Fresh game install + no other mods. Playing BG EE. But no other problem, improvments so far are great.
Are the hidden kits just cosmetic (name change)? There is no new kit description when I start the game as a cleric/ranger, "ranger" is just replaced by the new kit name on the character sheet. Love the mod btw, nice new experience.
For some reason my Viconia has the male spell casting voice after using this mod? I changed her kit back to cleric using Shadow Keeper (I think?) and then changed her back to Darkcloak and now her voice is female again.
FYI your kits appear greyed out on the character creation screen in IWDEE. Their name appears correctly they just aren't selectable. I'm having the same issue with my own kit mod. They work alright in BGEE though.
>_>; I have a lot installed. Its probably a conflict, I had to abandon my game cause I couldn't enter the Friendly Arm Inn (and thus no Dorn) so it could very well be a problem with my whole mod list. Plus, I'm thinking I'm the only one who has had this problem, lol. Lucky me.
I really like the Loresinger of Milil btw~ (I think its a better name than Chorister)
You might or might not need the beta version of WeiDU to detect IWD:EE correctly. Edit: I mean, I'm not sure if it has a check for IWD:EE or not, that's the thing, if it has one check for IWD:EE, you'll need to ship it with the beta version of WeiDU.
Comments
but still, how would these created fists look like in the inventory? it'd be wrong if it was just drawn fists imo, but that's just how i feel about it.
Fresh game install + no other mods. Playing BG EE.
But no other problem, improvments so far are great.
PS: ... Icewind Dale EE download with 50 kb/s
Paladin works.
Bard works.
Barbarian works.
Fighter does not work.
Mage does not work.
Cleric does not work.
Druid does not work.
Ranger only gets the two weapon style prof.
The concept of the mod is great and I'll give it a try starting today.
Love the mod btw, nice new experience.
I really like the Loresinger of Milil btw~ (I think its a better name than Chorister)
Edit: I mean, I'm not sure if it has a check for IWD:EE or not, that's the thing, if it has one check for IWD:EE, you'll need to ship it with the beta version of WeiDU.