Another solo playthru - What to choose?
Drakhgard
Member Posts: 13
Hi there.
Been a while since I've been soloing stuff in BG1+2. Most of my solo playthrus happened as a Sorcerer or F/T/M. I do even remember attempting a solo run as a Blade (who became quite powerful later on). Also went for a Kensai/Mage, tho it became quite boring later on.
So far, I was playing on normal difficulty. Soloing is a hell easier than it should probably be. But my next solo run will definately be on insane difficulty, as my first really big challenge. I am trying to run BG1 -> BG2:ToB straight and it's my goal to kill and achieve everything that's kill- and achievable in game.
Any advices, which class/combination I should pick? Some guy told me that high-end Palas are unstoppable, since they are even able to vaporize Liches and other high undeads. I guess this also applies to high-end Clerics, since they are even better considering divine stuff, lol.
What about a human berserker who duals at some point (lvl 7 probably?) and becomes a cleric? It makes independant considering alignments (not that it would be such a big deal at all, but I don't run the danger to loose Pala stuff once I did bad stuff).
Besides the powers to vaporize undeads 'n stuff... Any other recommendations? As allready mentioned, I've already tryed Kensai/Mage, F/T/M Multi and Blade.
Been a while since I've been soloing stuff in BG1+2. Most of my solo playthrus happened as a Sorcerer or F/T/M. I do even remember attempting a solo run as a Blade (who became quite powerful later on). Also went for a Kensai/Mage, tho it became quite boring later on.
So far, I was playing on normal difficulty. Soloing is a hell easier than it should probably be. But my next solo run will definately be on insane difficulty, as my first really big challenge. I am trying to run BG1 -> BG2:ToB straight and it's my goal to kill and achieve everything that's kill- and achievable in game.
Any advices, which class/combination I should pick? Some guy told me that high-end Palas are unstoppable, since they are even able to vaporize Liches and other high undeads. I guess this also applies to high-end Clerics, since they are even better considering divine stuff, lol.
What about a human berserker who duals at some point (lvl 7 probably?) and becomes a cleric? It makes independant considering alignments (not that it would be such a big deal at all, but I don't run the danger to loose Pala stuff once I did bad stuff).
Besides the powers to vaporize undeads 'n stuff... Any other recommendations? As allready mentioned, I've already tryed Kensai/Mage, F/T/M Multi and Blade.
0
Comments
I see you didn't try the divine class, fighter/druid or cleric, I love fighter/druid they are fun to play but I also love cleric because they can cast Gate and I find this spell to be very very very very funny.
You can try ranger/cleric and you have both at the same time -_-
Cleric/Ranger multi
Berserker/Druid dual @ level 9
Cavalier
Swashbuckler
Like @ifupauline said, solo and BG1 makes the dual class boring because you'll play all of BG1 as just a Berserker. Cleric/Ranger or Cavalier would be my choice.
I don't even know whether anyone has ever tried a Cleric-solo. Even if they have, it's one of the most uncommon classes to attempt playing solo. (Even if playing a Cleric screams for a party to support).
I'd like to give you a few more ideas for a solo run:
Thief kit - prefer Swashbuckler or Bounty Hunter, depends on your style. Perfectly doable and a very different experience than the usual hack-and-slash warriors.
Barbarian - may get boring, later on and very hard in ToB, but makes you value rage and find new tactics to fight mages as a warrior. (Guaranteed easy way to mid-BG2. ToB might be a bit of a problem.)
Paladin kit - Cavalier or Blackguard. Strong, doable.
Cleric/Fighter - pretty standard. Like the Barbarian on drugs.
Monk - also known as "Solo Hard Mode"
unmodded Wizard Slayer - also known as "Insanely Hard omg! omg! no dude don't!"
(Swashbuckler)
For some reason, The Jester has always seemed like an interesting class kit to play. I always pictured them as someone who at first impression is light hearted and silly, but when you least expect it, they can be vicious and unforgiving to their enemies. I picture them as kind of a F/M/T jack of all trades kind of class. Instead of buffing his allies, he uses the power of his music to strike fear and uncertainty into the enemy. Before you know it, they lose concentration and in a moment of weakness the Jester is there with a blade in their back.
I always thought it would be a cool kit to try. Makes you look at Jesters as something more formidable than the standard "Chuckles" from the Ultima series.
Play whatever strikes your fancy though. It is all about having fun! )
Edit: Maybe go single hammer or mace for the single weapon AC, putting points into dual weapon later.
But I'll remember scrolls should do the trick for early traps like in the mines if you know what kind of damage the trap is supposed to do.
Infinite.power word reload means any difficulty is cake