Dark Dreams of Furiae - a new module for NWN:EE! Buy now
Okay, I had a crazier idea than usual for a BG1 run: solo sorcerer, but the focus of the build will be on disabling and buff spells so that my familiar can do most of the killing. I don't expect to actually beat the game with it, but I want to see how successful it can be. So my question here is: which familiar abilities would be best for combat? I figure one of the spellcasting ones rather than the animals, but I recall seeing in the meme thread that the Ferret had a backstab bonus from its hide in shadows ability, and if so that might be worth using.
Craziest idea ever? Probably not, and I'd be a bit surprised if I'm the first person to come up with this. Anyways, thoughts?