Comparing Familiars
Abi_Dalzim
Member Posts: 1,428
Okay, I had a crazier idea than usual for a BG1 run: solo sorcerer, but the focus of the build will be on disabling and buff spells so that my familiar can do most of the killing. I don't expect to actually beat the game with it, but I want to see how successful it can be. So my question here is: which familiar abilities would be best for combat? I figure one of the spellcasting ones rather than the animals, but I recall seeing in the meme thread that the Ferret had a backstab bonus from its hide in shadows ability, and if so that might be worth using.
Craziest idea ever? Probably not, and I'd be a bit surprised if I'm the first person to come up with this. Anyways, thoughts?
Craziest idea ever? Probably not, and I'd be a bit surprised if I'm the first person to come up with this. Anyways, thoughts?
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Comments
The Quasit might be good if you aren't concerned about backstab damage. It has a 1d6 attack (in BGEE I mean), compared to most of the 1d2 or 1d3 attacks familiars have. Plus it has horror as a castable spell and is immune to fire, cold, and electricity.
A downside is that it has medium to high AC by familiar standards. So its a case of picking your poison.
The big thing is to be ready to reload. And consider having a cons cushion incase your familiar gets offed in a fight you'd rather not reload.
The cool thing about the idea is that you could switch to more standard sorcering later, when your familair is too weak.