Creating a Swashbuckler/Mage using EEKeeper
MasterChef
Member Posts: 43
Hi,
I know there have been a few threads on this topic in the past, but I have not been able to get this to work. I am trying to create a multiclassed Swashbuckler Mage to use throughout the saga. However, whenever I fiddle with EEKeeper the character just defaults to a normal Mage/Thief multiclass on level up. Is there a way to set up the character in EEKeeper so that he levels up as a Swashbuckler for its Thief levels normally without having to manually change stats at each level up? Thanks for the help!
I know there have been a few threads on this topic in the past, but I have not been able to get this to work. I am trying to create a multiclassed Swashbuckler Mage to use throughout the saga. However, whenever I fiddle with EEKeeper the character just defaults to a normal Mage/Thief multiclass on level up. Is there a way to set up the character in EEKeeper so that he levels up as a Swashbuckler for its Thief levels normally without having to manually change stats at each level up? Thanks for the help!
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Saving throws are adjusted at level-up as per the game files, the only way to ensure that this stays the way you want it to is to manually edit all associated files. Illusionist/Thief is technically an illegal kit/class combination for multi-class purposes when not being used by a Gnome, so just about everything you do with it will need to be manual.
To give your character the save bonuses without editing other files, then you can:-
- Add the appropriate Effects (effects 33, 34, 35, 36, and 37 are save bonuses)
- Set the Modifier Type to 0 (to add your specified value to the current value)
- Set the Value to 2
- Set the Target to Self
- Set the Flags to 'Permanent' or 'Instant, Permanent'.
This will give you a permanent increase of 2 so that when you level up you will still have that bonus.A half-elf will level up as a generic Mage/Thief, I believe, so any additional bonuses or drawbacks will occur (including a change in thief skills) as per a half-elf mage/thief.
You can manually change the required files, but it will affect more than just a single saved game. @CrevsDaak can probably give you more details regarding which files to edit and how to edit them.
The classic tables go per class type warrior (SAVEWAR.2DA), mage (SAVEWIZ.2DA), rogue (SAVEROG.2DA), priest (SAVEPRS.2DA) and monk (SAVEMONK.2DA), which is a warrior/priest class.
Anyway, I recommend @Troodon80's idea of adding the effects with EEKeeper, since it's easier (sort of) and it will only affect _that_ creature.
To create a Swashbuckler/Mage, create a Mage/Thief in the game, save, exit the game, open that save with EEKeeper, change the level to 0, lower your thieving skills by 40 (I recommend putting all the points in Detect Illusions at the start, so later you know easily where you spent the points to remove them now, anyway you'll be going to level up again to level 1 so you'll have 40 points to spend seriously now), remove all the innate abilities (note: NOT the mage spells!) and all the effects (there should be none anyway), save that edit, open the game, open that edited save, level up your character and done! Your backstab multiplier will not be set to 1, but you can fix this by adding a permanent effect (like @Troodon80 said in his post) but with the Opcode = 263, Parameter1 (also Statistic Modifier) to 1 and Parameter2 (also named Type) to 1.
-Save your game
-Put the Swachbuckler kit with EE:Keeper
-Adjust your levels to 0/0
-Load your game
-Level up to level 1/1
-You are now a level 1/1 Swashbuckler/Mage, but you have too much HP, Thief points and Proficiency
-Save your game
-With EE:Keeper, remove two pips (a level 1/1 Swashbuckler/Mage has 2 pips instead of 4), remove 25 skill points (a level 1 Thief has 40 points instead of 65) and remove 5 base HP.
-Load your game and play.
This will work for any combinaison. You can create now create some Fighter/Assassin Half-Orc, Kensai/Mage Half-Elf, Ranger/Cleric of Lathander, etc.
PS : Ah yes I forgot about the backstab, you should follow @CrevsDaak instructions to set it to 1.
2. You should only remove 25 (for swashbucklers and thieves, other kits might have a different number) points. Even though you level up from 0 to 1 you still only get the standard amount of points and not 40.
Be careful though that a multiclass character with a kit is always considered specialised, which means that your Swashbuckler/Mage will actually get +1 spell per level, as a specialized Mage. You could always restrict yourself from using one school of magic for example, or to not use the last slot.
The file attached is a save game, so put it in your Documents\Baldur's Gate - Enhanced Edition\save folder. You can continue from the save or select Create char, import from save game.
If you need any other edits, let me know. I'm ill and cannot join new year's celebrations
Also, can you make it a male? Thank you so much! Hope you have a great new year, even if it's starting slowly
Hope it's not too powerful for level 1!
Thanks!
Thanks in advance for any advices!
I tried a fighter/shadow dancer multi too but I didn't manage to get Hide in plain sight working. The shadowdancer especially is not handled well since hips, backstap multiplier and point allocation aren't effects you can see easily. You still get the bonus saves and abilities (like shadow step) though.
Either use @CrevsDaak 's method or @Blackraven 's.
BTW any thief kit you add to a multi-class becomes better than the straight kit, because they get full thieving skills upon leveling up, and lategame they get more HLA.